Thank you, theres a lot to be learned about forests and trees, whilst my game is far from educational (im no botanist) i did think it was very fun to do in this way. Unfortunately there are no twists, just didnt give myself enough time for that. thanks for playing though.
Omni Games Studio
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Thank you for playing, technically it should have been balanced enough that you should have won more than you lost, so youre very unlucky lol. I had to cut a lotttt of stuff as i ran out of time so the polish did not get the attention it deserved. im glad you liked how i attempted to fit the theme. Thanks
haha yeah, the dragon was a little easter egg that was supposed to be OP, i like dragons so i wanted to put it in there. I dont know css so i just used a template and edited it a bit for the visuals, which unfortunately ended up in some visual crunch but i didnt have the know how to fix. Thanks for playing though.
Thank you so much, I know that spoken language was gonna be a big hurdle for this, the tool that I used to pick up voice only had 2 languages so I was very limited on what I could add, I am glad that you did still enjoy it despite not natively speaking English. I do plan to probably work on this as a personal project in the future. Thank you.
Thank you for playing. And glad you enjoyed the minotaur. Yeah the shield ended up being an off mechanic that we more or less just forgot about. And making Icarus easier to track was one of the things we were looking at doing at the end but time just ran out faster than we were expecting so we unfortunately didn't get time to do much in that regard.
ThanK you for playing, even with the low frame rate. The two of us who were working in engine have great computers so optimising was more of an afterthought as we just didn't notice any performance issues on our machines. Definitely having performance options seems to be a big one for unreal engine games in general. Thank you for the feedback.
well done guys, very well done. i liked the whole game overall, the only issues i had with the game were minor. the flashlight range could have been higher, the battle music was an odd choice, and i got a bug where enemies just woudnt die. but other than those small issues which are all easy fixes if you choose to fix them, the game was a great experience. liked the atmosphere, enjoyed the story, enjoyed the shooting. well done.
wow, the sound design is fantastic. incredibly well done. only thing that id want to see changed is there are some invisible collisions around the beacons that sometimes are just annoying to get around. but other than that, the art style was fantastic, the atmosphere was fantastic and the sound design was top notch.
Wow, incredibly well done guys. Got the atmosphere 100%, was constantly on the edge of my seat thinking i was about to be attacked by a shark or something like that. well done. no bugs, no major issues, good level design, good sound design, nice clear objectives. the only point of feedback that id make is that in some areas its impossible to see past a meter or so in front of you. other than that its a fantastic game. well done for 7 days.
Really cool atmosphere and environment. took me a bit to understand what was going on. the sound design constantly kept me watching around myself for ghosts.
there were also a lotttt, of bugs. which is understandable from a 7 day jam, but i would have like to not have to alt f4 out of the game every time i died. that was probably my biggest issue was that because it was so easy to die, i would end up closing and reopening the game over and over again.
good job for a project done in 7 days, and by 1 person i assume. the atmosphere is there and it is definitely a scary game fitting of this jam. well done.
Nice game, i really liked the art. unfortunately the gameplay was a bit unbalanced. would have liked to be able to kill enemies in 1 shot if playing tactically. also would have been good to have a health bar of some kind so i know if i have to start playing more tactical or aggressive. i like the vent mechanic as well but it didnt seem like there was much point in using it over just rushing the enemies.
Really cool atmosphere and enemy design. i like the way the game looked and felt to play. my only issue really is that the monster can get you locked into corners. and when it does theres no way to get out at all. the player character gets stuck in the corner by the monsters collision box and cant get out. making the monster collision not block the player movement would make this an easy fix. also, my game did crash and told me i had infinite fps lol. well done overall though
Very well done game, liked all the traps and the segments. well designed in terms of level and the visuals were very nice. The only real issue i came across was the player controller being weird? like i couldn't walk up stairs whilst looking up them, so i had to look down to go up them. and sometimes for some reason if i was looking down or up whilst near a trap it would still hit me and rest me, so whenever i went through traps i just ended up lookingn straight forward. there is also a segment in the level where the swinging axes clip through the wall and can hit you, that took me a bit to register that that was how i was being reset but despite that i managed to complete a run in 3 minutes so im happy with that.
Well done.
okayy, i have a lottttt of feedback for this game because i spent an ungodly amount of time trying to complete it.
also ill preface this by saying im not a pc gamer so maybe its just a skill issue for me.
1. it took me 106 minutes or so to complete all 12 levels.
2. the game never registered that i got past level 1 even though i went through all 12.
3. leaderboards are not working.
4. is this celeste? coz it felt like it.
5. a lotttt, of the spikes seemed like they had wrongly placed collision boxes so i was dying a lot when i shouldn't have.
6. not all jumps are equal, some jumps went higher than others, with both normal jumps and stomp jumps and it made it incredibly hard to play sometimes.
7. music did not play for most of my run. it played once i think and that was it.
8. this game would have benefited greatly from having controller support.
9. the burnout mechanic is poorly thought out imo, when you stomp burnout and you get the movement speed buff its great, but having to balance the stamina and the overheat often meant i spent lots of time just sitting on a jump spot waiting for my overheat bar to drop down so i could move again. this did not feel good in a game that is meant to be fast.
Overall the game is good, with a nice mechanic and a nice well thought out style and feel, but the lack of a leaderboard or even a score timer at the end is extremely upsetting as i spent almost 2 hours on one run and didn't even get to see what my final score was. not to mention that i didn't get to see if it was on the leaderboard.
if the game had more time i would have liked to see the mechanics get a bit more polish so it doesnt feel like you died from something dumb such as a bad spike hitbox, and i would also like to have seen the leaderboard working so i could see if there was anybody worse than me.
Good job on the game.
Thank you for the feedback, we did end up having a large inspiration from WALL-E yes, even if the initial idea was not based on him at all.
As for the battery, we figured out after submitting that it was quite hard to pick up due to the way the interacting worked, if you do wish to try again, all you have to do is aim the center of the robot at the battery and you should be able to get it. There is an image further down in the comments from Asher Farag, another developer on the project, where he shows the angle that pretty much always allows you to pick it up. If you would like to give it another shot i'd love to hear the rest of your thoughts, if not however, im glad you enjoyed what parts you did play. Thank you.
fantastic atmosphere, bio horror, brutalist architecture and creepy ambiance are all things i really enjoy in a game, incredibly well done, the feeling of the crushing darkness and the breathing walls were all awesome, my only gripes were small, when in the maze, i didn't like it when a dialogue screen opened up 10 times, just have it pop up once and then never again. some of the audio loops didnt loop perfectly so there were moments when they would cut out. and the ending, whilst being good, i think fell a bit flat from the rest of the games atmosphere and story. despite those small issues, very well done.
a lot of small things that added to the overall product positively, i really liked that when you picked up a bag of trash the raccoons head would lean to whatever side of the body the bag was being dragged on, nice little touch there. unfortunately i ran into a bug where my objectives disappeared so i just spend all my games running around clueless trying to find as many bags of trash as i could before my children died. also, the looking through walls mechanic could have had a bigger area, it was quite hard to see where i was going a lot of the time. good job otherwise.












