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A jam submission

Tiny TacticsView game page

Navigate around enemies and obstacles to reach your goal in this short puzzle game.
Submitted by unmagical_magician — 4 hours, 13 minutes before the deadline
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Tiny Tactics's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#8872.8572.857
Audio#10002.6672.667
Gameplay#10062.6672.667
Enjoyment#10142.8102.810
Overall#10792.7142.714
Theme#11122.6192.619
Visuals#11882.6672.667

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You must get the instructions for each level exactly right to succeed.

What code and assets did you not make from scratch during the jam (if any)?
100% of code and assets where made solely by me.

How many people worked on the game?
1

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Comments

Submitted

Cool idea, would love to see it expanded!

Submitted

Interesting and innovative! I got to the second level with enemies, but trying to predict all the movements gave me a headache 😅

Submitted

Really nice puzzle game. I like the concept of it a lot, it's fun working out how to get to the flag. I think you did a good job with the difficulty, some of the puzzles took me quite a few attempts to solve. I think the only things I would've liked to see were being able to edit the steps after retrying a run without them going all back out of their boxes, and an option to speed things up cuz it was kinda slow watching it go on levels where I was trying it over and over again. Really great work on this, it's very cool and fun!

Submitted

I love a tricky puzzle game. Puzzle design was good, user interface clean. It's easy to work out what to do. The main thing I'd like to see is the ability to edit the values once they are in place - either before the level starts, or when restarting, because with those longer puzzles restarting when you did wrong is a lot of dragging over and over when there may have only been one thing to change.

Submitted (1 edit)

Maybe you should introduce mechanics with simpler levels. i didnt know and still dont understand how dashing makes you jump over gaps. im not sure if theres differnet platform heights in this level. the distance between 2 floating platforms make it appear as such. i think adding water/sea can visually show that its the same height (if it is). Thank you for providing solutions. Good game. 

Developer

Thanks for the feedback! I did think about adding a water layer, but didn't get around to it unfortunately. All of the blocks are in the same level, and the double piece moves you to the tile you are facing 2 tiles away unless there is an obstacle between or on it. 

In "Hip Hop" and a few others the dash is essential to jump gaps, but it can only clear a single space between otherwise your character will just skip that tile.

Submitted

Nicely polished

Submitted

Really fun game! Got up to Trail by Fire, only bad thing I'd say is, leave the pieces in the queue between plays, but that might make it a little too easy. Otherwise I really enjoyed this, great work!

Submitted

These dudes scare me.

Like the programmer puzzle aspect, but would be nice if it didn't reset each failed attempt.

Otherwise well done!

Submitted

I love these sort of 'instruction input' games (do they have a name?). I think the puzzles certainly became more fun as the game went on (favorite was "chase", those hounds pissed me off haha). I do think the art was a bit underwhelming, but it got the point across. 

Submitted

haha nice game tbh, the different levels had always a little new surprise

Submitted

Great game ! I had fun trying to find the solution for each level :)

Submitted

Loved it! It was simple but fun, the art also was simple but had the job done, it fits the game

Submitted

Nice concept!

Submitted

Simple game but some of the higher levels really get you thinking. With some polish, this could be a solid puzzle game! Also the music gives me pikmin x pokemon mystery dungeon vibes in the best possible way, great work!

Submitted

Nice work! This was an unique idea and I really enjoyed the concept. That little guy you made for the Safe (For Now) level is also very scary lol