Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

William McCullen

227
Posts
8
Followers
2
Following
A member registered Nov 16, 2020 · View creator page →

Creator of

Recent community posts

We really appreciate it!

You really cooked with this game, and by the end I felt like I was actually cooking too! Absolutely stewpendous! The music was a vibe, and it was very engaging how each of the SENTIENT ingredients had its own movement pattern to spice things up! It was perhaps too obvious which were good and bad ingredients - maybe making it more subtle by having them damaged, poisoned, or rotten (so any ingredient could be good or bad) would have kept me on my toes. I also did find it a bit difficult to read all of the dialogue when I was so busy cooking!

W STEW

:)

It was amazing how much strategy goes into playing against myself! All of the different troops and modifiers makes me want to play many times to figure out the perfect strategy! And I loved how the battle takes place over three different battlefields! GLORY TO HIGH EMPEROR ZOGLEBOB!!

Thank yoooooooooooou!

I love the cool applications of the magnets and how you are even able to repel and attract yourself off of walls! It was also neat seeing how each section changed to include the new mechanic - although the circuit-board minigame did feel a bit out of place among all of the platforming!

Gee golly, look at the time! It's poo fightin' time! This game truly brought a tear to my eye. Would really love a high score!

It's so cool how each loop adds another layer of complexity with all of the new buildings and resources! I loved building up the perfect machine to carry me to victory, but I do wish there was some threat to my empire - like enemies, famine, or rebellion - something that requires my constant attention

I had a similar game with platforming using your past self, but your game having recording and the time limit on recording fixes a large issue where the player can just be waiting around for too long!

The level design on display here is absolutely brilliant! Each loop was mind-bending in just the best way, and the player eating everything was hilarious!!

I had a similar concept, but you having the timer really turned things up a level! And it's absolutely devious how each loop has a different timer, making me plan out the optimal route for each loop! It was a bit annoying to read the text under such time pressure and it took a bit too long to restart though :)

I had a similar game concept of using your past selves to solve puzzles, but your mechanic of deleting your copies was a super interesting twist! I would totally love to see more levels!!

I'm already working on some really cool stuff!

It was really cool when the tower defense aspect was added into the loop, really elevating the gameplay! I also loved how you had to manage power with the generators so you could defend the houses! I do think a time limit on each level could help, because I often felt compelled to just wait it out if it meant keeping my houses safe

I ended up making a similar game, but you really went above and beyond with the polish and design!! Each level was amazingly made, and the tutorial was very well done! I honestly forgot that I was able to zoom out, so I did get frustrated on some levels that required a lot of planning lol - maybe the ability to zoom out should have further emphasis due to its usefulness? Like maybe each level should start out zoomed out before zooming in to your characters?

Such an amazing idea and excellently implemented! I do wish that there was art, but the colors, text, and your description was very helpful in finding out what things were! It would be really cool if there was platforming - I think that would work great with your mechanics!

All of the puzzles were very well designed, and I loved the use of past selves! I actually did something similar with my game, but as a platformer!

The bark monster was absolutely terrifying and the procedural animation so cool! I loved how as I got larger, I was able to reach new places, but it was maybe a bit too difficult to get back up to my tree!

:)

That audio jumpscare when I first opened the basement door really got me! The puzzles were super intuitive, with my favorite ones being the maze and owl puzzles! It would have still been helpful to have a hint system :)

We're already working on an update for when the jam ends!

A huge goal for me was definitely making everything feel intuitive! I'm glad you liked it!

I managed to get both endings, and the narrative twists at the end were so cool! It leaves me with so many questions and wishing for more! And charging the light was such a cool mechanic, I only wanted more to be done with it - like maybe enemies being attracted to the light?

Just did!

Pure evil, but also so much fun! I would love it if the controls could be in-game some way, so I didn't have to change screens constantly! Maybe you could put the keys on each finger, so I know what to press?

I have some really cool ideas for more puzzles - like enemies and new mind-bending mechanics!

The tutorial was amazingly helpful and in-depth! I was wondering if it matters how you customize your board? I also loved the other players and how it added some time pressure to the game! If you update it, I would love to see the other players running around with you, to add some extra pressure!

Having to avoid my own projectiles was super cool! However, I managed to destroy most of the asteroids by spamming my upward attack - maybe with more levels and different asteroid types there would be more of an opportunity to use the side attacks?

It was really cool how the words built off of one another and ended up in a loop! And I really appreciated the hint system, since words aren't just horizontal/vertical/diagonal in this game!

I look forward to it!

I must go faster, I must consume

The power of the crank, in the palm of my hand

I loved how each level had a different loop pattern, which, combined with the various enemy types, made every level feel fresh! And that last level, which had the enemies following on the path after me, was super intense! I do think that things could have been a bit slower however, as I struggled on the first level for quite a bit!

Looping to double the planet's score is so absolutely demonic - it makes me want to escape at the last possible second every time, which very often ends up being my downfall!

I spent too much time making the lava bubbles pop instead of adding audio lol

I'll let our artist know you liked the character hehe

thank youuuu!!

The premise is absolutely brilliant - I love George so much! If only he could speak to me! The loop was implemented in such a hilarious way - but I do wish that upon a second playthrough some things were different, like maybe new obstacles (mice?) or dialogue?

Now I am become Death, the destroyer of snek! I got my score up to 20! I really loved the freedom of movement compared to similar games - I only wish for greater challenge and glory - would be cool if there were enemy variants with different abilities, like dashing or splitting in two?

(1 edit)

I managed to get all of the discoveries with a score of 8700! It was awesome how intuitive combining things are based on how these environments would react to one another in real life! And placing the tiles and watch them turn was super satisfying too!!