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(+1)

This is a great start to something more. The current version was understandable from the beginning to end while playing completely blind. I do have some nitpicks, such as not knowing exactly what resources I currently have, maybe a button to check bullets, food and water respectively. 

Also when passing a house, it would be nice if the character stopped "moving" and a long press or short press would determine if you went in to search or not. This would give the player a chance to listen to their inventory and decide if they should risk going into the house. 

Another thing that would be nice is a more clear indicator of progress and how much time is left. Again another button combo could be used (I know you are doing a 1 button game, so maybe short press, long press, double tap, triple tap ect.. could be used) Or maybe this info could be shared at each time you reach a new house, "Man!, I made it about halfway to the camp but I only have 2 minutes left to get there, let's see, I have 1 water, 1 food, and 4 bullets left". With one sentence and you have all your info!

I think this game has a lot of potential, so please don't see my feedback as negative, I hope it can help you make the game feel more fun and fair to the player!

Great work and thanks for sharing your game.

(+1)

Thanks for playing and for taking the time to give feedback. That's always a positive!

The one-button non-verbal is a self-imposed limitation that's fun for a minigame kinda thing but yeah, it quickly becomes an obstacle to fun.  I do plan to expand on this as a full fledged game with a more complete and flexible interface.

This is after all a strategy game.  You can 't make good choices without access to all the info.  So yeah. I agree with your feedback. Thanks again.