Good idea, but as others have said, the second slime is not needed, since the levels are the same for both.
Also there seems to be a bug when pushing a box from one button to the other, where both are pressed at the same time.
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The Great Slime Escapes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #737 | 3.121 | 3.121 |
Game Design | #1055 | 2.638 | 2.638 |
Fun | #1060 | 2.603 | 2.603 |
Overall | #1086 | 2.583 | 2.583 |
Audio | #1126 | 2.276 | 2.276 |
Theme | #1138 | 2.621 | 2.621 |
Innovation | #1345 | 2.241 | 2.241 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You are a slimes sibling that have to move together and push an obstacle in order to escape
Did you write all the code yourself and made all the assets from scratch?
Yes, I wrote the code and the artby myself
Comments
Great idea, although it is used by a lot of people. the problem is I could only watch one slime and beat the levels. Meaning the second slime does not matter. the levels have to be asymmetrical to make both slimes matter or use a mechanic that requires the slimes to be in different places from each-other. In your case the former makes sense. maybe make the levels start symmetrical, but slowly get off from each-other. I rated the theme lower because of the slimes not actually needing each-other. Besides that the game could use some polishing. I will like to see this game in the future.
I like the concept but I think it would be more fun (and fit the theme a bit better) if the levels weren't the same thing. It loses it's charm a little bit if it feels like your just doing the same thing for both characters
If you have spare time please consider rating my game and leaving a review as well
A Fun mechanic idea, but could really have benefitted from some more diverse/interesting levels. Right now it just feels like we have a duplicate player, instead of controlling two separate slimes. By creating two different layouts in each level you could create some interesting puzzles, instead of just having one puzzle which is duplicated.
The game’s levels currently feel like the introductory levels of a puzzle game, which introduce the mechanics but then after 3 levels it already ends.
The concept is prepared well, but it would be good to ramp up the difficulty and play with the level design bit more as right now it is quite easy to get it done. Also I was hoping for a level where each blob would have different path to solve, as now you can only watch just one blob and you know what the other does. I understand that this is not an easy task to think of during the jam, so please take my notes as my view to some feature improvements :) Overall you did great job, the game feels polished and the design is very clear.
Interesting concept, missing some level without being mirrored . nice job. Please try rate my game also.
I love that you made a puzzle game. There aren't enough in most game jams.
Things I Liked:
- I thought that the puzzle mechanic concept has a really solid foundation to build on here.
- I really enjoyed the character art for the slimes. It was 10/10 level cute.
Suggestions for Improvement:
- I think adding more levels would have been great.
- I don't know if I felt like the theme was really there. You can beat the game only looking at one of the slimes so the other slime felt kinda tacked on.
I'd really appreciate if you could review my game!
amazing keep up the good work though I would've liked to see better textures for the background
There are other games that use the same mechanic and the fact it doesn't have any music. The artwork is neat though
I was expecting levels with this cool idea but the game ends suddenly.
There's a lot of potential.
Nice job! I don't see much point in the second map, as they both do the same thing, but if you add variety to the maps, this game has some real potential!
Also, if you could, it would be nice if you can rate my game :)
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