I dig the art style. The controls were a little too fast for me though. I would either zoom the game out, so the player can see larger area and really enjoy the speed, or slow down a little bit. Haven't played it on a controller, might be better with analog sticks if you can control the movement speed. Really nice entry though.
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Unfair Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #14 | 4.643 | 4.643 |
| Audio | #45 | 3.964 | 3.964 |
| Overall | #94 | 3.798 | 3.798 |
| Gameplay | #125 | 3.750 | 3.750 |
| Innovation | #246 | 3.607 | 3.607 |
| Enjoyment | #282 | 3.679 | 3.679 |
| Theme | #670 | 3.143 | 3.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In Unfair Dungeon, you start overpowered—but with every room, 'nothing can go wrong...' until everything does. Each upgrade is a curse, making you weaker as you go.
What code and assets did you not make from scratch during the jam (if any)?
The music was made by my band some time ago—I just removed the vocals. The sound effects are from the Ovani sound package.
How many people worked on the game?1







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