Solid entry. I had a lot of fun playing. I wish I had realized from the start that just pressing A to climb was enough and I didn't have to hold it. And yeah, auto grab the wall when in the air would have been good. And some finessing the camera and animations. Put all minor details. The core game mechanics are good and the level design is good. Great job.
jaogwal
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Co-op games seem like the way to go for the theme. At the same time, they can be an issue for a jam since many players won't have someone to play with. Bold call and well done. Playing it solo is doable so good job on that too.
Maybe tune down the camera autozoom. Especially when you use the portals, the changes can be a bit jarring.
Thanks so much for playing and for your feedack, both the encouragement and the critical analysis.
Right now there are no decisions for you to make as a player. The flowers are there with random appearance and no gameplay differences. And the skill requirements stop at aiming in the general direction. The hit zone is quite forgiving (huge).
This core system may end up branching into 2-3 very distinct games with proper mechanics that will require you to make decisions to steer the game progress in different directions. But until then, your assessment is quite right. Advancing to the next level is just a matter of touching enough flowers. After that, you can chase the other flier but if you don't, after a short while they chase you and you can't escape.
Now for the final twist: Believe it or not, this is mostly screen candy for an audio game. ;)
I love games with weird input schemes and this certainly delivers! XD
This has a really steep learning curve. I love rage games as much as the next guy but the aesthetics of this game make me want a zen mode. This is certainly an idea that's both well executed as is and with tons of room for further expansion. Great job.
Thanks! I forgot about soundtoy. Although the sound was a bit of an afterthought, it did end up being what I think is an important part of the experience. Good call.
Noted about the turning speed. A fully developed expansion of this idea would have to include a settings menu so we can all have it our way.
Thanks again for playing and commenting :)
Beautiful topic, art, and gameplay. I'd only suggest a more gestural approach to pulling the strips apart. Dragging each one, one by one from the center to the edge of the screen eventually becomes a bit of a chore. Even if in the process it drives home the point of this disentangling being something that we make happen and not something that just happens to us.







