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A jam submission

Squared AwayView game page

A tricky reverse-puzzler where you help a bouncing character escape The Square.
Submitted by KindaMid — 14 hours, 1 minute before the deadline
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Squared Away's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6923.6113.611
Presentation#10213.7923.792
Overall#11133.5833.583
Creativity#21913.3473.347

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In usual puzzle platformers, the character gets full freedom of where to go, because the player controls the character. However, here the role of the player is reversed from controlling the character, to the enviornment.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 49 to 41 of 49 · Next page · Last page
Submitted(+1)

I really liked the presentation, it looks very clean.  I found a bug on two levels where I would hit the spikes and not restart the level; I kinda liked it a little bit more when that happened.  Given how difficult the controls are, dying to the spikes felt really punishing sometimes.  The ball bouncing also felt a little off, especially when it would appear to get stuck on a wall or ceiling.  Great work.

Developer(+1)

Thank you for playing and for the feedback. I think I’ll try to make the game more forgiving and have more intuitive movement next time. 

Submitted(+1)

Super nice, I loved how bouncy the ball was. Even though it's quite obvious how to solve the puzzle it really takes some skill to actually get there, well done!

Submitted(+1)

Enjoyable, I liked it. The ball's physics felt a bit weird, I couldn't put my finger on it. I think I would like to try the version where it loses energy and I can get it to rest on a surface, but it was still good. Nice concept for a jam game.

Submitted(+1)

Really good game, very polished, I wish the ball always bounced how I would expect it to but it's fine. The levels are all super unique and very fun, difficulty was fine for me, the last levels took a few tries but I ended up getting them all (especially level 6 as you can see by this pic here). Nice submission!


Submitted(+1)

Nice game! Sometimes controlling the ball seems a little odd, don't know if it's only my impression. Anyway, great job!

Submitted(+1)

Honestly, the funniest submission i've been playing ! I was really involved in getting the key and managing to guess where my ball would go next. Thanks for this experience !

(+1)

Although so very chaotic, I always felt like when I died it was my fault due to having just enough control. Bravo!

Submitted(+1)

A very solid game! The soft design aesthetic gives it a very cool touch. Also the sounds are a perfect match.

It's easy to understand and that the tutorial is included in the game and pops up when it's time is very much appreciated in this gamejam where you have to go to the pages to read a text to understand the game. 

Maybe the only thing I would change would be that the rebound of the ball would have realistic physics and momentum in the rebound, instead of always bouncing with the same intensity, which makes it difficult to control sometimes.

Overall it is a very complete work, congratulations!

Submitted(+1)

Damn this is basically a better version of an idea I had in my first GMTK LOL, great gameplay and visuals. My only problem was the ball feeling a bit odd like it bounced too much felt RNG to control sometimes. But of course you can't get a jam game perfectly polished anyway.  ended up getting stuck around lvl 5. great job tho!

Viewing comments 49 to 41 of 49 · Next page · Last page