Really nice game, but as others already said, there should be some kind of indicator on each animal to tell how much space it needs. This was a lot of trial and error and eventully frustration. If you don't want to show the exact numbers, maybe just have some smiley faces next to each animal which would show how close you are for them to be happy. Eg.:
:-( you are more than 2 squares off
:-| you are 1-2 square off
:-) the size is right
ondy1985
Creator of
Recent community posts
I understand. It's beyond incredible what you were able to fit in that time.
It just really struck me,because I have invested 45 points into wisdom to find out, you don't really neep MP if you set spells on autocast, because as soon as you have enough MP for any spell it gets used up immediately. It's not like the character will save the MP for tough situations. So I really never have more than 40 MP despite the MAX being like 800 or whathever... I am very interested in how you will address this in the next development phase.
Wish you best of luck!
So good. My only problem with it is that the autocasting is not very intelligent and cast AOE spells on single enemy. If I enable autocast on the lower spells, then it casts it constantly and runs out of MP very quickly as the cooldown is too low. The autocast system should be aware of the situation and not cast any spells if not needed, and cast AOE spells only on groups of enemies. Still, it's amazing what you did in such a short time. I am very interested what will it become :-)
I dig the art style. The controls were a little too fast for me though. I would either zoom the game out, so the player can see larger area and really enjoy the speed, or slow down a little bit. Haven't played it on a controller, might be better with analog sticks if you can control the movement speed. Really nice entry though.
The game is really enjoyable, just seemed like the colliders are a bit unforgiving, I have died in situations I would have expected to be OK. Funny enough, the faster the game goes , the less it becames an issue as the rocks are moving so fast it's hard to jump on them :-) I got to around 9000 points at most and never even had to use the duck, which is disappointing, because the animation is funny :-) Great job.
Wow, wasn't expecting something so polished in the jam. What I found is that unexpectedly, each wave was progressivly easier instead of harder. I have never used the height/weight information. I only used eye and hair color for most of the time, when the blood types were introduced it got a lot easier even. I enjoyed it and played the whole story mode. Didn't encounter any bugs. Great job guys.
Just beautiful! I just wish it was an actual game in there. You could have created some tasks for the player with what you already have, like fixing a fishing rod before he can do fishing, playing the chords in a correct order... with not penalties for not doing so, so nothing could really go wrong.
Maybe the best entry so far. Really great game, I was kind of sad that you can see the "plot twist" right from the beggining. Using different type of enemies for the first night would make it more of a shocking discovery. My first instinct was not to kill anybody, but then I was stuck and couldn't go into the inn.
I could't figure out what I was supposed to do, I won just by randomly spamming all words, just like the other player. I really like the game though, but it should have been clearer with the instructions. I thought messages like "Fire Hose Urgent" or "Rescue Me Suffocate Send Help" would be clear enough :-)
Thanks for the great feedback. I wanted action music for the running phase of the game, but sadly, I had no time during the weekend so I had to submit the game as it was. Speed up button would be nice, but there really is only one level, if I don't count the tutorials, so I decided it was not needed, maybe wrongly. Thanks for playing!
Wow, a really nice game. I really enjoyed playing it. Remineded me of the Typing of the Dead a little :-D I only had a problem with the mouse control as the character kept running into the fire while I was extinguishing it. I think it would be better to use WASD for movement, or stop moving while using the extinghuisher. Otherwise really great entry, congrats!




