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A jam submission

DescendView game page

A rouge-lite isomeric dungeon crawler concept.
Submitted by val-arts — 1 hour, 21 minutes before the deadline
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Comments

Submitted

Really lovely artwork and UI design. I love the detail of being able to see text from a different page through the hole in the book!

Submitted

This is visually so smooth and nice! I also love that description of the enemy, these little details as holes in the page, that might contain something perhaps important you might need are great. Also love the contrast of how you describe how easy it is to defeat the golem, and then watching that little dungeon room where you face it :D Not sure if it is intentional, or just something I want to see there, but I just love when the game design makes fun on players behalf. Good job!

Developer(+1)

Thank you! Glad you caught that, it is intentional: it’s playing off of the idea that when you start the game, bosses are hard to defeat, but the more you play and learn and level up, they become easier to battle. And the hole in the page is meant to be a preview to the next mob/boss the player will face. My idea was for the next one to be the dark mage that created the golems :) 

Submitted (1 edit)

Awesome! I think that is really nice touch

Submitted

The art feels very fleshed out! I love the dark colors and how it adds to the theme of exploring dungeons. It was also very smart to have a screenshot of the character creation page as it immediately made the game feel it has deep role playing elements!

Developer

Thanks! Character creation screens are one of my favorite parts of games, really let’s the player feel immersed in the story!

Submitted

Too cool! I love the golem design.

Developer

thanks!!