This was wonderful, thank you for making this :). I think this is the first time I've won so many prizes form a claw game, a shame my triple+ drops didn't register and left the capsules in the chute until I cleared and reset it :P.
Awesome work!
The starting screen looks lovely - definitely dig the style (solid colour atlas texturing for the win!)
I couldn't progress further than that screen unfortunately... The standard keyboard keys weren't letting me "join", and my Xbox controller didn't seem to register button presses at all in the game. Not sure if it was something on my end or not, but after a few minutes of no buttons appearing to do anything I had to give this one a close :(.
Great work on what I have seen in the screenshots and start screen though! As well as what others are mentioning in comments below :).
This was a lovely and comfy game, was a little confused what to do at first, but figured it out :).
Not sure if it was intended, but after the first 4 balloon pops, the other ones weren't leaving behind any rocks - I think they were being flung at supersonic speeds outside of the area. Not a big issue, still went to space in a balloon XD!
Nice work.
Loved the WALL-E vibe of the game, what travesties we have left in our wake... Awesome work all :).
Feedback:
Ah well, sounds like there were some awesome things I didn't get to see :). Nice work either way! :D
Loved the sound effects, "beep beep" XD. Nice work with the game.
Feedback:
Thanks for the hard work!
Haha, loved it. The art style was awesome :)! And the way to deal with hazardous and residual waste? Yes.
On to gameplay feedback:
Thanks for the hard work!
This was a nice little arcade style game, awesome work!
My only issue was that sometimes the trash flew from the left to the right super fast - whilst there were multiple objects that needed to be sorted at the same time. Leaving it impossible to catch the items during their journey. I worked out a strategy for this, having the bin upside down ready to slam it left or right, though - so it wasn't bad :).
Yoooo! Awesome job on getting this made and up for the Jam!
3rd Person/Over The Shoulder is definitely a far different style of game to say, Rail Chase or Jungle Strike indeed :D.
It took my brain a little bit to properly adhere to the control switching on each paddle hit, but once I did I was trucking and scoring like mad :). Feels like the movement becomes harder the more hits (speed/etc) so the challenge was there too.
Only feedback I have would be to look into Physics Materials for the wall/ball colliders - setting friction to 0 and increase bounce - so you can't cease the ball's movement by "steering" hard into the walls :).
I had no idea what I was doing, or how anything worked, sorry. I've never played wordle, so I was out of the loop immediately.
I thought I needed to send the bats to letters to spell something, but I'm not certain how the bats spawned, or what unlocked them - I spent most of the time with only 2 or 3 bats that kept dying.
I'm sure if I knew a little more on how to play I'd have been able to work it out.
Nice tower defense game, I tried the 3rd level 4 times and couldn't win it, either not enough damage to kill the bosses on the waves, or not enough HP remaining on the crystal to weather their attacks.
Made it hard not having an indication of what was coming in the next wave from the different nodes - might be something to add in future. Had to lose to realise one side needed more protection than the other during the waves :).Nice work.