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MJake

126
Posts
12
Followers
A member registered Feb 17, 2020 · View creator page →

Creator of

Recent community posts

Fun game!
I liked how radio gets all distorted underwater, great attention to details. And no, I totally didn't drive into water in the first minute playing!

The boxes physics is also very cool. Almost death stranding :D

Thank you for playing!
Our character balance is awful and ended up acting more like difficulty level :D

Character selection was a late addition to the game and we didn't have time to properly balance it. Initially the player was supposed to choose between 3 starting spells.

Thank you for playing! 


"Suffer N damage" means you receive damage

"-N damage" means your damage output will be reduced

Great art style, solid gameplay! I like that light doesn't insta-kill but gives you time to react and adjust. I failed stealth so had to fight my way through.

Great job!

Amazing work! I'm a big fan of pirates, endless blue seas, and the spirit of adventure - and this game provides all of that! I loved everything — the voice-made sound design (especially when the game denies an action), the music, the art style!

As for the theme - I was genuinely scared to press the "Set Sail" button. Do I have enough cookies? Will there be pirates?

It was a bit confusing at first, but once I realized how to make money, it started to feel really good.

I encourage you to make a full version - perhaps with a distinct crew that you get to know during adventures? Imagine sidetracking to an island to learn a bit more about your crewmates and stuff. I yap a bit too much. This game reminded me of Divinity: Original Sin 2 for some reason and I got all excited :D

Thank you so much! Wasn't expecting anyone to play our game. Your feedback fills me with joy!
Our sound guy was busy all week, hence no music and only a few sounds... But I'm really tempted to make a similar game with improved visuals and sound.

The balance in our game is not that great, and characters kind of feel like difficulty levels with knight being the easiest. Be warned!

The chances of getting a blessing are 60% by default, 65% with one luck upgrade and 75% with two.

PS: As soon as I get some free time I will play and review your game too!

Played it before the voting started and forgot to write a review!
It's a funny little game, and I enjoyed it. The voice is cute

Got them biscuits! A cute little game. Although I got scared by the headless lady :D

I enjoyed the visuals. Alice, weird fonts, violet color. Really cool. The gameplay is alright

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Reminds me of old java mobile games. Sadly it keeps locking me in black screen whenever I want to restart a level. Also it seems like enemies can sometime pass through crates.
The sounds are satisfying and the overall idea is great!

I feel bad for my mouse... Also I think there's no point in doing anything but selecting 2 upgrade? I bought everything by simply pressing it over and over again since mathematically it's profitable
Cute little game overall

This reminds me of the games I played in my childhood - Garfield, The Simpsons, and even GTA to some extent. I genuinely felt like a kid again, especially when I realized I'd have to jump on clouds. Really good game!

Loving the music and the artstyle.
I'm not sure is it a bug or not but enemies keep their size even after I die?

I don't think there are much Mac or Linux users to bother

I wouldn't listen to people complaining about one slot. In a timer based game like this one slot is the whole point. You have to manage your time well. Reminds me of old games, where you had to actually think about your actions.  Well done! Artstlye is great too. My only complain would be weird hitboxes of tiles. For example roof seem to block my character, even though it shouldn't.

At first I though "Ha, there is barely any storm". Then so many of them came that it started lagging. It was chaos. Towers shooting, enemies chasing, can't even see my own character. I like it. I wish there was more strategic decisions though, like types of towers and perhaps different places to build (like an island surrounded by water and only a few bridges)

I like how the game looks and feels. Everything feels nostalgic and sad. The car was scary. Well done!

Wow! Despite the poor technical execution, I believe this is one of the best entries. I really like the gameplay with tasks, and the fact that they have to be executed before the time reaches zero adds to the experience. It was genuinely scary when the shadows started to appear. The only thing I didn't like is the overused 'mental state' reason behind creepy stuff. I find it boring and would prefer if there were an actual threat instead.

Great work!

PS Also it's too easy to sort boxes since you can just turn off your flashlight and see where you need to put it trough walls.

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Very cool! So it's like FNAF but in 3D. I really like how smooth the door-checking mechanic works. How did you implement that? Do you use different pawns for the player and door interactions?

Also worth noting that it's rare for an indie game to have a genuinely scary non cringe screamer. Very cool! I enjoy good screamers.

Amazing game. Maybe it should be a bit harder since I failed to type a lot and still had a lot of time to spare. And I wish there were more activities!

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Thank you!

Yeah, It's shameful that there is a way to just stack permanently. We planned more flood related interactions and some puzzle were supposed to use it, but we didn't have time to finish any of that. This is why the elevator shaft is like that.

As for the VHS tape, it’s inside the coffin, and the code for the lock is on it.

I really like this game. 

  • Flashlight is not simply a child of the camera, but rotates in an interesting way
  • Sounds from resident evil! Love it.
  • Lack of checkpoints. Some might think it's bad, but I don't really feel any emotions if I know I can just retry without any consequences. I think more games should be like that.
  • You are safe in vents. I like that. I like feeling safe in vents.

Puzzles seem interesting, but I'm stuck. I dodged the ghost and activated the lever with "wind" written above. What do I do next?

I believe it's a WebGL problem with first person games. Left clicking the game should help in some browsers. Thank you for your kind words and feedback!

Maybe they prefer their dinner to be warm!

It's a cute little game. Sometimes it's nearly impossible to tell whether the cloud I'm standing on moving or the other clouds. I would recommend adding at least a gradient background to fix that.

I really enjoyed the parallax effect and overall art style.

Sound effects are alright, but even at the lowest volume, some sounds were so loud that I almost went deaf.

The gameplay is cool and reminds of Undertale, but it doesn't require much thinking, just pure reaction. I would have enjoyed it more if, for example, I had to bait the painter to drop whatever he drops on the heart to progress.

Great entry overall. Complete and features an ending, too!

Thank you!
About music, well... the theme was 'Calm before the Storm'

Thank you! We’d totally add 150 impossible puzzles to torture our players if we had more time.

Thank you! Unity URP is amazing. We struggled a lot with WebGL in our previous project - mouse movement issues, lights disappearing, decals not showing up and extremely low FPS. Those struggles taught us a lot.

Pretty good! Although inverted camera controls (I'm using a mouse) makes it a bit harder that it should. Well, the harder the more interesting to play for me.

Is there an ending or is it an infinite runner?

Very smooth gameplay. Robocop feels good and responsive. Enjoyed it.

A bit too loud music and sound effects and no settings to adjust it.

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There is no way to get the hook without eventually being killed by the ghost, however being killed in this game is not a problem since you get to keep the items.

As for the bug with mouse and movement, I couldn't reproduce it. Sorry.

I like the visual style and animations. Everything feels smooth and responsive.

It's not possible to kill the ghost. He is useful for some later puzzles, and there is a way to get the item from his room without killing or harming it.

Good start for your gamedev journey. Visual effects look good, although it's a bit weird that it rains inside. Or is it some kind of open roof building? Anyway, great job.

Yes, the default value is a bit too low. You can always change it in the Pause Menu using [Tab] or [Esc] button. Thank you for trying our little game.

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It is intended. There is a way to get into the gun room.