Really good job on your first game jam! The smaller features outside of the main gameplay loop were fun additions. I especially liked the character select screen and the crane grabbing animation. But adjusting the enemy speed or giving the player some way to avoid them would be helpful in getting the player on a roll. It's a bit dissatisfying when the only way to maintain health is having to one-shot the enemies or risk getting flanked and overwhelmed.
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Cyclomoroll Bash's itch.io pageHow does your game fit the theme?
You are always on a bicycle/cycling while fighting
Did your team create the vast majority of the art during the 4 days?
Did your team create the vast majority of the music during the 4 days?
oug?
Oug.
Comments
Someone said not being able to exit menus, I got out off all of them except credits just fine. Was gonna rate the game higher but then during me playing in fullscreen on browser the game suddenly obtained omega lag. I like the art of what you made, and very impressive amount of stuff given this is your first jam and the time frame. Kinda odd that increasing attack and dodge is mouse clicks when most of the game is keyboard. Very fun idea, and I liked it. When I first entered in I got immediate flash backs to undertale and deltarune lol. Funny story too. Very good job! Also fairly unique and also fairly difficult. Oh yeah, also the bikes don't seem to work differently :/
Unfortunately couldnt exit out of any of the title screen options, so i couldn't experiment with gacha or the powerups. What i did play was fun though, but the dodge being RNG made it difficult to strategize.
Their is a lot here though is their a memory leak, cause it seems like the game started chugging really bad after the 4 or 5th death and then by the time I was able to upgrade a decent amount the game was unplayable for me. Didn't really get to use the gocha mechanic seemed like I was not getting anything.
The game has an incredible amount of content for 3 minutes and I am a fiend for gacha. However, it feels as though there are very limited ways to avoid enemies. Would've been nice to have i frames on a dash, or maybe a double jump to realistic avoid jumping cinnamorolls.
The enemies started to spawn from somewhere else when I started to spawn snipe them, went to the hill and spammed attack and that's how you win without doing anything. I like that the attack changes with the gacha character, I gained connor, chris and emily. It just need a little bit of touch up with the enemies so it's harder to not spawn-kill them and it would be a perfect game!
Intro is amazing. Gameplay is fun, but I wish there were more maps. Also it would be nice if you could use ultimates more often, because they are very cool
Pixel art looks a bit strange. The ground tiles look too detailed and do not match the background and characters (but I like the way all the characters look btw).
Overall i liked this game. You did a great job for your first gamejam!
Seems really fun but the slow enemy spawning kinda brought it down for me. Snagged Joey and then just sat in a corner spamming attacks and nothing could tough me haha. Really ambitious with the upgrade and gacha system, very cool.
The variety in characters and the art is really impressive given how short this jam is, had a lot of fun since gamba is life. Hope to see you again next year!
Great amount of variety, custom art, and fully fleshed out menu's, upgrades and gacha. Very impressive for the limited time we had!
I really liked the fact you put a lot of different characters, and variation in ennemies ! I played Monkey, Pete, Connor and Emirichu, and they all where fun in their own way.
I think it would have been great to add some platforms above the ground to add some verticality, and make it more strategic to dodge the cinnamoroll.
I also think the dodge mechanic was a bit unclear, and makes it a bit too random if you do take damage or not. If the goal was to make the damage a bit more gradual (assuming that was your goal, like in holocure since you mentionned it) I think it would have worked better to just put many hearts, the game would have been maybe harder but more consistent difficulty-wise. And then the upgrade would have just added hearts. Nonetheless I appreciate the fact you tried something different.
Overall had fun, and the different characters and ennemies were very cool to discover.
PS : Also just wanted to mention for anyone playing, you need to mouse click to buy upgrades, made me think for a bit since the rest of the menu was controlled with keyboard only.
Yeah, the upgrade clicking thing was something I just didn’t realize and left like that because I half-panicked and enter the jam early. In the terms of the dodge mechanic, it is completely random yeah, but extra hearts hurt performance so I made that the main mechanic, but dodging does actually speed up your special attack meter, so I think it’s still a good enough addition, thank you so much for playing!
Very fun! I'm not very good at it but it seems very polished! The art is really nice too.
Nice stuff! The banana boomerangs took a little bit to get used to, but once I got that down the evil rolls were no match for my might!
Great work!
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