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Magnanix

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A member registered Aug 02, 2018 · View creator page →

Creator of

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This was wonderful, thank you for making this :). I think this is the first time I've won so many prizes form a claw game, a shame my triple+ drops didn't register and left the capsules in the chute until I cleared and reset it :P.

Awesome work!

The starting screen looks lovely - definitely dig the style (solid colour atlas texturing for the win!)

I couldn't progress further than that screen unfortunately... The standard keyboard keys weren't letting me "join", and my Xbox controller didn't seem to register button presses at all in the game. Not sure if it was something on my end or not, but after a few minutes of no buttons appearing to do anything I had to give this one a close :(.

Great work on what I have seen in the screenshots and start screen though! As well as what others are mentioning in comments below :).

This was a lovely and comfy game, was a little confused what to do at first, but figured it out :). 

Not sure if it was intended, but after the first 4 balloon pops, the other ones weren't leaving behind any rocks - I think they were being flung at supersonic speeds outside of the area. Not a big issue, still went to space in a balloon XD!

Nice work.

Loved the WALL-E vibe of the game, what travesties we have left in our wake... Awesome work all :).

Feedback:

  • I spent a solid 5 minutes trying to pick up the Vibro Power battery, even checked (and it is a known issue) - I never was able to progress passed that point, not matter the angle - even getting elevation using obstacles around the edge of the arena, nothing worked :( wondering if my framerate was too high to catch the triggers. At first I thought that the Vibro Power box wasn't the battery, so spent another 5 minutes spamming the "E" key around the edge of the first area. 

Ah well, sounds like there were some awesome things I didn't get to see :). Nice work either way! :D

Loved the sound effects, "beep beep" XD. Nice work with the game.

Feedback:

  • I found the turning to feel awkward - My initial thought was that the wheels would re-center upon releasing the keys, but when I noticed that they stayed in their position, that made more sense. The only issue then became slowing down to wait for the front tyres to turn (patience is a virtue :P).
  • I wasn't a very good neighbour at all, sure I gave them everything they wanted, but I just picked it all back up again (#ibislife). I still got the thanks and adulation, and on top of that I got the rubbish too :P (maybe the items should have vanished upon second horn honk so that you had to pick all the other stuff up XD).

Thanks for the hard work!

Haha, loved it. The art style was awesome :)! And the way to deal with hazardous and residual waste? Yes.

On to gameplay feedback:

  • I struggled at the start to understand where Residual and Degradable waste went. I managed to find it by visiting the game's page and reading each entry for the different trash. Getting the degradable waste into the fuel at the start was a little awkward - as the character didn't seem to stand on it like the other 2 trash entries.
  • I didn't realize what the "You got a clone!" message meant until 50% through the game, I was just waiting for the junk sorting to finished before moving again, this probably needed a little more detail to the description.
  • At the same time, I didn't know you could carry multiple crates of waste until later in the level too - by accident when spamming the "E" key quickly :).
  • The character didn't inherit the movement of NomNom when standing on platforms, leading to getting jammed in off places, or slipping off the platforms whilst trying to jump to different spots. Just needed to check if the character was in contact with a platform on NomNom, then add NomNom's velocity to the character :).

Thanks for the hard work!

This was a nice little arcade style game, awesome work!

My only issue was that sometimes the trash flew from the left to the right super fast - whilst there were multiple objects that needed to be sorted at the same time. Leaving it impossible to catch the items during their journey. I worked out a strategy for this, having the bin upside down ready to slam it left or right, though - so it wasn't bad :).

This was amazing, finally I got to be the boss instead of the shrine maiden!

The spell construction was awesome fun too :).

Very high level of presentation and quality, interesting idea with playing as the level to get the character through. Good work.

The art is cute as! really nice take on a fishing game where the roles are reverse XD.

The art is cute as! really nice take on a fishing game where the roles are reverse XD.

Very click intensive game, wondering if adding something like a combo counter (that drops when  you kill an egg/etc) might have made it more intense/etc.

Sore hand, but I managed to keep it going for a while :).


Interesting visual novel style game, nice work :).

Loved the voice acting, especially the "Nyoooo!~" XD.

Very fun and replayable game, nice work! :P.

This was very fun, an an interesting take on wave mechanics with the theme :).
Also, Godot! (best engine) :P.

One thing I found, looks like not all timers pause when you pause ;) (need an army? just wait a while), something minor that was missed i'm sure XD.

This is phenomenal! What a fun little game, it took me 4 runs (up to ~13) before I finally beat it. Appeared to be seeded combat that required strategic shuffling and unit purchasing. Zombies ftw :).


Hectic, nice VO work too. I ended up losing because the HP bar task needed to be so precise with 15 other commands coming in XD.

Good work :P.

Destroying the settlements with the 3rd leg of the trunk, visceral shake and explosions! Nice work, though the first time you use the sanctuary to upgrade level felt a bit strange due to the tower killing you 100% of the time XD.

Destroying the settlements with the 3rd leg of the trunk, visceral shake and explosions! Nice work, though the first time you use the sanctuary to upgrade level felt a bit strange due to the tower killing you 100% of the time XD.

I enjoyed modelling all of the goofy assets in that similar style, glad you liked her :).

This was a very clever take on the theme :). I loved the whole cutscene intro, very nicely put together - did not expect it :). Forcing Pac-man into ghosts by dodging around corners was very entertaining.

:D! Accursed framerate, my fault for having infinite rigidbodies with no optimization :). Did I make the game too messy, adding too much debris? XD

I wonder who would win between my Goofy copter, and a Comanche though :P.


Yoooo! Awesome job on getting this made and up for the Jam!

3rd Person/Over The Shoulder is definitely a far different style of game to say, Rail Chase or Jungle Strike indeed :D.

It took my brain a little bit to properly adhere to the control switching on each paddle hit, but once I did I was trucking and scoring like mad :). Feels like the movement becomes harder the more hits (speed/etc) so the challenge was there too.

Only feedback I have would be to look into Physics Materials for the wall/ball colliders - setting friction to 0 and increase bounce - so you can't cease the ball's movement by "steering" hard into the walls :).

Nicely done, even has voice acting to boot :P!

I loved how the different chess pieces moved in the appropriate patterns, made fighting them feel good when you could avoid them :). The different Die powerups were fun too :D.

Nice work, and good execution!

The "Strong enemies" powerup makes it really risky and hard to go for them XD, died so many times to a rushing long boi or spammed 1 bullet too many and saw my life flash before my eyes :).

Very fun little puzzle game, super impressed you managed to build a Tutorial in XD (Thats always the first thing to get the chop in my Jams).

Ran into a problem after targeting 3stars, not sure what happened :P. Nice work though! :D


A very interesting take on Tower Defense. Nice work :), was a little hard on the stages with fire bois when the random towers weren't giving enough water towers, but I managed to get there eventually :).

Nice, took me 13 runs to dress the nekkid grandpa XD.

The glasses were the hardest to get o.o

I beat the last level :) your text mentioned "I didn't except that!" :D

Nice little puzzle platformer, might have been just me but sometimes the platforming felt a little off with sticking into platforms and falling when I felt I landed it. Then again, I'm not very good at platformer as is XD.

Good job :).

Fun slingshot game, the music did get a little repetitive after a while and many restarts on the spike "U" tunnel level.

Nice work.

Nice art style with smooth transitions and soft text.

Spike detection felt a little too "large", and the wall jump might have benefited from the character sprite showing that I was able to wall jump.

Nice job :)

Tiles appear to never load at all, every time I try to play within 1 second I get a "Game Over" with a sudden red tile, or sometimes nothing at all.

Damn, I was hoping to bop around to the beats >.<!

I had no idea what I was doing, or how anything worked, sorry. I've never played wordle,  so I was out of the loop immediately.

I thought I needed to send the bats to letters to spell something, but I'm not certain how the bats spawned, or what unlocked them - I spent most of the time with only 2 or 3 bats that kept dying.

I'm sure if I knew a little more on how to play I'd have been able to work it out.

Nice tower defense game, I tried the 3rd level 4 times and couldn't win it, either not enough damage to kill the bosses on the waves, or not enough HP remaining on the crystal to weather their attacks.

Made it hard not having an indication of what was coming in the next wave from the different nodes - might be something to add in future. Had to lose to realise one side needed more protection than the other during the waves :).Nice work.

Not sure if typo, but I also didn't except it XD.

A small little puzzler, will admit I lost a few times on the 2nd last level, angles were tight.

Giant turtle can't beat me, I'm immortal! XD

A nice little puzzler, damned spooky ghosts got me near the bridges XD.