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Thank you for the feedback! I initially had footstep sounds for the player, but once I implemented the horizontal and vertical sound cues for guards, it felt like a blender of noise so I pulled the footsteps. I do wish I would have just used 3D sound scape for footsteps of the player and the guards instead of trying to indicate their position like I did. 
And I didn't even consider haptic feedback. This would have been great for walking into walls and even feeling your own footsteps. Definitely taking this into consideration. 

(5 edits)

Check this one out: https://itch.io/jam/no-video-jam/rate/736066

This is from a similar jam that I organized during lockdown. The submission is a stealth game that the community found very successful. You made something that I would have made back then. (Now I make abstract things with synths on purpose.) The sound in Unwanted Passengers, on the other hand, is very diegetic. So that’s a good instinct to try to consider the physicality of it. If you want to stick with the synths, then you might just tighten the release to get them snappier, and then trigger them whenever the guard steps. It will sound pretty cool no matter what.