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elegantfish

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A member registered Jun 10, 2020 · View creator page →

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Thank you for playing! I'll add a next tile preview after the jam.

Very nice mechanic, I enjoyed matching the socks! Did not love the timers though and only got to wave 4.

Personally, I'd enjoy a chill mode without the timer (or maybe my speed determines my score, but there is no loss condition). For that mode you could have a lot more socks, so that the matching becomes the challenge, rather than the mechanical challenge of dragging and dropping quickly.

Great entry!

Thank you for playing! I'll see if I can find a more subtle sound for the placement after the jam!

Very cool! Love the art. It took me embarassingly long to notice the redraw button, and to realize you can play the same card on the countup pile. But after that I started beating solo mode. Froggy is just way too fast for me, even if I get really lucky the bot finishes before me. Didn't have time to try the bot coding, but it looks interesting!

Beautifully polished game! Controls feel tight, mechanics are interesting. Difficulty is pretty unforgiving, I made it to floor -2. 😬

Beautiful and very polished! Chill vibes. I thought I was going crazy until I realized some bugs were hidden by the parallax scrolling unless I zoomed in and panned the camera. I think it's a good thing though, it adds a different layer of challenge. Nice idea to include the sketches of the unfinished levels as well.

Great entry overall!

Nice game! I love the art. The mechanics are easy to understand, but the game is still quite challenging. Great job!

Thank you so much for playing! I like your ideas for game modes, might steal them!

Thank you for playing! You're absolutely right, I'll add a next tile preview after the jam.

Thank you, this is great feedback! I think you're right, same number shouldn't block it, I'll change it after the jam!

How is this even a jam game? Fantastic polish, design, and balancing. Tons of content. Very classic roguelike with a modern twist. Well done!

Minor nitpicks:

  • Would love an overview of all the upgrades I have
  •  The stairs in the Mire are a bit hard to see on my screen, could use more contrast

Nice, simple idea, well executed. Love the art, but the dialog sound drove me crazy, had to mute it.

Great entry!

 Very cool concept, great polish! Hoping for more levels in the future, maybe some additional mechanics and more challenging puzzles.

Thanks for playing! Go Tetris Crew!

Very cool twist. Loved the polish, great use of shaders! The controls felt a bit sensitive to me, I'd often move a piece too far left or right by accident. Amazing job!

Go Tetris Crew!

Yeah, the RNG can be pretty frustrating I think. There's all kinds of cheating going on behind the scenes to make sure you get enough drop blocks, but it's still RNG. A nightmare to balance during a game jam 😅

Thanks for playing! Good point about the speed of the ramp up. I'm thinking about adding a challenge mode that ramps up more quickly and where you progress through stages with the goal of getting a certain number on a block each time. I'll have to look into the looping issue, haven't been able to reproduce that yet.

A very fun idea, so original! Loved the vibes. Absolutely charming.

That said, I didn't feel like I had a lot of control over the sheep or the final picture, and I didn't really have a reference on how well I did with each photo. It could help if there was an indicator to see what's in the frame of the picture. Maybe a longer timer and the ability to pick sheep up and carry them? Chasing them around didn't seem to help much.

Very cool entry overall!

Very, very cool. Loved the premise, the art, the sound, and everything else. Except for the difficulty. Most resolutions I failed before I could even figure out how to play. I managed to eat healthily enough (pure luck) and run a marathon (on the second try). Make this half as difficult and it would be amazing.

Great job overall!

Thanks for playing! Some sort of rare bomb drop might be cool for destroying blocks, nice idea! I think I have to add the next block preview, it's kind of a staple of the genre.

Loved the premise, the eternal struggle of witch vs necromancer! ⚔️ Great art and sound design as well

That's a great score! Thank you for playing!

Great job on this, congrats on making your first jam game, you should be proud! The timer was a bit short for me, I didn't manage to get very far. For game jams, I always try to keep the difficulty pretty easy - people are playing lots of entries and that way they'll see more of your game. You can always ramp up difficulty in later levels.

Anyway, I hope you enjoyed your first jam and looking forward to seeing more cool games from you in the future!

Thank you for playing, I'm glad you enjoyed it and could save your laptop in time!

Very cool idea, great atmosphere! It feels like there's a lot of humor and story here, but I didn't have enough time to explore it in detail. I'll come back another time!

I think a voice over of the character talking to themselves would have been very fun. I also really wanted to turn on the fan on the desk. 😅 But it's a game jam, so I get that time is limited.

Being able to write your own ending was very cool. It is a bit daunting to look at a blank page with a blinking cursor, though. I wonder how it would have felt to assemble the article from (semi)random words and phrases that were given to you, kind of like fridge poetry. Might make it a bit more accessible and create some humor in the results.

Overall great job, a lovely entry!

Nitpicks about the controls:

- The "back" button when examining a piece of "evidence" is in the top left, so I have to move my mouse there and click it. It would be more convenient to close it with another click or have a key shortcut for that

- After examining something, camera rotation is stuck for me until I move. It seems to be limited by how far I could move the cursor on the screen before, if that makes sense? After moving even a bit, rotation is back to normal

- The angle I can look down with is very limited. If something's in front of my feet, I have to take a few steps back to be able to target it. Makes me feel old, somehow. 

I maxed my INT and dumped WIS😅

Better math than meth! Thank you for playing!

Very cool idea! It's a twist that you get punished for going too fast. I wish the floor would restart when you got it wrong, so you can practice and refine your guess.

Thank you for playing!

Very cool idea, fun mechanics! Pretty hard for me (not a platformer expert), but most levels are doable. I gave up at the one with the hidden numbers, that was too thinky for me. I saw some level-based jam games have a button that skips to the next level, I thought that's quite clever in case players get stuck but want to see more of the game.

Anyway, very cool idea, great execution. Well done!

Thank you for playing and for your kind words!

Looks great, sounds great, feels great! My main issue was understanding what the different mechanics do and what my strategy should be. So I'm just kind of tumbling around and buying random things. Still had a good time though!

Thank you for playing!

Really fun concept, well executed! I love the atmosphere and how different the timelines feel. The controls felt kindof stiff to me, and the platforming is pretty unvorgiving. Then again, I'm not much of a platformer player, so maybe that's a me-problem. Anyway, I would have loved to explore more of the puzzles, but couldn't get past the wall jump room.

Thank you for playing! I'm glad you found it strategically interesting, that was a major design goal. 😊

Great concept, absolutely wonderful artystyle.  Great music and sound. Not 100% sure about the balancing, I feel like different actions have vastly different power levels. Font was a bit hard to read.

Overall a fantastic entry and perhaps the most beautiful game I have played from this jam so far. Great job!

Thank you for playing! Sound and music are from TipTopTomCat - https://tiptoptomcat.itch.io/

Fun little game, I can see the intention. Bit short on content right now of course, but I think you could expand this with a couple fun minigames!

Thank you for playing, glad you enjoyed it! 😊

Very cool! I love how much puzzle variety you got out of a few simple mechanics. The last two levels were real headscratchers, but when I figured them out, it felt immensely satisfying. Great job, I hope you'll expand on this after the jam, would love to play more levels!