Hi! Thanks for playing and reaching out about this. I’m very sorry about the inconvenience.
Unfortunately, this is a known issue that’s documented in the manual. It provides some troubleshooting steps. However, as you’ve discovered, the quickest and most straightforward fix is to give it a restart. The game is very forgiving with when it autosaves, and quickly boots back up within seconds.
That’s not to excuse the actual issue. The project reaches the limits of the Chromium audio engine. It’s very CPU-intensive and will not run great on all machines. I try to bring optimizations in every update, but it’s very difficult as JavaScript is single-threaded (for the most part).
That said, development for this project is winding down, and will soon cease with its final expansion. You will get that for free! I think further optimizations would be possible in some kind of sequel or successor project, where I have the affordances to start over from scratch.
Also, if you have any feedback about any specific things which might lead to issues, or any information about your system, that is always appreciated. Cheers!















