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Zion arts

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A member registered Jul 15, 2020 · View creator page →

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I made an after jam update! Tbh I am not sure you will enjoy the controls any more than you did. I just did some minor balancing, tried to introduce them better and messed with the ice physics.

I made an after jam update! Hopefully the controls are explained more clearly for you. And I did some balancing and changed the ice physics a bit

I made an after jam update! I didn't really fix the jank, but maybe explained it a bit better?? Canvas scaling is now in all versions too! Just make sure to use in game fullscreen if you are on web. Also was some balancing and fixed ice physics

I did an after jam update! It adds all the missing dialogue that shows up in the fixed version, as well as modifying ice's behavior. I already suggested in game full screen I believe. I also did some minor balancing so hopefully you can get further! I didn't fix the fling bug though... no clue what causes it

I made an after jam update! The controls are the same, but I think I might have explained them better in the game. Another tip is to either hold of the controls awhile before turning or hitting brake. This slows your wheels before you turn around. Did some minor balancing, and modified ice physics as well

I made an after jam update! No longer is there a need to mess with the volume slider to get sound, I fixed the music bug! The controls are the same, but hopefully it explains them a bit better. Also did some minor balancing to make the levels more reasonable and changed ice mechanics

I made an after jam update! While the controls are the same, canvas scaling is on for all versions. So use the in game full screen to see everything better. I did do some balancing, and modified ice mechanics along with changes to the tutorial. Maybe this will help you!

I made an after jam update! Hopefully the changes in the tutorial dialogue, and modified ice mechanics. Along with some minor balancing. Will help you get further!

I made an after jam update, feel free to check it out!

I made an after jam update!

Made an after jam update. Music bug is finally gone!

Made an after jam update. I suggest using in game full screen to help with the game window :D

As for the background it changes with the music change. The background at the start of the game is different than when the gameplay starts, but perhaps I should change this. Not sure about the Garnt thing, I think I would have to see it myself

Impossible to dodge cars at all, I found the best way to play to at least reach the end was to hold w in roughly the middle of the road. Really unique and fun art style, but sometimes you can see it was scanned with weird white dots. And the stretched scale on the background makes it look a little weird. Music is fun and good for the vibe of the game, but a tad repetitive. This game just feels like it needs something more to it over the long ride. The mechanics were interesting, but I am not sure if they are the most enjoyability even after getting used to them. Generally some balancing would help this game a lot. Good job though!

Creepy, only played one round. The menu looks a bit cheesy, but overall decent creepy game. A lot of basic endless runners so I would have liked to see something more with the bike in it. But a very unique game. Well done creepy art, but capped sound design since it is not custom assets. Very good

I have no idea how I won, I crashed like at least 50 times. Love to see a GMS2 game, since all my past games were made in it. Some janky physics for sure, but a fun unique cycling race game. Fun art, and fun music too. Nice little game here (I gotta crunch out these last 3 (2 now) games for me to play cya)

I wouldn’t say the controls are bugged, just needlessly difficult to use

To be clear, red bike didn’t give extra health

Someone said not being able to exit menus, I got out off all of them except credits just fine. Was gonna rate the game higher but then during me playing in fullscreen on browser the game suddenly obtained omega lag. I like the art of what you made, and very impressive amount of stuff given this is your first jam and the time frame. Kinda odd that increasing attack and dodge is mouse clicks when most of the game is keyboard. Very fun idea, and I liked it. When I first entered in I got immediate flash backs to undertale and deltarune lol. Funny story too. Very good job! Also fairly unique and also fairly difficult. Oh yeah, also the bikes don't seem to work differently :/

I thought about making a version of my game that at least does everything besides the third stage. I have a linked fixed version that fixes some trigger issues I made at the end of time, but besides from that fixing a few other bugs and issues

Can be hard to tell where collisions are sometimes, and my player glitched through a slope once. As well as get teleported down onto a traffic cone. It is a cool idea that I have seen a few times, would have liked more of an original take I think. Trucks can also hide obstacles which is not fun lol. Would have been cool if the different levels had different difficulties, and that the game got more difficult as time went on. Still great job. The art feels like there are 3 styles here kinda. The player's art style, the collectables and slope art style, and other objects art styles are all different which is a bit odd to look at. Would have liked custom music, but it is what it is in a jam. Overall good job, hope to see more from you next time!

Btw in the menu the leave game button is always what highlights, not the play

Accurate representation of how it felt to play this game. But I love the game, it is so funny, and so heinous. No more to say, would have liked to see custom music. (Also great art, awful controls which I think works, funny title, insanely difficult for no reason, donation that makes the game practically impossible, I never actually beat a single day, collision system is extremely jank, but yes funny haha)

Also, I recommend using a zip file instead of .7z in the future

Fun little use of the theme. Although the bike is heinous to control it kinda works, just wish it didn't get stuck as much. The camera is my nemesis it shows what IT wants not what I want. Jump pads seem very hard to use, and often flip me upside down or get me stuck so I had to restart. First level right path is the really only not fun struggle, it was a lot of restarting because I got perma stuck. The tap R to flip or straighten rarely worked and even when it did it often didn't right me. It was a fun little story though! Would have liked to see custom assets. Cool game

That worked, I will make a new comment once I am done playing :)

All good, good luck next year. Time can cause so many unforeseen issues lol. Like when I didn't play test my game at all really at the end leading to a lot of broken, misplaced, or missing triggers for dialogue and the end of the game. Either way, good luck next year or any other jams you do!

(2 edits)

So here is what I have noticed about the game so far.

Hard to learn / Badly introduced controls

The controls of the game were supposed to be convoluted and reflect a bike more, but it seems no one could catch onto how they work. It is a two speed platformer, having a speed for the wheels and a speed for the bike. While on the ground with traction your wheel speed goes into your bike speed. In the air it doesn't. This is why when you turn after colliding with a wall you speed away, because you had been speeding up your wheels the whole time and not the bike. In these cases using S to brake is essential to the game (Resets wheel speed to 0). While jumping you lose traction, but can still pedal your wheels or brake. But most people either didn't catch onto this, or couldn't get a hang of it. I think adding a UI for you wheel speed, along with a better tutorial for how these mechanics work would help a bit. Along with some balancing

Music bug

A lot of people had trouble with the music bug, luckily it is an easy fix. The music bug was caused by the file that stores the music volume setting it to 0 on start. If you change it with the slider it will fix it, and since volume saves as both a static variable and a player preference it is fixed from then on. This is why I never noticed the issue in testing originally..

Screen Sizing

Although there is a fullscreen button, in the downloaded version canvas doesn't scale making it hard to read. This is already fixed in the fixed version since it was a last minute fix done to the Web version

Some known issues mentioned

Some people mentioned buggy ice, the flinging in the Japan area, and lines in the ground. All of these were known about before someone mentioned them. Well the flinging was discovered next day when I actually play tested the game. Lines are caused by Unity doing weird stuff with Z position and locking to a grid, for the life of me I couldn't be bothered to spend hours trying to fix it all perfectly. Buggy ice is because of how I tried to remove unity's natural friction through a third party gameobject. It was very imperfect and causes a lot of bugs :p

Sudden background changes

This is not a bug, just how I decided with the time to program it, but definitely something that should be polished.

I did good on art and dialogue!

As far as I can tell people did like the little dialogue in the game that worked, and the sprite art. This is very cool since my last submission was called creepy. And pretty much all my games people disliked my art. Hopefully I get at least a 3 in art, and my oopsies didn't wreck this category as collateral


Final thoughts is that I am going to get a lot of 1 stars in fun and game design. Maybe a 3 in audio, I expect the music bug will wreck this category a bit sadly. maybe a 3 in art. 1 or 2 in originality. And maybe at most a 3 in theme. I have no expectations given my past with jams. Still had fun, and learned some unity programming :D

(1 edit)

The controls were designed to be overly bike like and convoluted, I probably could have balanced more and introduced them better but. And what assets aren’t loading?

I fell off the mountain... but up until the backdrop disappeared and the ground the game was amazing. I love the art style, and music (Which I assume you made the music since it is uncredited and you marked yes). Only thing I'd mention with the art is the appearance of the head on the player looks kinda creepy. Music wise would have liked menu music. Game wise, sometimes I did sick flips and got reset lol, but overall fun. Not sure why there was a unicycle option, and I never really used it (Only bug was the one mentioned at the start). Not sure if there was actual levels or if it was randomly generated levels. Loved the experience and really gave a retrospective nostalgic feeling. Despite not doing anything crazy with the theme, you used it very very well. And no other game had this vibe. Very very cool game

Can't play the game since I don't have a .7z file opener, and can't get one (Not an Admin on my PC), Sorry!!

Give me some health back boss! Odd thing to say, but I kinda think this concept would have been funny if it was atleast half a visual novel, just seems like it would fit the isekai theme more. Otherwise nice little unique game here. Would have also liked to see more use of bike like controls. The art is really fun, and music is nice, sadly I can't see credits so I assume you did this all yourself. The concept is cool and fun, but I need a way to get health back, I somehow no hit beat the golem at 0 heart, and then died by a slime after. Great job!

124km was my best lol. I love these games with balancing, and it is a different combination than the others. Very nice very cool. Would have liked to see more custom assets, but it is still fun nonetheless. Also would have liked the UI buttons to be customized more. Overall nice simple game

This game made my monitor scream for some reason. Fun concept and interesting use of theme. Twist of the balancing game concept as well. Overall, too hard for me; Me: "Oh hey I beat the first level!" Slope: "👁👄👁". Music fit the game, but not custom. The art was nice, and game did function well (idk why something in my setup was squealing tho). Cool game

Ah dang, I wanted to play this one but I need C++ runtime. I am not an admin on my PC so I can't install it either :(

Forgot to mention I also had trouble placing towers where I wanted, a lot of times they would play right where the button is :/

Interesting game, 2nd tower defense I've seen. Both games have had an issue properly incorporating the theme both jump putting the player on a bike with no further thought. I think a lot of menu buttons can be taken out since they don't do anything, and N didn't fullscreen for me I had to use the built in one (Which cut off some of the game). Would have liked the in game menu to have more customization done to it. As for art it looks strange... I can't describe it. Sound is fine I suppose. I think a no hit run would be impossible for this game, I couldn't even beat wave 3. Would have liked to see more towers (Unless they show up later). Overall this game just needs some more work and I think it can be a good game, but not really fit for the jam's theme

I forgot to finish a day... oops. Otherwise I had some troubles, I could go through buildings. And at one point it told me I had picked up both Connor orders when I had picked up none. The Zombies seemed like peaceful pedestrians as well. I liked the concept,. and it is pretty original, but not a big fan of how it was executed. I'd like to see custom graphics and audio in the future (and music please!) because the game looked like a rip off mobile horror game. Maybe go for 2D next time if 3D is too much of a hassle? I am not trying to be mean btw, I am just trying to describe my thoughts on this game. Overall just seemed a bit buggy, and didn't work too well. Pick ups worked and drop offs worked, besides the issue I said earlier. Like to see more from you in the future, I believe you can get a hang of it if you try :D

Alright! No problem, I like playing games that play mine and have high karma. Love to see people that go around playing other people's games

Sadly I can't unpackage .rars (and can't get a program to do so because I am not an admin on my pc D:)