Fun game!
I liked how radio gets all distorted underwater, great attention to details. And no, I totally didn't drive into water in the first minute playing!
The boxes physics is also very cool. Almost death stranding :D
Amazing work! I'm a big fan of pirates, endless blue seas, and the spirit of adventure - and this game provides all of that! I loved everything — the voice-made sound design (especially when the game denies an action), the music, the art style!
As for the theme - I was genuinely scared to press the "Set Sail" button. Do I have enough cookies? Will there be pirates?
It was a bit confusing at first, but once I realized how to make money, it started to feel really good.
I encourage you to make a full version - perhaps with a distinct crew that you get to know during adventures? Imagine sidetracking to an island to learn a bit more about your crewmates and stuff. I yap a bit too much. This game reminded me of Divinity: Original Sin 2 for some reason and I got all excited :D
Thank you so much! Wasn't expecting anyone to play our game. Your feedback fills me with joy!
Our sound guy was busy all week, hence no music and only a few sounds... But I'm really tempted to make a similar game with improved visuals and sound.
The balance in our game is not that great, and characters kind of feel like difficulty levels with knight being the easiest. Be warned!
The chances of getting a blessing are 60% by default, 65% with one luck upgrade and 75% with two.
I wouldn't listen to people complaining about one slot. In a timer based game like this one slot is the whole point. You have to manage your time well. Reminds me of old games, where you had to actually think about your actions. Well done! Artstlye is great too. My only complain would be weird hitboxes of tiles. For example roof seem to block my character, even though it shouldn't.
At first I though "Ha, there is barely any storm". Then so many of them came that it started lagging. It was chaos. Towers shooting, enemies chasing, can't even see my own character. I like it. I wish there was more strategic decisions though, like types of towers and perhaps different places to build (like an island surrounded by water and only a few bridges)
Wow! Despite the poor technical execution, I believe this is one of the best entries. I really like the gameplay with tasks, and the fact that they have to be executed before the time reaches zero adds to the experience. It was genuinely scary when the shadows started to appear. The only thing I didn't like is the overused 'mental state' reason behind creepy stuff. I find it boring and would prefer if there were an actual threat instead.
Great work!
PS Also it's too easy to sort boxes since you can just turn off your flashlight and see where you need to put it trough walls.
Very cool! So it's like FNAF but in 3D. I really like how smooth the door-checking mechanic works. How did you implement that? Do you use different pawns for the player and door interactions?
Also worth noting that it's rare for an indie game to have a genuinely scary non cringe screamer. Very cool! I enjoy good screamers.
Thank you!
Yeah, It's shameful that there is a way to just stack permanently. We planned more flood related interactions and some puzzle were supposed to use it, but we didn't have time to finish any of that. This is why the elevator shaft is like that.
As for the VHS tape, it’s inside the coffin, and the code for the lock is on it.
I really like this game.
Puzzles seem interesting, but I'm stuck. I dodged the ghost and activated the lever with "wind" written above. What do I do next?
I really enjoyed the parallax effect and overall art style.
Sound effects are alright, but even at the lowest volume, some sounds were so loud that I almost went deaf.
The gameplay is cool and reminds of Undertale, but it doesn't require much thinking, just pure reaction. I would have enjoyed it more if, for example, I had to bait the painter to drop whatever he drops on the heart to progress.
Great entry overall. Complete and features an ending, too!