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Magnanix

71
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A member registered Aug 02, 2018 · View creator page →

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This was amazing, finally I got to be the boss instead of the shrine maiden!

The spell construction was awesome fun too :).

Very high level of presentation and quality, interesting idea with playing as the level to get the character through. Good work.

The art is cute as! really nice take on a fishing game where the roles are reverse XD.

The art is cute as! really nice take on a fishing game where the roles are reverse XD.

Very click intensive game, wondering if adding something like a combo counter (that drops when  you kill an egg/etc) might have made it more intense/etc.

Sore hand, but I managed to keep it going for a while :).


Interesting visual novel style game, nice work :).

Loved the voice acting, especially the "Nyoooo!~" XD.

Very fun and replayable game, nice work! :P.

This was very fun, an an interesting take on wave mechanics with the theme :).
Also, Godot! (best engine) :P.

One thing I found, looks like not all timers pause when you pause ;) (need an army? just wait a while), something minor that was missed i'm sure XD.

This is phenomenal! What a fun little game, it took me 4 runs (up to ~13) before I finally beat it. Appeared to be seeded combat that required strategic shuffling and unit purchasing. Zombies ftw :).


Hectic, nice VO work too. I ended up losing because the HP bar task needed to be so precise with 15 other commands coming in XD.

Good work :P.

Destroying the settlements with the 3rd leg of the trunk, visceral shake and explosions! Nice work, though the first time you use the sanctuary to upgrade level felt a bit strange due to the tower killing you 100% of the time XD.

Destroying the settlements with the 3rd leg of the trunk, visceral shake and explosions! Nice work, though the first time you use the sanctuary to upgrade level felt a bit strange due to the tower killing you 100% of the time XD.

I enjoyed modelling all of the goofy assets in that similar style, glad you liked her :).

This was a very clever take on the theme :). I loved the whole cutscene intro, very nicely put together - did not expect it :). Forcing Pac-man into ghosts by dodging around corners was very entertaining.

:D! Accursed framerate, my fault for having infinite rigidbodies with no optimization :). Did I make the game too messy, adding too much debris? XD

I wonder who would win between my Goofy copter, and a Comanche though :P.


Yoooo! Awesome job on getting this made and up for the Jam!

3rd Person/Over The Shoulder is definitely a far different style of game to say, Rail Chase or Jungle Strike indeed :D.

It took my brain a little bit to properly adhere to the control switching on each paddle hit, but once I did I was trucking and scoring like mad :). Feels like the movement becomes harder the more hits (speed/etc) so the challenge was there too.

Only feedback I have would be to look into Physics Materials for the wall/ball colliders - setting friction to 0 and increase bounce - so you can't cease the ball's movement by "steering" hard into the walls :).

Nicely done, even has voice acting to boot :P!

I loved how the different chess pieces moved in the appropriate patterns, made fighting them feel good when you could avoid them :). The different Die powerups were fun too :D.

Nice work, and good execution!

The "Strong enemies" powerup makes it really risky and hard to go for them XD, died so many times to a rushing long boi or spammed 1 bullet too many and saw my life flash before my eyes :).

Very fun little puzzle game, super impressed you managed to build a Tutorial in XD (Thats always the first thing to get the chop in my Jams).

Ran into a problem after targeting 3stars, not sure what happened :P. Nice work though! :D


A very interesting take on Tower Defense. Nice work :), was a little hard on the stages with fire bois when the random towers weren't giving enough water towers, but I managed to get there eventually :).

Nice, took me 13 runs to dress the nekkid grandpa XD.

The glasses were the hardest to get o.o

I beat the last level :) your text mentioned "I didn't except that!" :D

Nice little puzzle platformer, might have been just me but sometimes the platforming felt a little off with sticking into platforms and falling when I felt I landed it. Then again, I'm not very good at platformer as is XD.

Good job :).

Fun slingshot game, the music did get a little repetitive after a while and many restarts on the spike "U" tunnel level.

Nice work.

Nice art style with smooth transitions and soft text.

Spike detection felt a little too "large", and the wall jump might have benefited from the character sprite showing that I was able to wall jump.

Nice job :)

Tiles appear to never load at all, every time I try to play within 1 second I get a "Game Over" with a sudden red tile, or sometimes nothing at all.

Damn, I was hoping to bop around to the beats >.<!

I had no idea what I was doing, or how anything worked, sorry. I've never played wordle,  so I was out of the loop immediately.

I thought I needed to send the bats to letters to spell something, but I'm not certain how the bats spawned, or what unlocked them - I spent most of the time with only 2 or 3 bats that kept dying.

I'm sure if I knew a little more on how to play I'd have been able to work it out.

Nice tower defense game, I tried the 3rd level 4 times and couldn't win it, either not enough damage to kill the bosses on the waves, or not enough HP remaining on the crystal to weather their attacks.

Made it hard not having an indication of what was coming in the next wave from the different nodes - might be something to add in future. Had to lose to realise one side needed more protection than the other during the waves :).Nice work.

Not sure if typo, but I also didn't except it XD.

A small little puzzler, will admit I lost a few times on the 2nd last level, angles were tight.

Giant turtle can't beat me, I'm immortal! XD

A nice little puzzler, damned spooky ghosts got me near the bridges XD.

Took me a few attempts, felt like the harpoon/connector sometimes wasn't being friendly with me XD.

Loved the tunes, especially after a little bit, picks up into a funky jam :D!

That 3rd puzzle was interesting, took me a little to figure it out - then I realized I made the bridge for the wrong side (thought the exit was the player, lol).

Nice work.

Interesting idea, took me a moment to realize the requirements to survive, then more time to hunt for the correct paths :).

Good job!

PAPER ATTACK!!! :P

Loved it, once I figured out that you have to drag the little circle fellows onto their connected openings things became a lot less hectic - until I saved about 49 of them XD. It was at that moment, everything went crazy :P.

Thanks for giving it a go :D!

Also, yea - the tutorial was one of the things I had to cut last minute XD. Was going to have a guided experience like standard RTS/Builders "Now build this, now build that, etc", just unfortunate that I spent too long getting the conveyor belt logic working :).

Hmm, bummer. Might have something to do with the Godot export to windows executable. I wanted to get HTML5 working but something is buggy with Godot's HTML5 exporting, certain models just dont appear at all :S