This was a really clean and polished game! Quite challenging as well. Loved all the visuals and sounds. I think the only feedback i have is perhaps having that red cube in the first level not block the green square cause it made it really confusing what green square the text was talking about :>
Play game
Rotocube's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #25 | 4.063 | 4.063 |
| Audio | #38 | 4.000 | 4.000 |
| Enjoyment | #48 | 4.063 | 4.063 |
| Overall | #108 | 3.767 | 3.767 |
| Visuals | #181 | 4.104 | 4.104 |
| Innovation | #290 | 3.542 | 3.542 |
| Theme | #930 | 2.833 | 2.833 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is hard to predict what will happen with the orange cubes. The user will plan a path in advance. Often, the execution will go horribly wrong, but the user will sooner or later find out the correct solution by logical thinking and trial and error!
What code and assets did you not make from scratch during the jam (if any)?
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How many people worked on the game?1
Comments
This was a great puzzle game. There are certainly nitpicks, most of which it looks like other people have already pointed out. I guess I can say that sometimes it felt like there wasn't an "aha" moment like in some other puzzle games, but instead found myself just kind of almost randomly moving the blocks and hoping that would be the solution - sometimes the solutions are very chaotic (especially with the purple blocks), and I don't really see how I was supposed to logic those levels out without basically guess-and-check. Maybe a "replay animation" button after you beat the level would help with that, because then you can really focus on what happens with the blocks the second time you see it?
But still, again, this is nitpicking. The overall concept, presentation, and execution were all very well done.
Unique game! Reminds me of a certain puzzle game from back in the days... Thank you for the nostalgia!
Great idea. Only thing that I would comment is maybe to change the angle a bit because now it's not possible to place a cube behind the other one.
This is one of the most satisfying games I've played. No notes. Great work!
Having made a similar game myself, I might be bias, but this is definitely one of my favourite games this jam.
Very well executed on all levels. The only thing I would say is, given your game is clearly 3d, having the ability to rotate the camera might have proved helpful. I found numerous times that i was unable to move a block behind another block, with it instead going ontop of said block, which resulted in me having to juggle blocks around. Being able to rotate the camera, I feel, would help with this. Regardless, i totally understand if this goes against the aesthetic you're going for, and really it is more an issue with isometrics as a perspective in general, not the actual game. Regardless, a really nice game!
This game was so much fun! Having the movement SFX transition that smoothly into the completion-jingle was brilliant and I loved the puzzles. At times I felt like a genius and at other times it felt like the level was playing me more than I was playing it. Solving the puzzles was immensely satisfying and the game feels very polished all-around :) Great work!
My brain's on fire, you did a nice job, I love the visuals and the sounds are so satisfying!
The puzzle design is really good on this. Requires that extra bit of thinking and a lot of experimenting. It's a really nice touch to leave the puzzle in the failed state so it can be tweaked. A lot of the puzzle submissions I've played so far don't do this.
Love the presentation on this one. At first I thought it used fully pre-rendered graphics, until the camera movement when starting levels gave it away.
I'm so engaged, I've been playing for a long time.
Great job! Keep up the good work!
Really really good and very polished for a game jam, love the overall style and vibe of the game too, makes it a really chill vibe to play in. It also feels very satisfying when you solve the puzzle.
I think the learning curve might be a little too steep in this build, but I think this is mostly because of wanting to show off a variety of cubes in a smaller amount of levels perhaps, something that I don't think would be as much of a problem in a full game. I noticed one of the page comments mentioning trial and error maybe not being fun, I kinda disagree with this and I actually enjoyed the flow of maybe not fully understanding each of the cubes from the get go and instead just trying a few different placements of the cube to fully get it, the flow of the puzzle after pressing play is so short that I didn't mind doing it a multiple of times before I solved it.
A very strong base for a game here and would love to see where you could take it. Great job and congrats on the game!
Hey, thank you for the long and detailled feedback. What I can take from a few comments here is that I should add a few more easy levels into the game to train / prepare the player. Of course, while you are developing the game you are getting used to the mechanics and levels automatically become easier for yourself. This makes it harder to estimate the difficulty for new players. I will try to get more playtesting for my next game to finetune this better. Thank you for playing!
Incredibly simple concept, but masterful execution. Game is super polished and very well-done. I especially love the minimalist and clean retro-inspired graphics. Everything felt very calming which is necessary for a puzzle game (since they do test your patience). '
I unfortunately am not a puzzle expert, so I did get fairly stuck longer than I care to admit on some levels. Do wish some of the puzzles were simpler but can understand the difficulties of getting a good idea of what is easy or not for most when making a jam game.
Good stuff regardless!
- S.
Easily one of the most polished game in the entire game, and most impressive you made it by yourself! the core concept is simple : move the orange block to the green one, and you've managed expand on that basic mechanic to its fullest potential.
I also really like the general aesthetic of the game, everything is clear, easy to identify but also has just the right amount of grain and noise to give the game a unique look.
The fuzziness of the music and sound effect also helps to create a unique feeling to the game, it's comforting but also somewhat unnerving so you're never really at ease.
I could see this being expanded into a full game, wonderful job!
This is by far the most enjoyable game I have played in this Jam. I was completely hooked. Easy to learn and yet challenging to solve, it maintains a perfect balance of challenge. Finally getting the right solution and seeing the blocks roll into place companied by the charming sound effects of the blocks rolling and hitting each other was a very satisfying experience. I might come back and play it from time to time just cuz how fun it is. Kudos to the creator.
Im not even lying when I say this. This is by far the best game jam game ive ever played, and I gave this game a perfect score. Such a cool and creative game with great style and design, great sound and mechanics, and so many levels, it keeps me occupied 10x longer than a regular jam game (even mine). Really such a good game and you should genuinely be proud of what you were able to make.
Nice puzzle game ! I had fun trying to predict where the cubes will go after I blocked them
Really enjoyed the puzzle! Combined with nice graphics and sounds, creates exceptionally good emotions :) And I can't help but mention the difficulty curve - done very well!
Really good game. It took me a while at the beginning to understand that I had to drag the red blocks, but it was worth it to figure it out. The sound effects are really rewarding when you solve a level. Overall super polished and fun game, great entry!





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