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Slimagic: Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.000 | 4.000 |
Visuals | #2 | 4.400 | 4.400 |
Audio | #3 | 3.800 | 3.800 |
Fun | #3 | 3.600 | 3.600 |
Completeness | #3 | 3.800 | 3.800 |
Overall | #3 | 3.920 | 3.920 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game! It was very clear that a lot of thought was put into the design of the general gameplay loop, with all the different options you have on each turn. I also thought everything being tile based and randomized was really cool too, I know all that logic isn't the easiest thing to program. But like they said below, it would have been a nice feature to be able to look around the whole map on each turn. Otherwise, it was a nice entry!
Awesome to see another slime-based addition! The splitting ability is pretty nifty and it helps avoid those annoying situations in games where you're given health drops that you can't pick up. I also liked the risk-reward of higher damage melee attacks and lower-damage ranged ones.
I really loved the presentation of this game, everything looked very polished and cute! It was also fun risking low health to try and build a bigger army. If I were to give a suggestion for additions it would be the ability to look around the map, or at least further than you can currently see. If a little slime was out of view I couldn't command them, and when there were only a couple of enemies left it took a bit of wandering around to find them. Overall it's a cute and fun game!