Play game
Night of the Gremlin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #131 | 3.833 | 3.833 |
| Overall | #852 | 2.972 | 2.972 |
| Innovation | #858 | 2.889 | 2.889 |
| Visuals | #895 | 3.111 | 3.111 |
| Enjoyment | #1004 | 2.833 | 2.833 |
| Gameplay | #1070 | 2.611 | 2.611 |
| Audio | #1081 | 2.556 | 2.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game takes a twist on the theme "Nothing Can Go Wrong...." as instead of being filled with foreshadowing, quite literally nothing can go wrong for the player.
What code and assets did you not make from scratch during the jam (if any)?
None of the assets used were made by me. All of the assets were used in accordance with Gotcha Gotcha Games Inc's EULA. The code was made by me, aside from a plugin used to allow WASD movement, which was also used correctly under Gotcha Gotcha Games Inc's EULA.
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.


Comments
That was a fun game concept. Thanks for the entertaining story.
HEHEHEHEHEHEHE. im a gremlin heheheheHA!
This is very cute! It was fun to see someone tackling this with RPG Maker. I like the concept of trying to cause mischief and nothing going wrong, but I do wish there was more of a visual or ludic element to it. I think it's a fine approach to use text for this, but a bit more variety would be good. I think the 'oil' on the fire was my favourite.
Literally nothing can go wrong with the most funny outcomes, this is a great take on the theme! I would have loved some music while playing, but great game regardles <3
This was an amusing trek through misdirection. Nice work!
Loved your take on the theme, very creative.
Nice little game for the jam. It is a decent template for a bigger project if you wish to do so.
Great idea and execution. I played through it. As it was already mentioned, I would be better if you went to other rooms automatically and the door were visible instead of having the player to guess where a door might be.
It's an amusing take on the theme, with a nice clean presentation. Was there any reason why you need to use the interact key to change rooms? It felt overkill in terms of design since you already had to walk to a particular place to make it work to begin with.
This game is interesting, and I wish there was more gameplay music.
This is basically me, whenever I tried playing chaotic evil characters in RPGs. Awesome game, great writing, well executed.
Loved it, I think it really fits the theme well.
Awesome game! I like how you used the theme!!!
It was a good game, it was beautiful and interactive