Lets go! I still owe you a feedback, but has been busy few days, but don' t worry, I will come back ;)
Jin9310
Creator of
Recent community posts
You have no clue how close to my original idea you just got. I wanted to make player able to get out of the tube, wanted to have swoosh, perfect timing for start and few more, and also an online leaderboard :D But I had to fake a lot of stuff as I had way less time then I though I would have. Thanks a lot for playing and for nice feedback!
Cool one! These makes my brain hurt, but the amount of satisfaction when you resolve the room is just great. There is one thing I would suggest into the future. Sometimes the room was not easy to read in terms of colors. For example I was really missing some sort of shades that would help the perspective and the orientation as you are setting some sort of a shade to the player. Maybe even a simple outline for the player would also help, but in general just to be carefull when deciding on the colors and how they will fit in the overall view. It is just a suggestion, not really a complaint ;) I enjoyed your game a lot!
These kind of games, where you face waves and upgrade your stuff are always fun to play and I always want to play more. Good job on that as you were able to fit in quite nicely into the theme! One thing I would love to see bit better and more intuitive is the UI as I was lost there. But I myself hate to work on UI as it is quite hard to get it all right and satisfying. Anyway really great job done!
Couple of points here:
1 - the environment and the player kinda blend in. You can get used to it, but from the begining it is not that easy to see the ninja. Perhaps a simple outline of the main character would do the job, or play a little more with finding more matching palette
2 - the controls felt for some reason bit sharp, the character felt so fast that it was sometimes hard to navigate as I would like to. Perhaps you wanted that, but generally speaking in plarforming games I feel like better approach is to have smooth movement and hard platforming rather then having player deal with harder controls
All of this is just my point of view and a suggestion from another player. In fact I enjoyed your game and you did a really good job. I like the idea and all the sounds made a really good job here as well!
The inspiration comes from the Winter Challenge from 1991 for DOS :D I had this idea for a water slide game in my mind for about 2-3 years, now was the right moment to try to do it ... I would love to make it better, but I had very limited time during the jam so I had to make it very simple... maybe one day, I'll revisit the idea and make it in more proper way :) But thanks a lot for playing and such a nice words! Means a lot
that is fair... I have added a basic sketch of how the curves work in a terms where you should try to move, but I know that once this is not directly in the game with some instructions, people don't usually find that... me included :D Really thanks a lot for nice feedback and your time spending with my little game!