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Minimancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #330 | 3.867 | 3.867 |
Presentation | #394 | 4.200 | 4.200 |
Overall | #409 | 3.922 | 3.922 |
Creativity | #1128 | 3.700 | 3.700 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Minimancer is a reverse tower defense on which you play the villain.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very neat, fun, and polished!
A very well-made game, with polished audio and visuals. The gameplay also feels nice, reminiscent of my Clash of Clans days. Loved playing it a lot :)
Very cool idea! I love the art of the characters and environment, very well done! I wasn't sure if there was a way to toggle between a selection of characters and spells. Once I clicked on Q to do the fireball spell I couldn't deploy any enemies, not sure if I just messed up the controls somehow.
Great job!
I had a ton of fun playing this game. I wasn't able to win but it was great!
The art is amazing!
I loved it! It gives me Clash of Clans vibes. I'm pleasantly surprised by how polished it is and the attention to detail. The game feel was great. Congratulations on your submission!
This was very fun, an an interesting take on wave mechanics with the theme :).
Also, Godot! (best engine) :P.
One thing I found, looks like not all timers pause when you pause ;) (need an army? just wait a while), something minor that was missed i'm sure XD.
Awesome game! Yours is also the first godot game ive seen so thats a plus
Fantastic entry! Wow, really fun game you put together here. First off, I love the art. Really gives off the hand draw kinda vibe, and the animations are super fitting. Everything is nice and juicy. The gameplay loop is very satisfying, I loved prodding at weaker sides of the map with an army of skeles to shoot away the buildings. Only downside is the recharge time, I think this game would really benefit from an increase in difficulty along with an increase in resource generation to really let the player continue the onslaught.
Game is a ton of fun, phenomenal entry.
PS Nice to see a fellow Godot user, just curious did you use 3 or 4 to make the game?
Thanks for playing!! We used Godot 4.1 to make this game. It was good for the most part, except for the occasional crash on scene change. Thank you for the good feedback, I really enjoyed playing Streeter as well!!
I really liked this, this was really fun. The animations were cute, the music was a bop.
We know of an issue that can cause the game to crash on scene change. It seems to be an unfortunate issue with the new Godot build and exporting projects without the debugger, which never came up before the game's final build—apologies for people losing their progress to this.
really fun
Although it's pretty fun, it being unbalanced ruins the momentum a bit
Really Cool Game! I Tried Switch To The Skeleton Using My Mouse... Ended Up Spawning Like 10 Zombies Off Screen xD
Fun game
it was fun :3