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Riot !!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #27 | 4.037 | 4.037 |
Graphics | #35 | 4.370 | 4.370 |
Overall | #46 | 3.901 | 3.901 |
Theme | #57 | 4.185 | 4.185 |
Game Design | #204 | 3.704 | 3.704 |
Innovation | #236 | 3.556 | 3.556 |
Fun | #273 | 3.556 | 3.556 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
To overthrow a government, a peasant alone can't do anything. But if you are hundreds, it's a different story.
Did you write all the code yourself and made all the assets from scratch?
We made all the code, assets and musics ourselves
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Comments
Great game, and well designed! :)
I love the concept, and it's a pretty cool execution. Graphics are awesome, and I like the medieval soundtrack. With a bit more development of units and levels, this could be a full game.
Thank you for the feedback, it's always nice to hear something like that :)
The game sounds and looks really great. The gameplay is okay, but I do not do much. I wish there was much less levels and instead some more developed gameplay. But overall is this a good jam game.
The game was initially planned with more gameplay, but since we're mainly one and a half person to work on the gameplay we ran out of time. It's gonna be for next time.
Really nice UI, fun game, though a little repetitive. Good job!
The UI is amazing! And the spawning sound is so funny :D The gameplay is a bit repetitive but that's expected, we all had only one week after all.
Thanks for playing our game. If we had more time, we definitely wanted to implement more units and enhance the UI to see the life of the unit.
Sounds and graphics are cool and I had fun playing it
make sure to rate our game :)
The game looked very polished and was all nice! The main mechanic could perhaps be extended a bit more though, as we just place all guys and wait and see what happens! My video review below:
2:55:00 RiotThanks for playing our games and your feedback, and thank you for the video. It's always cool to see how people play our games.
Love the effects and the small details worked in even under a time crunch! Good Job!
Thank you very much !
A funny reinterpretation of zerg rush! Everything is nice except that the gameplay comes down to just clicking 100 times around the same location and waiting until you win. Maybe allow creating many peasants at a time, and/or control them explicitly? Anyways, fun to watch them destroy everything, great job!
Thanks for playing, it's a good idea to spawn multiples units at once. I should check the space before a unit too xD
Love it.
The graphics are amazing, sound design and music is great, the game is fun.
Good job!
Thanks, glad to see you enjoy our game
Ragdolls. Amazing. Very innovative! I loved the graphics and sounds. Well Done!
Thank you !
Gotta love being able to destroy stuff! Your sound design and models are beautiful!
Thank's a lot !
Awesome Game!! it's so pro, I enjoyed very much, thanks for made it : )
And thank you for playing it ! :D
This game is amazing! Congratulations! I loved the concept, it's original and funny to watch, and the art is pretty awesome too.
Maybe the only things I missed are some feedback when damaging the buildings and also a fast forward mode, but besides from those tiny details is a great game and almost perfect for a game jam. Great job!
Thank you for playing our games. We planned to add more feedback on the damage, but we've got some problems with the AI and we ran out of time. If I want to add something to the game in the future, it will be the feedback and implement new units.
Wow! I loved the game. Everything is awesome =) The only thing that can be change, is the time it takes to win the level after you placed all your units. I would like to speed up the game at this time but I know it's not very a good idea. In general, this game is perfect!
A fast-forward feature is actually a pretty good idea, which I personnally didn't think of ! Thanks a lot for your feedback and idea, I'll check your game in a few minutes !
Are you going to continue this game after the game jam?
Not sure, it wasn't planned and we have other projects we want to make
Great Audio, Graphics, and 3d models. The feeling of swarming a village is really fun, but I think the game was just a tad too easy. After the first level, no matter how you really approach the objective, if you spawn a bunch of peasants they're almost always guaranteed to succeed. Maybe adding more obstacles to overcome, like maybe spike pits, cannons, enemy soldiers, etc will help the player be more strategic about where he chooses to place his peasants. Fun experience nonetheless, and its impressive you guys got this done in a week. Good work!
Hey ! Thanks for playing and for the kind words.
Indeed, unfortunately we didn't have time to balance things the way we wanted to. We just followed what made us laugh first, well that's the way how we approached the project haha !
Fyi, we had like a billion ideas at the beginning, way more that we could do in only one week. But we're taking notes of your ideas, it's always great to have feedback with improvements suggestions !
Thanks again.
Great game! It's looking good and it's also pretty funny, especially catapulting villagers. I wish you had tagged only the walls that make sense to destroy to get to the towncenter as destroyable! Would be a little tweak that would greatly improve the AI. Great job! I enjoyed it :D
First thanks a lot for playing our game. Yeah we could have improved the AI, but we lacked of time and got to the most functional one (and not too complicated to implement).
I really like this kind of game! The art and sound direction is very well done! The player masters the game very quickly because he is well guided! The production of 12 levels is remarkable for one week!
The sandbox is an important plus since players can easily and quickly test things!
Excellent work.
Thanks for playing and enjoying our game.
Jayloran our game artist, was very hyped by the project. I was surprised as well when a saw the 12 levels that I had to add to the menu. And since he playtests it a lot, he asks me to implement the sandbox. I have to agree, it was a great idea.
Solid Game! I liked the audio and the models the most! One of my favourite of the Brackeys Jam so far! Those peasants are all out of bubblegum
Thanks for playing our game and glad to see you enjoy it.
Thanks a lot !
This game was a lot of fun!!!!
*Keep in mind that some listings are things i personally liked/disliked*
Pros
{
- Epic music and sound effects that make me want to raid a village
- Very fun level design
- A sandbox mode. Like c'mon, now your just showing off
- Awesome art and physics
- I could have over like, 200 attackers and not lag, which is awesome.
- Options menu with a bunch of stuff
}
Cons
{
- Cant rotate the camera (i think)
- takes a while in the first level to destroy the "town hall" or whatever
}
This game was so much good! And i could see this being released and played by people that love games like TABS (totally accurate battle simulator). If your planning on continuing this, i would recommend more attackers for the player to spawn, and more interesting levels or biomes. I really liked your game dude!
Thanks a lot for playing our game. I'm glad to see you enjoy it. I'm not gonna lie, at first we planned 3 more units to play like a cavalier (a peasant on the shoulder of another peasant). We planned to show the life of the units in the fields, and the range of the trebuchet and towers too. But we didn't think about rotating the camera (no one notices that we draw our inspiration from TABS 😂 ). Thanks for your feedback 🙂
of course!
Thank you so much for your feedback !
No problem!
Thanks for that incredibly detailed feedback !
All 3 devs? I am honored!