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Dhafo

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A member registered Jun 10, 2020 · View creator page →

Creator of

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not sure i understood the surge mechanic but was really fun to fight everyone, love the style + voice lines

this is cinema.

really polished presentation, difficulty is a bit too crazy for me so i ended up not finishing it, but i think the idea itself is interesting and makes the theme integral to the experience! 

cool art + music, concept for the undertale style fights are interesting but some are easily bypassed by moving to the corner + omg spider one is tough

yes the game ends with you being stuck in 1 moment for the rest of existence

simple but memorable, nice job!

clark why did u blow up my computer??! in all seriousness, really unique concept and well executed. it's a jam obviously but i think the concept would really elevate if we had more of a narrative or at least some kind of human reaction to these things we are causing.

not going to lie, was super lost with what to do mechanically, but this is one of my favorite games visually. also that anvil was pretty satisfying to use!

i feel like i kinda broke it with the one spot with a dead end in the backrooms but honestly i love stealth games so i'm glad u went in this direction! wonder how much different the game would be if only certain areas could be activated at a time

uppercutting babies never felt more fun

nice looking fx on that ball, also enjoyed the little dialogue breaks in between the gameplay. great that you included respawning cause i died A LOT!

pretty satisfying click sound, would click again!

Wow, this one is cool. IDK if i'm just the greatest hamster matchmaker ever but after a couple days I had so much money I didn't know what to spend money on!  Only annoying part for me was dragging the hamster's out of the first screen, otherwise I'm in love with the game, both visually and conceptually.   

Check out our final version!

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Visuals are amazing but visibility suffers on some of the traps. The sound and music compliment the game perfectly! The game concept itself is one of the most unique concepts I've seen in the jam. I do however think the game is a bit too difficult in the way it's designed, as it just feels like a rage game once that thing starts chasing you, I had to stop playing a few levels after that.

man, if only i could get the licensing...

I may be a little bias cause I basically made the same game as you but...good job!!

Simple but effective game mechanic and great polish. I do think it lasts a little bit too long without introducing anything new near the end.

The game is really fun and visually appealing but my god that boss has so much health I was not able to beat it. Only big complaint from me is that sometimes the camera seemed to act strangely.

Cool I made it to the top! Was pretty fun! There were some minor physics bugs where I'd launch like crazy somewhere or keep dying when spawning but otherwise it was pretty polished. Only other thing I'd comment on was that the music felt slightly out of place imo as everything else was so immersive. Like I said, was really fun and definitely one of my faves!

YAAAY! There's been a lot of these but this one did pretty well, while I started the levels a bit overwhelmed especially later in the game, but the puzzles were actually quite balanced in difficulty and it was challenging for me but I never really got stuck or frustrated. 

Visually, there were moments when the smaller crystals blended in with the background sprites but otherwise it was a cute art style with great cohesiveness.

Only big thing that stood out to me as a dislike was the selection of sound effects. Probably a personal taste thing, but I really didn't like hearing the sounds that play when I scaled up and down.

Really well polished version of this idea, both in presentation and mechanics.  I don't really have any complaints!

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That was pretty fun, only complaint is the effect that plays when zooming and panning the camera, which feels a bit long if you play the game for longer period of time it can start to feel a bit tedious. Outside of that, I think the style was nice and it felt quite polished!

Excited for the update you mentioned as right now the game looks interesting but I have 0 clue as to what is going on!

Absolutely amazing game. There were obviously very minor parts that could use some work such as the dialogue (mainly the UI), but this was extremely well executed!

Really liked how well designed the levels felt, the way you introduced new mechanics and grew the complexity of puzzles slowly throughout the game.  I do think the character controller felt a bit floaty and was a bit difficult to get used to at first.  Also I should add, visually you did great! Love the use of the 2D lighting!

Outside of difficulty in getting the right size (which is entirely the point and I think the chaos adds to it), this game felt basically perfect first playthrough. Also I really loved the track on level 3, kept trying to make the perfect pipes to play it!

Yeah the camera thing is a good point, I was half lazy but also half expecting it to cause people to rush through the game way too fast and not slow down and look.

It was a bit tough since you don't necessarily know what exactly you are doing wrong at certain points but outside of that the game is really interesting. I think the step counter is a really great idea!

Alright well, fair enough. The voice acting really makes it 1000x funnier!

Cool doggo and game, ended up beating it. Glad you got your sleep! Really felt great when I finally was able to get to the Large size and kill the dragon. I think you guys did quite well in balancing the difficulty, although I will say the offbeat mechanic felt a bit confusing at first  but it ended up only being explored for a short time. 

Could be interesting to have some sort of voicelines/story in between all the dice throwing, as at the moment there's not much to do other than absorb the atmosphere! Speaking of which it is nicely done and I like the black and white filter you got going on. The cheat mechanic wasn't very clear to me if I activated it or not at first. But I ended up winning the game so I must have done something correctly! Great work!

Really love the sauce behind the game but it's just so frustratingly difficult. Had to give up early cause I was just not having fun anymore, probably a skill issue or just might just not be my type of game. Outside of that, it's an insanely visually appealing game, great work!

I like the art style, feels really polished, I also really like the sound effects!  IDK if it's just not the genre for me (or i'm not a streamer) but I think I know what you were going for but it still felt waaaaaay too hard. Looking at your playthrough I apparently barely got through the game before giving up (at the soccer ball).

A creative interpretation of the theme, while I enjoyed pondering what could fit with each person, apparently I was horrible at it! Not sure if there aren't enough clues or if it's intentional to promote multiple playthroughs, either way seems like something that would  be tough to execute in a jam. Regardless, I enjoyed the game and especially the nice art!

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Really cool game, reminds me of the days I played stuff like the Chzo Mythos. The mechanic where you can show people random pictures of stuff from previous cases was really enjoyable! Only complaint was that it was a bit difficult to figure out where each piece of evidence was (took me awhile to find that both the wallet and the first knife exist). Eventually I had to use your guide and got ending 4/4.  Outside of that, I loved the  presentation a lot!

Bit of a meme, but glad that we have this!

The game does seem pretty dry, wonder if they have any water over there?

The pauses in between voicelines are entirely intentional! Thanks for the feedback!

I had some difficulties figuring out some of the puzzles but thought it was a nice callback to retro games.  I like the concept, however I do feel like there are some minor changes I'd have liked, similar to others outlined by other people in the comments such as having 2 separate buttons to switch between modes and maybe binding the reset to a button other than space as that can get a bit confusing. Great work though!