We really appreciate it!
William McCullen
Creator of
Recent community posts
You really cooked with this game, and by the end I felt like I was actually cooking too! Absolutely stewpendous! The music was a vibe, and it was very engaging how each of the SENTIENT ingredients had its own movement pattern to spice things up! It was perhaps too obvious which were good and bad ingredients - maybe making it more subtle by having them damaged, poisoned, or rotten (so any ingredient could be good or bad) would have kept me on my toes. I also did find it a bit difficult to read all of the dialogue when I was so busy cooking!
It's so cool how each loop adds another layer of complexity with all of the new buildings and resources! I loved building up the perfect machine to carry me to victory, but I do wish there was some threat to my empire - like enemies, famine, or rebellion - something that requires my constant attention
I had a similar concept, but you having the timer really turned things up a level! And it's absolutely devious how each loop has a different timer, making me plan out the optimal route for each loop! It was a bit annoying to read the text under such time pressure and it took a bit too long to restart though :)
It was really cool when the tower defense aspect was added into the loop, really elevating the gameplay! I also loved how you had to manage power with the generators so you could defend the houses! I do think a time limit on each level could help, because I often felt compelled to just wait it out if it meant keeping my houses safe
I ended up making a similar game, but you really went above and beyond with the polish and design!! Each level was amazingly made, and the tutorial was very well done! I honestly forgot that I was able to zoom out, so I did get frustrated on some levels that required a lot of planning lol - maybe the ability to zoom out should have further emphasis due to its usefulness? Like maybe each level should start out zoomed out before zooming in to your characters?
I loved how each level had a different loop pattern, which, combined with the various enemy types, made every level feel fresh! And that last level, which had the enemies following on the path after me, was super intense! I do think that things could have been a bit slower however, as I struggled on the first level for quite a bit!







