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A jam submission

Cyclethon 3 but you're the bikeView game page

Revisit some of the moments of the event but BETTER and COOLER and BESTER, because YOU're the bike !
Submitted by PatateNouille, Sevenso (@Sevenso__) — 3 minutes, 53 seconds before the deadline
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Cyclethon 3 but you're the bike's itch.io page

How does your game fit the theme?
We've based most of the game on the 3rd Cyclethon, you play as a bike

Did your team create the vast majority of the art during the 4 days?

No

Did your team create the vast majority of the music during the 4 days?

No

oug?
DOUG?!!!! (The one from Up, best dog award in my book)

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Comments

Submitted(+1)

I think you built out some reallly cool levels but the player controller made it quite hard to navigate. I think its a bit too slippery and althoguh the dynamic camera has its moments i think I would have preferred to have it and the direction of my movement locked to my mouse. Still very cool that you had an overworld and levels built out in a really short period of time!

Submitted(+1)

Fun little use of the theme. Although the bike is heinous to control it kinda works, just wish it didn't get stuck as much. The camera is my nemesis it shows what IT wants not what I want. Jump pads seem very hard to use, and often flip me upside down or get me stuck so I had to restart. First level right path is the really only not fun struggle, it was a lot of restarting because I got perma stuck. The tap R to flip or straighten rarely worked and even when it did it often didn't right me. It was a fun little story though! Would have liked to see custom assets. Cool game

Submitted(+1)

Also, I recommend using a zip file instead of .7z in the future

Developer

Thank you for the feedback !

I agree on most points, and I'm actively working on improving all of these for a post jam version. Already added controller support, reverse, a jump, and better controls overall which makes most dumb situations where the bike is stuck on the side of or against a wall much easier to recover from without restarting.
I'm still battling with the camera but it's slowly getting there.

I'm wondering if maybe the reason why flipped so much was because of air controls ? If you hold the movement keys in the air it adds pitch/yaw forces. It's helpful to do some tricks or make for a better landing but it's not said anywhere and the forces are low enough it's not super noticeable that's what's causing rotation in the air most of the time.

I will use .zip for future jams ! I didn't expect anyone to not have an archiving software available, lesson learned.

Submitted

Can't play the game since I don't have a .7z file opener, and can't get one (Not an Admin on my PC), Sorry!!

Developer

Oh no ! I've searched for a portable version of 7zip and found this one : https://portableapps.com/apps/utilities/7-zip_portable

I've never downloaded from this website before but it is linked from the official 7zip site so I'd deem it trustworthy, not sure how to help otherwise as even if I upload on another file hosting service it'll have to be some archive format since the game has multiple files/folders.

Hope this does it for you!

Submitted(+2)

That worked, I will make a new comment once I am done playing :)

Submitted(+1)

This was a really chill and ambitious game. Their is a lot of quality of life aspects like the refresh, and the return to level map/overworld. Controls are really touchy I love and hate them at the same time. I though each level was interesting though I struggled a lot on the Cinnamon Roll level  

Submitted (2 edits) (+1)

Looks like a really solid game, but holy fuck did it lag my device (not surprising, I'm running it through wine on a macbook). I couldn't tell exactly what was going on most of the time, but I did like what I saw.

Jam Host(+1)

Please add controller support!

And the ability to reverse.

I did end up plugging a controller in emulating keyboard controls but the lack of reverse kills it a bit for me.

Developer

Yeah both of these would be nice, I wish I had changed the inputs to allow controller.

Did you know you can respawn by holding R ? It's not as pleasing to get unstuck like that but well, any true fix will have to wait 'til the voting ends

Developer

Hi! We posted an update that adds both of these things along a bunch of other improvements, if you want to give the game a proper try. Controller support really makes the game much better to play, I won't be underestimating how valuable it is next time !

(+2)

So charming and soothing - just cruising around in a cool space. Being able to do loop-de-loops around the tunnel in level 1 immediately made this a 5/5 experience for me, but the wrap-up in level 4 warmed my heart. It was truly a treat for the fans.

The respawn button is necessary here because it's unpolished, but that's the nature of a game jam so I'm glad you added it so the experience felt seamless! I really hope this one makes it to the top 20, it deserves a spotlight.

Developer(+1)

Wow thank you, you made my day !

(+1)

I'm so glad he played it on stream!! Congratulations! Well deserved. :) Your ranking didn't at all reflect how enjoyable this game was!

Developer(+1)

Haha, thank you so much ! It was really wholesome, I re-watched that part of the VOD a couple times already. There's nothing quite like pouring everything into crafting an experience and witnessing people enjoying it !

Submitted(+2)

Amazing vibe, loved the last level with all the callbacks. It was really sweet and I hope Connor gets to see this one. Gorgeous music. Once the jam is over please reupload with that booster pad fixed so we can see the second level!

(I actually liked the concept of the second level the most because the movement is so speedy and it was fun zooming around in a big open space)

Anyway this is my favourite game of the jam I've seen so far very well done (and we've rated ~15 of them so far)

Developer(+1)

Thank you so much for the kind words !

We'll be sure to upload the fix once the jam is finished, we already know what the problem was so we're just waiting now !

Developer

Thankfully that second level was the last one made and the least polished, it would've been very disappointing if the Cinnamoroll level also got affected.

I totally agree, the game felt at its best when moving unconstrained and just strolling around, so we've been redesigning the second level to be even more open.

Thank you a ton !

Submitted(+2)

very fun, loved the movement! the sand level didnt work for me but luckily i could skip it. environments were super pretty, i just wish i didnt have to wrestle with the camera as much as i did.

Developer(+1)

Yes sorry, we had an issue with the booster pad on the sand level, thank you for pushing through and testing the rest of the game !

Developer(+1)

This camera is hunting me in my nightmares hahaha. Here I was thinking Cinemachine would do a lot of heavy lifting when it turned out to be an endless tweaking of values to get the least worst camera. Definitely going to redo that when we upload a post jam version !

Submitted(+2)

very fun and the movements felt really smooth

Submitted(+1)

i liked the background music it was really calm

Submitted(+2)

Reminds me of the old school games like Crock for some reason.
Had a lot of fun, although that bike was a tad too fast :D

Submitted(+2)

Some really massive ideas in this one. Was really quirky and fun. I loved the control of the bike (when it wasn't on it's side or upsidedown) especially going left and right inside the tubes, it looked so smooth.

Submitted(+2)

Loved the game idea and execution. The controls were a tad too sensitive to play with a keyboard, but i bet it's a lot of fun with a controller. 

A+ pipe, many loopies were had.

Developer

Thanks !

It actually doesn't support controller haha, but I agree it could've used some smoothing.

Developer (2 edits)

Hey all, please read before playing :

It seems the second level (the sand one) has had some config issue and the first jump's boosters don't give you enough speed to clear the gap ! D:

You can skip the level by pressing Escape and selecting "Leave level" to continue the journey.