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Mech Mind Games

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A member registered Aug 08, 2020 · View creator page →

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Cool game for xmas! pretty easy to get into a rhythm with this one. Nice work! 

This was a fun hidden object game! Great work for such a short time frame!

It was when I first loaded the game up. The weapon would not fire at all. I restarted and it worked fine. So not really sure what as happening there.

Very nice! Totally understand the real life part lol I've entered a few jams thinking I would have most of the working day to do stuff only to find out I had a total of 2 or 3 hours to work on stuff. Luckily I had a bit more time for our project this time around. I still had fun with this game, and could see some potential growth in mechanics!

yeah, it seems like the sweet spot for a jam game is around 10 minutes, any more than that and attention spans don't hold up unless it's super addicting gameplay. lol

That makes more sense as to some of the design choices. Nice work!

Interesting game overall! Kinda strange to see a game request to be installed with admin permissions lol

wasn't expecting to shoot aliens in this game lol out of curiosity, did you use scratch to make this game? Visuals have their own charm to them! Controls were a bit awkward. As some advice, try to simplify controls as much as possible. If you make a game for the pc, and it's a shooting game, people will expect the left mouse click to shoot, which then you could use right mouse click for the pickups, or maybe E since that's pretty standard for interactions in games. But thanks for sharing your game!

Grappling mechanics are always fun lol. Especially for goofing around. I was able to help the first character and got to the second. Collected one spool of thread, went to collect the other and fell off the map lol Seems like there is no respawns or restarts so that ended my journey! But neat gameplay overall! Thanks for sharing

Used my elgato mic and it worked fine with this game.  I found if I smashed the interact button while fixing a leak, I could boost my score real easily lol. Fun concept and nice use of a gimmick of using the mic. Don't see that very often in a game jam! Thanks for sharing!

I struggled something fierce to survive in this lol. Did get to rank C though.  My first try, the gun wouldn't fire so not sure what went wrong there. I was able to craft the sword. Wasn't sure how to use it since it seemed to randomly poke out the side of the player lol.  But I could a basis for a wave based survival game here! Nice work, and thanks for sharing!

The character design was awesome here! The gameplay was very simple to pick up and the gameplay length was short to compensate for that. A short lil minigame that felt good for a jam entry! Thanks for sharing! 

great concept! Some more time and polish and this could be a fun puzzle platformer. Especially given the tool belt of different blocks to use! thanks for sharing your game!

I had to restart the game a few times because for some reason even if I did the surgery game correctly, the patient wouldn't leave and would just be stuck in a loop with the same client and not gaining anything. But the concept was cool and the mechanics were pretty fun. Playing a medieval doctor is a good time even with some of the gameplay blemishes (ambitious project with a lot going on, so it makes sense not everything is perfectly buttoned up)! Thanks for sharing your game!

Thanks for checking it out, and m teammate Kounine did a fantastic job of doing the music! I believe they said they were going to put this music into a small collection on their soundcloud/bandcamp. Don't think they did it yet though.

That's awesome! My partner sews all the time so she was my biggest inspiration for the game concept. And GIMP is such a great tool for devs!

I think I will do a post jam update to add in a settings and proper quit game menu. And thanks! It was about 3am when I started writing so the fact that anything made sense was a miracle xD I was happily surprised that most of the games this year needed very little tutorial-ization  just because most concepts were straight forward, in a good way!

This is fantastic feedback! I'm glad you liked it and were able to get around the hurdles of the not so shiny parts lol.

Just to further the discussion a bit more.
The voice sfx seems to be hit or miss for people. Seems like people who like animal crossing games/older n64 titles tended to like the voices while others not so much lol It would have been nice to implement a menu for audio and whatnot but that was not in the cards this time around.  Makes me wonder if it was all the voices that were the issues or specific ones. Maybe some audio mastering could have helped make it less annoying for some people?

The intro text was a double edge sword since I wanted to avoid the wall of text syndrome of jam games by blending it in with the world through conversation, but it was a lot to digest. Definitely needed more time in the oven to get the intro pacing right. Didn't help I wrote all the dialog in the last hour before publishing the game xD

I don't blame ya there! lmao

Solid entry! 2D space Minecraft vibes. I upgraded the rocket a few times but the amount of time it took to collect resources felt a bit unbalanced too me by just taking so long to get enough to doe each upgrade. If the digging mechanic was a bit faster maybe this wouldn't have been such an issue for me though. Overall though, a complete game with a good experience overall. So thanks for sharing!

Honestly, I couldn't really tell what was going on in this game and there was nothing explaining what/how to play. Maybe put something in the description of the game to help guide people to play your entry!

Interesting text based story. I liked having choices that seemed to matter, although I didn't always quite grasp which each decision was going to do. Neat overall. thanks for sharing!

Neat gameplay loop! once I started playing, I was starting to imagine what it would be like if the player had gravity pulling them downward while you were trying to lasso between spools and still patch up the spots buy swinging past them. But the gameplay you had was quick paced and simple to control. 41k was my first play through and that was with me exploring a bit lol. But nice entry, thanks for sharing!

loool my bad. I thought it was playing on the slang of the kids now-a-days. "thanksss cuzzz"

For some reason I couldn't pick up mana orbs. but I liked the tower defense aspect of the game with player input during gameplay. pretty cool concept!

Very interesting take on the theme. Love the concept! Very short and sweet as well. Thanks for sharing your game!

Neat idea that needed just a little bit more love and polish. Mainly the controls. A few others mentioned it already but the clicking and dragging didn't always work properly, causing the player to need to click multiple times to get a box to start moving. The art was nice and the concept was great for the jam. Thanks for sharing your project!

crazy paced whack-a-mole type of game lol. Short and sweet. perfect for the jam!

Solid sokoban puzzles!

The bongo bee was great lol. The art was definitely the best part of this project! Would have loved to see this in a more complete state. Thanks for sharing what you had though!

The concept for this game is awesome. I wish the  emotions and actions had more clarity. Or maybe the clues needed to be a bit stronger. But overall, great ground work for a game here. Thanks for sharing!

Impressive art with some cool story telling elements! Definitely more of an art piece than a game! lol Thanks for sharing.

The art was very well done here! Talking to the people added a nice touch to the game, giving a bit of story and mystery. Felt more like a journey instead of a traditional "game". For a first project, nice work!

The idea was cool. Like a "down the rabbit hole" type of vibe. I did have to download it instead of the web build. The physics/player controller definitely felt rough but I was able to beat the game after a lot of frustration lol. Overall a quirky little platformer. Thanks for sharing!

A simple game yet a good gameplay mechanic. It would have been nice to have some sort of score or objective to move towards but cool either way. Thanks for sharing!

"Thank you cousin" lol but a fun lil quirky reaction based game. Was hoping for some sort of total saved customers tally at the end but was quick and quirky enough that I don't think a score really mattered that much. Thanks for sharing your game!

Very unique story telling here. Makes me wonder if the brother was evil, or the kid was evil and was luring the player out lol many twists to be had with this setup. The gameplay itself was okay for carrying the story forward, but could have used a little more player input or customer feedback to make that portion feel more appropriate.  With the visuals of the game and story telling, audio would have been great to help sell the world more. Overall a nice story to play through. Thanks for sharing!

I really liked the concept but would have loved to see more done with the painting! especially the rocket launcher tool lol could have set up target or more vertical type structures to paint with it. Cool game overall though, thanks for sharing!

kinda funny this is the second game I have played that reminded me of playing minecraft. Taking me back to my redstone days lol. But the gameplay was pretty nifty on this. Thanks for sharing!

The game looks fantastic! Great work with the visuals. The gameplay itself was very very dense! Which there is nothing wrong with that, kinda reminded me of when I first started playing Minecraft when it first came out and we talked on the forums and reviewed the wiki just to learn how everything worked. It seemed like every thing worked fine as well. The gameplay was a bit clunky though , mainly in terms of the amount of player movement needed to create items. I know it's a game, but black smiths loved efficiency so everything was always within reaching distance if possible! 

Definitely a lot of care and effort put into this project though, so nice work and thanks for sharing!