I see... it is not working in Chrome browser... just triedd Safari and works there without issue ;)
Jin9310
Creator of
Recent community posts
Thanks a lot! To your questions, I have started with "pre-production phase" s oeverything is going to be planed. But, at this point I have all the stats that will affect the fight, and how the fight will happen.
Speeders and gear unlocks. As you will be fighting the tournaments there will be price money, or even gear/speeder available for win. So you will have currency, and you will be able to buy/upgrade new gear/speereds/lances.
About planning of the use of your gear. That is the question I need to figure out yet, so not sure yet. But, right now I would say that you will lock one or two gears for whole tournament. As I would like gears to have different "pros and cons" I like the idea that you need to think ahead, but will see.
There will be bonuses/negative/positive effects for sure. From type of your speeder, weight of the lance to gained experience and perhaps even wounds or types of the lances ;)
If you'd have any idea/feedback, I would be super happy to hear that. Thanks again!
It is really nice to see that people took this jam as an opportunity to give at least some life to their dream projects (myself included). And it is more than obvious that this is your true passion and I wish you, that this will be a real game one day. You have very nice foundation and it seems that you are sure what you would like to create and that is a great starting point. Keep it up. Good job!
This is visually so smooth and nice! I also love that description of the enemy, these little details as holes in the page, that might contain something perhaps important you might need are great. Also love the contrast of how you describe how easy it is to defeat the golem, and then watching that little dungeon room where you face it :D Not sure if it is intentional, or just something I want to see there, but I just love when the game design makes fun on players behalf. Good job!
Thanks a lot! I was sharing the progress on my twitter and one of the comments wanted me to name the speeders "ostriches", so I was thinking and made a special model called the ostrich :) I am far from multiplayer vs game, but the mechanics I have prepared on the paper could work also as a multiplayer, so we will see ;)