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Jin9310

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A member registered Apr 20, 2018 · View creator page →

Creator of

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love it!

Na gamejam velmi solidni hra! Dabing tady odvadi opravdu obri kus prace a ikdyz nejsem uplne fanousek humoru z velke casti zalozeneho na sprostych slovech, technicky je to opravdu pekne provedene. Jeste asi uplne nechapu tu poznamku o solo gamedevu, dabing je ocividne custom made, takze tezko mluvit o solu? To je samosebou detail, dobra prace!

hehe :) thanks mate, well, stay tunned, we plan to give this some additional care. Now it is still gamejam-rough :) Glad you tried it

funguje to tak, ze si u sebe normalne zalozis stranku s projektem, tam si vsechno vyplnis a nahrajes (popis hry, obrazky, .exe file atd) a pak si tu stranku ze hrou normalne publishnes. Pak zajdes na stranku toho jamu a pres ten submit button dostanes nabidku vybrat ten svuj uz publishnutej projekt a odevzdat ho do toho jamu

First of all, Huge thanks for such a wholesome feedback! 

You have nailed almost all the flaws I can see as well. Most of them are caused by lack of time unfortunatelly. Especially the balance. Also this is my first game of this type and it was really tricky to ballance that somehow (not just difficulty wise, but also the prices in shop and rewards per kill), hence I decided to make a trade off in making player slower and grow into bad-ass with time. I get the slow-issue from way more people, so this will be definitelly a thing to change as I am already working on a post-jam patch/update.

There are loads of things missing, one of them are death animations, that is why you might not notice that the 2-headed enemy spawns 2 little guys upon death. So he is supposed to be stronger enemy with 2 little anoying guys when you finally beat him.

I was glad I could get in at least some basic sfx and few music loops, but your points are totally fair, as well as with more abilities. Originally I wanted to have a skill bar with 4 different active abilities, but had to cut it, as I would not be able to finish that in time. Might revisit this idea again, as again, totally agree that this can get old pretty fast :) 

Last issue is performance, I noted that into description as a known issue, but again, not much time to deal with it properly during the jam itself, I applied at least some perf optimization as it was even worse before, but need to work on this even more ;)

Again, thank you so much for this feedback, I love it, and when I finish the updates, I hope it will be only better and perhaps it will be a reason to revisit this little game of mine ;) Thank you!!

thank you

hehe :) good to hear, however I know that there are quite some perfomance limits I need to solve 

Thx

You are right, I had no time left to make UI nice, so that will be my focus in next updates ;) Thank you for playing and leaving comment

Very nice entry... the overall vibe is awesome. I find it bit hard, but mostly because it took me few tries to find out with turret combination and location is the best for each level. Really cool to see tower defence and great job done! This is not an easy task to finish especially for the gameJam 

Thanks! Yeah as the matter of fact, there is a indication of damage, just this one enemy exploeds and it is basically an insta kill, so you are right, there is no indication of that ... but I will make this more clear in future updates

Thank you again for covering my little game with a video! Amazing to get such feedback along with a gameplay... this really shows a lot and I will make sure to make a proper update to the game ;)

You are totally right! At the time of the jam, this did not struck me for some reason, in post jam version there will be a banana peel for sure.

Anyway thanks a lot for playing the game, and huge thanks for feedback!!

skull was there as an opposite of the apple - simple hp gain/loose... the truth is that instead of skull I could use some fruit as well. In fact originally I had heart instead of an apple before, and changed it just before release... thanks for playing and feedback!

I myself don't like when games don't match the thumbnail, but there was no other way here, as I already had the thumbnail before the game was done, and I had no time to change it later :/ apologies for the bait

thx for feedback! I started with pico8 just month ago and I am in love with it at the moment :) Also it allows me to create a game fairly quickly ...

There is a small screenshake when loosing the health + the hint text, but for sure it could use some tweaking :)

Thx for playing, will definitelly check yours ;)

thx for playing. Agree and it was intention to confuse at first... nothing can go wrong right? Haha :) but I try to communicate the bad effect to you as a player so hopefully it works out, at least a little :)

It can get very fast especially if you eat these delicious carrots :D 

When I was thinking about the difficulty balance, I was considering few options, but at the end I am not sure if you'd have time to register the warnings in higher speeds? The best I could do was to make bigger the "field of vision(the area in front of the snail)" as originally that was really small. The next adjustment could be to move the snail completelly to the left side of the screen. 

Here you can see a first prototype, where the reaction times were a killer by itself :)

Thx !

Very decent score in my opinion... Thx and thanks for playing!

To be honest, I wanted to give it bit more in terms of both sound and art... but at the end this was the best I could push for :) Mushrooms can be a game changer :D THanks for playing and feedback!

Thx!!

Hehe :) THx a lot!

Thanks, yeah exactly... I had to find a way how to make it bit more challenging and not just increase speed and avoid things.

Thanks a lot for playing my game! Yeah bananas can be deadly  :D

I love how my brain can get stuck on such simple commands :D It got me thinking, how we are used to daily stuff such as navigation and how small change can make such huge difference in our understanding. Really funny idea and I am always impressed what you can do in such a short timeframe... Great job!

hehe, thx for playing. What was your score? :)

Thanks a lot for playing! Yeah, ideally you need to avoid carrot and manage to get bananas in order to keep the pace low... but it was hard for me to fine tune the balance honestly :D 470 is very decent!

VEry impressive! Love the idea and the execution. I really have nothing more to say. Great job

I know all of what you mentioned. I have to admit that I tried it again and it feels bit better when playing in fullscreen :) Nevertheless I believe it will be also just my skill issue, the game you created is great!

no no, dont get me wrong, I like the way it is :)

Looks like really cool idea, but unfortunatelly I find it very hard to hit the ball. But very solid entry for a gameJam. good job

This is very nice approach to the theme, I love it...however it takes quite some practice, especially figuring out how to cut the fish :D Also do I understand right, that in order to serve the food you actually remove all the good parts, but leave the poisoned parts? :D

But really, great job done, love it, one of my favorite games in the jam so far!

Timer is great thing to have. That was one of the unknowns for me during the runs, as I was not sure whne the timer actually starts and when it stops, so I could truly push the limits. 

Another great addition for me personally is the ability to choose the difficulty level right away! Awesome update!

Thanks a lot. I hope I'll be able to expand that concept in the future, at least a little 

Btw my highscore was: 20567

Very solid entry for your first submitted project. I think that you have chosen a good type of a game in order to put in quite a lot of content. Few suggestion for the future (or a post jam version):

- make it bit more challenging - you have pletny of enemies already but it still lacks bit more "juice". You can easily add smaller/bigger types of enemies. You can even make certain type of enemies come from the right... this way you'll make player to be more active

- part of the challenge could be also fasten up the speed

- player could have different types of shots 

- screenshake - is simple yet powerfull effect to juice your game

These are really just a suggestions that I can see, would make this game, bit better, but overall you did really great job! I see that there are also few things to polish, like stop the motion of an object after it is destroyed, as you can now see the score moving. These are really barelly a complaints as your game feels truly good for a jam game! Keep it up and thanks for your game! Good job

Thanks a lot, glad you enjoyed this little idea :)