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lax919

136
Posts
16
Followers
9
Following
A member registered Jul 31, 2020 · View creator page →

Creator of

Recent community posts

I love the sprite work for the game, all of it looks so good! The gameplay upgrade loop is really well put together as well, and I love the small detail of the rudder splashing up water.

The lightning effect feels really cool. Super neat idea for the theme too!

Really cool to see a pygame too

Tony was my favorite for sure. Love the music and character art!

This was an awesome jam entry! The interpretation on the theme is very on point and I think it works really well for the game.  The little details with the character animations (when they fall) really make the game pop too. 

I love the main character art and boss design. The attack patterns were really cool and impressive for a jam!

The juice and crunch felt awesome, I felt like this was a really strong jam entry!

Really liked this game! Strategizing was really fun level to level, and I liked the unique roles each turret had.

Cool game!

Really liked the level design. Thought it fit the theme really well!

I dont know why, but I really liked the pixel art hand cursor. Feel like I've never seen that before. Would've been cool to see how this would have turned out with a bit more time!

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Tried really hard to crash the game with this one, lol, but no dice. Neat game with a simple but addicting formula!

I went and put the godot executable in the extracted zip folder that was posted, and it worked for me. But they maybe should have been together in the first place?

This game allowed me to live out my life long fantasy my mom wouldnt let me do. Thank you.

I need to eat somehow Brandon.

;)

Longest word streak: 25
Beat that.

Really liked the art style on this :)

Love the bug designs! I also like the blend between 3D and 2D, it was done nicely.

That prediction about us using valets for spaceships in the future was very interesting. Someone should make a game about that.

I really liked the art and the concept of the gameplay!

This was pretty cool, I'd have loved to see a finished version! The art/aesthetics gave me stardew valley vibes.

Thanks for playing!

Thanks for the feedback! Sorry about the audio, it was kind of done last minute.

This was really nicely put together. I really liked the integration of the 2D character art with the photo collage backgrounds, I feel like that's pretty hard to make look good, and you guys did it well. The writing was also really solid, I liked the parallels you can draw from Thimble's story to situations that are unfortunately far too common in real life. Overall, an introspective and calming read.

Cool game. It's surprisingly fun for such a simple mechanic. I could see this being a neat minigame in a larger game. 

Thanks!

Cool game! I liked the dialogue with ivy, and the general interpretation of the theme. The music changing when you drink an incorrect bottle was a fun detail too.

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Hey, glad you liked the game. As for the movement stopping you when you look up, we didn't even notice that lol, so thanks for pointing that out. On the sensitivity changing when moving towards the portal or walls, we didn't really notice that happening, granted we only play tested on a couple machines. We multiplied all our movement modifiers by delta time (or at least i thought we did) so im not sure what happened there. Regardless, thanks for taking the time to play it and leaving the feedback! 

Thanks, glad you liked it!

Cool game! It was very clear that a lot of thought was put into the design of the general gameplay loop, with all the different options you have on each turn. I also thought everything being tile based and randomized was really cool too, I know all that logic isn't the easiest thing to program. But like they said below, it would have been a nice feature to be able to look around the whole map on each turn. Otherwise, it was a nice entry!

Awesome game! First off, it's cool to see you continuing your theme of making games based off of kitchen appliances, it's always funny. I really liked the opening part, where you (not so subtly) encourage the player to burn the toast with the skull meter on the dial. Those types of things in games always make me laugh and I thought you executed on that really nicely. The main gameplay mechanic is a cool take on the theme and the 3D graphics in the 2d space look really satisfying. But if i'm being honest, my favorite feature was the bread. 

Thanks!

Cool game! I played through the first 4 levels and was really impressed to see all that was done with such a simple mechanic. It's clear that there was a lot of thought put into the level design. My only gripe though is that the wall jumping mechanic was a little finicky and hard to control. I think it would've been cool to take some inspiration for the wall jumping from a game like celeste, where you get a little bit more control over your movement. Otherwise, I thought this was a pretty fun game!

Fun game! I love the upgrade system, all the upgrades feel really noticeable.

Cool game! I like the ability to added to control how much time you have to collect the gold, that makes it much more appealing to all types of players!

I played this game far longer than any other game and idk why lol. It was super fun and addicting!

Cute game! I love all the different possibilities!

Thanks Daniel!

I love the concept! The mechanics seem very fleshed out but, it could've benefited a lot of from visual and audio polish. Overall though, I thought it was cool.