love it!
Jin9310
Creator of
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Na gamejam velmi solidni hra! Dabing tady odvadi opravdu obri kus prace a ikdyz nejsem uplne fanousek humoru z velke casti zalozeneho na sprostych slovech, technicky je to opravdu pekne provedene. Jeste asi uplne nechapu tu poznamku o solo gamedevu, dabing je ocividne custom made, takze tezko mluvit o solu? To je samosebou detail, dobra prace!
funguje to tak, ze si u sebe normalne zalozis stranku s projektem, tam si vsechno vyplnis a nahrajes (popis hry, obrazky, .exe file atd) a pak si tu stranku ze hrou normalne publishnes. Pak zajdes na stranku toho jamu a pres ten submit button dostanes nabidku vybrat ten svuj uz publishnutej projekt a odevzdat ho do toho jamu
First of all, Huge thanks for such a wholesome feedback!
You have nailed almost all the flaws I can see as well. Most of them are caused by lack of time unfortunatelly. Especially the balance. Also this is my first game of this type and it was really tricky to ballance that somehow (not just difficulty wise, but also the prices in shop and rewards per kill), hence I decided to make a trade off in making player slower and grow into bad-ass with time. I get the slow-issue from way more people, so this will be definitelly a thing to change as I am already working on a post-jam patch/update.
There are loads of things missing, one of them are death animations, that is why you might not notice that the 2-headed enemy spawns 2 little guys upon death. So he is supposed to be stronger enemy with 2 little anoying guys when you finally beat him.
I was glad I could get in at least some basic sfx and few music loops, but your points are totally fair, as well as with more abilities. Originally I wanted to have a skill bar with 4 different active abilities, but had to cut it, as I would not be able to finish that in time. Might revisit this idea again, as again, totally agree that this can get old pretty fast :)
Last issue is performance, I noted that into description as a known issue, but again, not much time to deal with it properly during the jam itself, I applied at least some perf optimization as it was even worse before, but need to work on this even more ;)
Again, thank you so much for this feedback, I love it, and when I finish the updates, I hope it will be only better and perhaps it will be a reason to revisit this little game of mine ;) Thank you!!
It can get very fast especially if you eat these delicious carrots :D
When I was thinking about the difficulty balance, I was considering few options, but at the end I am not sure if you'd have time to register the warnings in higher speeds? The best I could do was to make bigger the "field of vision(the area in front of the snail)" as originally that was really small. The next adjustment could be to move the snail completelly to the left side of the screen.
Here you can see a first prototype, where the reaction times were a killer by itself :)
I love how my brain can get stuck on such simple commands :D It got me thinking, how we are used to daily stuff such as navigation and how small change can make such huge difference in our understanding. Really funny idea and I am always impressed what you can do in such a short timeframe... Great job!
This is very nice approach to the theme, I love it...however it takes quite some practice, especially figuring out how to cut the fish :D Also do I understand right, that in order to serve the food you actually remove all the good parts, but leave the poisoned parts? :D
But really, great job done, love it, one of my favorite games in the jam so far!
Very solid entry for your first submitted project. I think that you have chosen a good type of a game in order to put in quite a lot of content. Few suggestion for the future (or a post jam version):
- make it bit more challenging - you have pletny of enemies already but it still lacks bit more "juice". You can easily add smaller/bigger types of enemies. You can even make certain type of enemies come from the right... this way you'll make player to be more active
- part of the challenge could be also fasten up the speed
- player could have different types of shots
- screenshake - is simple yet powerfull effect to juice your game
These are really just a suggestions that I can see, would make this game, bit better, but overall you did really great job! I see that there are also few things to polish, like stop the motion of an object after it is destroyed, as you can now see the score moving. These are really barelly a complaints as your game feels truly good for a jam game! Keep it up and thanks for your game! Good job





















