Thank you for playing! I'll add a next tile preview after the jam.
elegantfish
Creator of
Recent community posts
Very nice mechanic, I enjoyed matching the socks! Did not love the timers though and only got to wave 4.
Personally, I'd enjoy a chill mode without the timer (or maybe my speed determines my score, but there is no loss condition). For that mode you could have a lot more socks, so that the matching becomes the challenge, rather than the mechanical challenge of dragging and dropping quickly.
Great entry!
Very cool! Love the art. It took me embarassingly long to notice the redraw button, and to realize you can play the same card on the countup pile. But after that I started beating solo mode. Froggy is just way too fast for me, even if I get really lucky the bot finishes before me. Didn't have time to try the bot coding, but it looks interesting!
Beautiful and very polished! Chill vibes. I thought I was going crazy until I realized some bugs were hidden by the parallax scrolling unless I zoomed in and panned the camera. I think it's a good thing though, it adds a different layer of challenge. Nice idea to include the sketches of the unfinished levels as well.
Great entry overall!
Thanks for playing! Good point about the speed of the ramp up. I'm thinking about adding a challenge mode that ramps up more quickly and where you progress through stages with the goal of getting a certain number on a block each time. I'll have to look into the looping issue, haven't been able to reproduce that yet.
A very fun idea, so original! Loved the vibes. Absolutely charming.
That said, I didn't feel like I had a lot of control over the sheep or the final picture, and I didn't really have a reference on how well I did with each photo. It could help if there was an indicator to see what's in the frame of the picture. Maybe a longer timer and the ability to pick sheep up and carry them? Chasing them around didn't seem to help much.
Very cool entry overall!
Very, very cool. Loved the premise, the art, the sound, and everything else. Except for the difficulty. Most resolutions I failed before I could even figure out how to play. I managed to eat healthily enough (pure luck) and run a marathon (on the second try). Make this half as difficult and it would be amazing.
Great job overall!
Great job on this, congrats on making your first jam game, you should be proud! The timer was a bit short for me, I didn't manage to get very far. For game jams, I always try to keep the difficulty pretty easy - people are playing lots of entries and that way they'll see more of your game. You can always ramp up difficulty in later levels.
Anyway, I hope you enjoyed your first jam and looking forward to seeing more cool games from you in the future!
Very cool idea, great atmosphere! It feels like there's a lot of humor and story here, but I didn't have enough time to explore it in detail. I'll come back another time!
I think a voice over of the character talking to themselves would have been very fun. I also really wanted to turn on the fan on the desk. 😅 But it's a game jam, so I get that time is limited.
Being able to write your own ending was very cool. It is a bit daunting to look at a blank page with a blinking cursor, though. I wonder how it would have felt to assemble the article from (semi)random words and phrases that were given to you, kind of like fridge poetry. Might make it a bit more accessible and create some humor in the results.
Overall great job, a lovely entry!
Nitpicks about the controls:
- The "back" button when examining a piece of "evidence" is in the top left, so I have to move my mouse there and click it. It would be more convenient to close it with another click or have a key shortcut for that
- After examining something, camera rotation is stuck for me until I move. It seems to be limited by how far I could move the cursor on the screen before, if that makes sense? After moving even a bit, rotation is back to normal
- The angle I can look down with is very limited. If something's in front of my feet, I have to take a few steps back to be able to target it. Makes me feel old, somehow.
Very cool idea, fun mechanics! Pretty hard for me (not a platformer expert), but most levels are doable. I gave up at the one with the hidden numbers, that was too thinky for me. I saw some level-based jam games have a button that skips to the next level, I thought that's quite clever in case players get stuck but want to see more of the game.
Anyway, very cool idea, great execution. Well done!
Really fun concept, well executed! I love the atmosphere and how different the timelines feel. The controls felt kindof stiff to me, and the platforming is pretty unvorgiving. Then again, I'm not much of a platformer player, so maybe that's a me-problem. Anyway, I would have loved to explore more of the puzzles, but couldn't get past the wall jump room.
Great concept, absolutely wonderful artystyle. Great music and sound. Not 100% sure about the balancing, I feel like different actions have vastly different power levels. Font was a bit hard to read.
Overall a fantastic entry and perhaps the most beautiful game I have played from this jam so far. Great job!
Thank you for playing! Sound and music are from TipTopTomCat - https://tiptoptomcat.itch.io/









