not sure i understood the surge mechanic but was really fun to fight everyone, love the style + voice lines
Dhafo
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Wow, this one is cool. IDK if i'm just the greatest hamster matchmaker ever but after a couple days I had so much money I didn't know what to spend money on! Only annoying part for me was dragging the hamster's out of the first screen, otherwise I'm in love with the game, both visually and conceptually.
Visuals are amazing but visibility suffers on some of the traps. The sound and music compliment the game perfectly! The game concept itself is one of the most unique concepts I've seen in the jam. I do however think the game is a bit too difficult in the way it's designed, as it just feels like a rage game once that thing starts chasing you, I had to stop playing a few levels after that.
Cool I made it to the top! Was pretty fun! There were some minor physics bugs where I'd launch like crazy somewhere or keep dying when spawning but otherwise it was pretty polished. Only other thing I'd comment on was that the music felt slightly out of place imo as everything else was so immersive. Like I said, was really fun and definitely one of my faves!
YAAAY! There's been a lot of these but this one did pretty well, while I started the levels a bit overwhelmed especially later in the game, but the puzzles were actually quite balanced in difficulty and it was challenging for me but I never really got stuck or frustrated.
Visually, there were moments when the smaller crystals blended in with the background sprites but otherwise it was a cute art style with great cohesiveness.
Only big thing that stood out to me as a dislike was the selection of sound effects. Probably a personal taste thing, but I really didn't like hearing the sounds that play when I scaled up and down.
Really liked how well designed the levels felt, the way you introduced new mechanics and grew the complexity of puzzles slowly throughout the game. I do think the character controller felt a bit floaty and was a bit difficult to get used to at first. Also I should add, visually you did great! Love the use of the 2D lighting!
Cool doggo and game, ended up beating it. Glad you got your sleep! Really felt great when I finally was able to get to the Large size and kill the dragon. I think you guys did quite well in balancing the difficulty, although I will say the offbeat mechanic felt a bit confusing at first but it ended up only being explored for a short time.
Could be interesting to have some sort of voicelines/story in between all the dice throwing, as at the moment there's not much to do other than absorb the atmosphere! Speaking of which it is nicely done and I like the black and white filter you got going on. The cheat mechanic wasn't very clear to me if I activated it or not at first. But I ended up winning the game so I must have done something correctly! Great work!
I like the art style, feels really polished, I also really like the sound effects! IDK if it's just not the genre for me (or i'm not a streamer) but I think I know what you were going for but it still felt waaaaaay too hard. Looking at your playthrough I apparently barely got through the game before giving up (at the soccer ball).
A creative interpretation of the theme, while I enjoyed pondering what could fit with each person, apparently I was horrible at it! Not sure if there aren't enough clues or if it's intentional to promote multiple playthroughs, either way seems like something that would be tough to execute in a jam. Regardless, I enjoyed the game and especially the nice art!
Really cool game, reminds me of the days I played stuff like the Chzo Mythos. The mechanic where you can show people random pictures of stuff from previous cases was really enjoyable! Only complaint was that it was a bit difficult to figure out where each piece of evidence was (took me awhile to find that both the wallet and the first knife exist). Eventually I had to use your guide and got ending 4/4. Outside of that, I loved the presentation a lot!
I had some difficulties figuring out some of the puzzles but thought it was a nice callback to retro games. I like the concept, however I do feel like there are some minor changes I'd have liked, similar to others outlined by other people in the comments such as having 2 separate buttons to switch between modes and maybe binding the reset to a button other than space as that can get a bit confusing. Great work though!