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jaogwal

106
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16
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62
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A member registered Apr 27, 2024 · View creator page →

Creator of

Recent community posts

Oh! So it's not lightning that kills me. It's my death that produces lightning. Clever.

Oh, ok. I kinda figured. Not everything has to be explained. I think it's ok as is.  Or maybe just have them greyed out, or some indicator in the spirit of "this space intentionally left blank" like an x or a circle.

Good game. Good story. Great use of the one-button mechanics. May be my favorite entry of the jam. Nicely done. There's a couple options that didn't have what to key to select them, though (luckily not options I wanted to choose).

Funny and fun. A bit too slow to progress, though. Also let me skip those cutscenes.

Good game. Maybe make the food appears more to the center at first and as the game progresses, it starts appearing closer to the edges. Give people a chance to learn the game and give a sense of progression. 

Good game. good concept and solid execution. I need a way to skip all that text, though. I want to keep playing but it takes too long between restarts.

Nice but the hold to drop the present is way too long and there's no progress indicator. I'm sure I would eventually learn it but most people don't play more than the first try and it can feel like too much of a random drop. Good game.

Good game all around. Too hard for me but that's a me problem. I just can't remember what to press to do each action. I love that you fall down the level so you get a preview of what's coming. Solid stuff.

Well done! Lightning, although rare, are always lethal. I don't know how to defend against them. It's like a random end game for me.

Solid idea. You could definitely continue this into a full game. I feel like those food circles are too far apart. I loved that they need multiple hits. I felt accomplished when I finally managed to finish one. Maybe add some bonus for managing that. Good game.

Ok, I'm liking this. I feel like the spinner is a bit too fast. Maybe start more slowly and build up speed as you collect more targets and gain more strength. Fun game.

Controls need to be a bit more responsive. I'm all for slow response games but here you don't get enough feedback that your input was read and it's just taking time. It feels more like lag.

Solid work. Definitely keep adding more challenging levels. Loved the music loop.

I did get slammed into dust. Nice graphics.

After several retries, I just couldn't get it to work. Stuck at To start, press something.

Wow. This was unexpectedly fun. Love the art too. Good job.

Great idea. Fun graphics. Good play.

What have I done to those feet for them to treat me so?!

Fun game. I love the mechanic of having to balance food vs happiness. 

Nice work. Fun play. I'm a bit confused about the high shots. They have no way of hurting you unless you jump into them.

I don't understand. Why is this so much fun to play? Great job!

Fun idea but after I lose there's no way to reset the game other than reloading the page?

Absurd and frustrating but in a good way XD

Good job.

It was good before but now with the Endless mode this is proper fun. Great fun mini game.

Not sure I got the point of it. I did collect some stuff but then time runs out and I'm not sure if I did well or not.

Nice feel to it. Wish I had paid attention to instructions. Kept trying to hit the red blocks for a while XD

Good idea. Maybe add some indication that you defeated the monster and you're now facing a new one. I can feel like one long combat if you don't pay attention to the name and stats of the creature changing.

Cool idea but the controls are not reliable enough to progress. Timing a reverse gravity before hitting the bottom of a pit feels like too much guesswork.

Nice. Maybe you should disable the controls during the countdown at the start of a level. If you press the button at any time during the countdown, you start with a jump that can lead to death.

Nicely made. The tap hold hold level is as far as I managed, though. Having to redo the first levels became a bit much after a few tries.

Simple and effective. Nicely executed. Great graphics

Hitting left or right in a straight corridor has no effect so I can spam them while approaching a turn and always make it.

Solid concept. Beautifully made. The physics, however! Running around with individual items is a lot faster than trying to make them fit and stay in the box.

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Loving it. The only thing I'd like changed is that it filled my screen instead of staying as a square but I guess I understand why it needs to be this way.

People who don't hit R may be missing out.

I do plan to expand on it. Several different versions, in fact.  One turn based for more chill and cerebral play, another more like a runner. Stay tuned and thanks for playing and commenting.

Thanks for playing and commenting. It's certainly not for everyone. I myself am not that much of a fan of time attacks. I do want to expand this into a road trip kinda thing. Stay tuned.

I find the visuals to be a lot more distracting than helpful. They are a weird reinterpretation of something that doesn't exist. Don't trust them 100% ;)

Thanks. Minimal and retro is exactly what I'm going for.  I was actually planning to turn that visualizer into a more 80's 8-bit style. May have to dial that sound down XD

Thanks for playing and commenting. Now that you can adjust the audio volume levels, I plan to do away with that ducking for the voice. I agree that hearing a turn coming is more important than hearing your time ;)