Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Oscar Newsome

178
Posts
1
Topics
19
Followers
45
Following
A member registered Oct 28, 2019 · View creator page →

Creator of

Recent community posts

I really like the concept (and the title haha)!! One thing I think would be good to add would be more clear feedback for when the crocs get you, as the score going down is hard to notice. Other than that it felt very good to play - movement was smooth. I liked how the different trash had different physics which added a lot of variety to the gameplay. Good work overall!

Wow! Easily the most polished game I've seen in this jam! Particularly great use of environmental assets and level design to make the world immersive. Only thing I felt was out of place was the speeding up mechanic - it didn't seem to add much to the gameplay since there was no time limit (that I could see) other than how much energy you had left for the day. Otherwise, very well done. I also loved the UI - super easy to follow!

I really like the concept of collecting trash and recycling it to build a little town! Unfortunately the building mechanic didn't seem to work for me. Boat controlled very smoothly and intuitively. Nice work!

I really like the potential of this idea! Obviously you didn't get everything you wanted implemented, but (like other comments have already said) super impressive for a first time! I would love to see this developed into a more polished prototype.

I really liked the different movement options in this game, and the way you could string them together.

What a charming game! Very intuitive to play on both keyboard and controller. The addition of the slippery wall mechanic was a nice touch that added to the challenge. I also loved the slimy noises. Great work overall!

I don't mind the visual assets of this game, but I had a similar issue with stairs that is addressed in other comments below.

A really nice concept that gives the player a strong emotional connection to the player character. It would've been nice to have some sound - I think one person should have been dedicated to sound rather than having two level designers. Other than that, quite a solid experience. I particularly loved the art, merging different art styles in 2D and 3D to make a great unique mood!!

The level was very well put together and the gameplay and art overall did a great job of capturing the idea of an ibis running around a town/city. The one thing I would change would be to add a way for difficulty to more clearly increase the longer the player survives. Music was epic and suited the gameplay! Groovy game overall!

This seems like the opening of an RPG I would love to play in full! Without retreading over what other comments have already said, I love the whole atmosphere of it, with the music and the pretty terrain really immersing me. The main issues with the game are only subtle ones, such as being unable to tell when your inventory is full or why you can't perform a certain action. Overall though, really cool experience and stands out from the rest of the submissions!

Super creative in pretty much every aspect! I particularly love the design of the robots with their desk-chair wheels for feet. I did find the gameplay pretty challenging for the first level, but the music was banging and the dance moves were cool!

Super creative in pretty much every aspect! I particularly love the design of the robots with their desk-chair wheels for feet. I did find the gameplay pretty challenging for the first level, but the music was banging and the dance moves were cool!

Super well-made game! The art made me feel sympathy for these poor creatures, and having to look for physical symptoms on the sprites as well as what was on the list really made the gameplay more interesting!

I really like the concept and aesthetic of it all! The level design was interesting and worked well with how the player moved. The art and overall vibe was awesome - looking forward to the updated version.

As someone who also worked on a game about appeasing the whims of a small mammal with a top hat, this game was really charming! 

The use of nature was very cute, and the music and SFX fit really well. From a gameplay design perspective, I like the touch of needing to go closer to the edge of the screen in order to speed up - it adds an exciting element of risk! Good job overall.

Wow, I love that you've added little details like that!

I really like the story of these poor animals trying to escape the environment around them! There were a few issues with the menu side of things, but I think the experience you were going for is well portrayed in the presentation and music of the game, nice work!

I was surprised by the stealth elements in this game. Super impressive NPC behaviour for such a short development time, with how the cops watch you and only chase you if they see you throwing trash! The environment was well made and suited the gameplay style. Overall great job!

Very pretty game! I really liked the way the whirlpool mechanic, although I didn't find myself practically using it that much. The movement felt very good, and being able to pop out of the water to see the ships was a nice touch. Nice work overall!

A simple game, but a solid one! I particularly like the music and art! Gerald is adorable and I would die for him.

Fair enough, the moving bin can get tricky! Thanks so much for playing!

This game captures the feeling of roller skating really well - a little tricky at first, but REALLY satisfying when you get the hang of it! The only problem I had with the movement was that the double jump seemed to be relative to the camera, while the rest of the movement wasn't, which was a little confusing.

The environment was really cool, the boost pads added a lot to the gameplay, and the NPCs were a great addition! Great job!

The different aspects of controlling the magnet do a good job of turning a seemingly simple game into something challenging and interesting. I also like the music, sprites, and sound - they all really fit! 

I really like the idea of viewing items through the viewpoint of an alien species pointing out absurd human behaviours - super creative! I specifically found the "apex predatory turtles" line tragically funny.

The minigames helped spice up the gameplay, but I found them a bit too simple. The terrain itself had really nice rock textures and was interesting and fun to explore! Overall, good job!

The only game in the jam I've seen so far with a full-on reward loop - and what an addictive reward loop it is!

I also really like the idea of right clicking to separate trash. We actually brainstormed a similar thing for Slam Junk, but decided it didn't fit the game. It works really well here, though!

The physics of the bag moving are really cool in their realism! It seems like some people struggled with the controls, so with that I would suggest maybe adding some sort of wind particles to demonstrate what your inputs are doing more clearly might help that problem.

My favourite part of the game was definitely the environment. The broken down head statues are super creative, and floating down to find humans walking around the camp was such a cool feeling! Nice work!

This has a lot of potential! The existential implications of monotonously throwing trash into a hole are really brought out in the abstract setting and pacing. Obviously a game like this is not going to be for everyone, but I personally am excited to see what you do with it!

A very clever take on the theme, and I love the pixel art!

Solid game, love the art!

Really loved this! The turtle controlled great, and the music and visuals really captured the peacefulness of the ocean!

Creating a 3rd person 3d platformer in this timeframe is really impressive! Also very creative setting

Loved the use art and overall presentation in this game!  Fast-paced and fun!

Ah my bad, I think I downloaded the file called "Windows". Thanks for your help, I'll give the other version a go!

Love this! The presentation of this game is very charming, especially the a-cappella sound effects. The music and dialogue fit the friendly laidback vibe of the gameplay when driving around the neighbourhood.

The prologue was epic, but I couldn't figure out how to actually control anything once the game started?? The screenshots look very exciting, so I'd like to play through the rest of the game if you could help me out.

I really like this take on the theme. A lot of games (including mine) include trash as a way of scoring points, whereas Plenty makes it trash the obstacle in the way of points. Nice work!

This game does a good job of capturing the inherent fun and addictiveness of claw machines. I think the rarest item I got was the preloved-doll. Also, love the music!

A relaxing, vibey experience

Wow, it sounds like you really had the experience we were hoping for, that's great!! Thanks for playing!

I had a lot of fun with this, it's very addicting - especially with the ranking as encouragement! Great work!