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A jam submission

Nom NomView game page

Theme Winner of 2024 Ubisoft GameJam
Submitted by H0lym0lyy — 9 minutes, 27 seconds before the deadline
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Nom Nom's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1n/an/a
Peoples Choice#183.1333.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Name
NomNom

Engine Used

Unity

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Comments

Submitted

Haha, loved it. The art style was awesome :)! And the way to deal with hazardous and residual waste? Yes.

On to gameplay feedback:

  • I struggled at the start to understand where Residual and Degradable waste went. I managed to find it by visiting the game's page and reading each entry for the different trash. Getting the degradable waste into the fuel at the start was a little awkward - as the character didn't seem to stand on it like the other 2 trash entries.
  • I didn't realize what the "You got a clone!" message meant until 50% through the game, I was just waiting for the junk sorting to finished before moving again, this probably needed a little more detail to the description.
  • At the same time, I didn't know you could carry multiple crates of waste until later in the level too - by accident when spamming the "E" key quickly :).
  • The character didn't inherit the movement of NomNom when standing on platforms, leading to getting jammed in off places, or slipping off the platforms whilst trying to jump to different spots. Just needed to check if the character was in contact with a platform on NomNom, then add NomNom's velocity to the character :).

Thanks for the hard work!

Submitted

Really cool game that I eventually got the hang of!

There were a few things that were a little unwieldy during my playthrough. The camera felt a little jank, making me make a ton of blind jumps and stuff. The character controller here also moved incredibly quickly that I got caught in a lot of platforms and was unable to make the precise jumps I wanted to. Perhaps if the speed wasn't constant, rather a ramp up it may feel a lot better, but I understand if you didn't get a lot of playtesting time. Trust me, we didn't either!

Readability is something you should consider as well. The sheer detail of the snail was so overwhelming, it was sometime hard for me to see where the platforms actually were! Discerning the dark green and red bins were okay, but there a moment where I thought the back bin was a part of the art and not an actual gameplay element! I think it would help conversing over a cohesive art style that balances all the art and detail evenly, making the important elements important, and the not so important a little more into the background!

But other than that, congrats on getting into your first game jam! It's not easy, but a game is better than no game! We're all better designers in the end, good job!

Submitted(+1)

I liked the art style. The character is cute and I like the textboxes a lot. 

I had a little trouble figuring out where all the different types of waste goes on the snail.

Developer(+1)

Thank you for your comments and likes!  We will improve the Tutorial in the future so that players can learn how to recycle different types of garbage in the Tutorial.

Submitted(+1)

the 2d art style is pretty cute! i enjoy the game so much

Developer

Thank you for your feedback!

Developer (1 edit)

NomNom v1.0.1 

https://drive.google.com/file/d/1NDC3pB15i7UI4iw0xjaLMQyMFrxo8i37/view?usp=drive...

Changelog:

  • Improved Camera Following 
  • Removed unnecessary platforms on NomNom
  • NomNom can catch the Rocket in time now

We've fixed the camera issue that was causing discomfort for players, and we sincerely apologize. This being our first time participating in a game jam, we were not very familiar with the process, leaving us with limited time for playtesting. We apologize to any players who felt uncomfortable during gameplay.

@/"

Submitted(+1)

The 2d paper painting art and style was awesome, so was the design of nom nom, but i couldn't actually play the game properly. when moving i just couldnt see what i was doing, i dunno if it was the frame rate or what but i couldn't finish it. also, as others have said, the camer should have just centred over your character permanently, it was lots of the time hard to keep track of the player when jumping or falling.

Developer(+1)

Thank you for your feedback!  We are currently addressing these issues. This being our first time participating in game jam, we weren't familiar with the process, which may have led to insufficient playtesting on our game. We're working on resolving these issuesto ensure a better gaming experience. Once again, thank you for your valuable feedback!"

Submitted(+1)

My favourite part is the artwork and animation in this game. Very, very top notch and I adore the trash collecting lizard.  Perhaps an area of improvement would be to have the camera centred on NomNom while you try to sort out where to put the rubbish? But I love this idea and the gameplay. Would make a really good kids game to teach them about different types of rubbish.

Developer

Thanks for the comment! Glad you enjoyed the artwork and animation. We're currently looking into adjusting the camera angle to ensure better focus on NomNom while sorting out the rubbish. Thank you for your suggestion!

Submitted(+1)

Cool game! was fun trying to get all the trash into the snail while he moved along, however the character moved so fast, sometimes getting stuck on platforms and other objects, while the camera moved/tracked him at a far different speed causing me to become quite disoriented when i was trying to move around. despite that i liked the concept and mechanics! great job!

Developer(+1)

Thanks for sharing your thoughts! We're pleased you had fun with the game and found the concept engaging. We're aware of the issues you mentioned regarding the character's speed and potential disorientation caused by camera movement, and we're actively working on fixes to improve the overall experience. Your feedback is really helpful as we strive to make the game even better.

Submitted(+1)

Art and concept were super cool, though the controls were very sensitive and I found my wrist hurting after a few minutes due to making lots of micro-adjustments. The camera movements are also quite fast, which might be eased by slower movement speed too. I really liked the multi-tasking elements and the non-stop 'go go go' scenario of the snail! Very cool idea.

Developer(+1)

Thanks for your feedback! we are glad you enjoyed the art and concept of the game. we apologize for the discomfort caused by the sensitivity of the controls and the rapid movement of the camera. We will adjust it in time to make it smoother and more comfortable. Thanks again for your comment!

Submitted(+1)

Loved the use art and overall presentation in this game!  Fast-paced and fun!

Developer

Thank you very much for your likes!

Submitted(+1)

bizzare and lovely art!

Developer

Thank you very much for your likes and support!

Submitted(+1)

The character design for both Nomnom and the player character were perfect! The details on Nomnom and the animations for the character are so well thought out and cute.  The camera is placed just a bit high for my taste as I found I was off the bottom of the screen a fair bit, but the design idea of the giant moving platform that you have to jump on and off of ahh so good I loved it!

Developer(+1)

Thanks for the love on the character design and animations! We're glad you enjoyed them. Noted on the camera height—I can see how that'd be annoying. We'll look into tweaking that. Really appreciate your comment!

Submitted(+1)

NomNom Exploded 😱
Love the loony art style of NomNom and the player animation. A fun take on dorting the trash

Developer

Glad you liked NomNom's style and the animations! Thanks for the feedback!

Developer(+1)

NomNom  asked me to upload this playthrough video in case some players can't open it or encounter some problems.

@/"

Submitted(+1)

I thought the game was a pretty cool idea. Collecting trash for big robot character. sounds super fun and I wanted to play more. The camera was a little funky though and was making me quite motion-sick. 

Developer(+2)

Thanks for your feedback! We're glad you liked the game! Since this was our first game jam, we didn't have enough time to playtest extensively or fine-tune many aspects of the game. However, we're definitely planning to improve and complete our unfulfilled vision for this game in the near future. We really appreciate your feedback!

(+1)

good