Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was a really fun concept.  An rpg experience almost act as the central hub as the party.
The characters were fairly well written with some solid performances.

As for the gameplay, the mechanics have a strong base and learning new spells with unique effects was a nice touch. Playing with speakers however made this a tough experience since the audio mixing wasn't really strong enough to help differentiate who you were facing. Also targeting was a fairly big challenge. I think you could helped reduce that struggle by avoiding having the 2 party members from overlapping. Seeing the visual cues helped understand how the game mechanics were working, and possibly would have made more sense to have enemies and part members snap to the 8 different directions instead of moving between points. And the archer would move away from enemies, while the tank moves towards enemies. Avoiding the targeting issue all together. 

The amount of sounds towards the end did start become overwhelming to the ears as there was a lot of dialog and enemy sounds and your own casting sounds. Which further muddied the audio. Since your party is priority in this game, maybe a slight volume ducking system when they speak could have further helped. 

This was actually a fairly long experience with a lot of voice acting, which was fairly well executed. You guys should be proud of what you did and thanks for sharing your work!