Thank you so much for your kind words!
elegantfish
Creator of
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Very cool puzzles! Some levels are too challenging for me, but I really enjoyed tinkering with the (anti-)elements and figuring out how things work. Lots of potential here for expansion! One thing that would make it a bit easier on the brain is if the elements and anti-elements were more easily distinguishable.
Great job on this!
Great game! Very impressive that you managed to pull off a city builder in such a short timeframe! The game is tight and intuitive, while also being atmospheric, well done! I managed to win on my second try.
One thing that would make it more enjoyable for me is if there was a more prominent warning when a torch is about to run out, and maybe a short grace period to refuel before the fog comes back. I often lose buildings not because I can't afford to keep the torch lit but because I didn't notice it was about to run out.
The economy felt very generous, which is probably good for a jam game, but I would like to see a more difficult mode where resources are tight and you have to make hard choices about what to build and which torches to keep lit.
Overall great job on the jam!
Fun idea, great execution! I love how smooth the flying feels. The art is very charming. Took me a moment to figure things out, but then the yoink controls felt natural. I especially enjoyed yoinking the no-yoinking sign. Managed to yoink the house at medium yoink level, that felt like a bug.
I would have loved a victory screen after yoinking everything.
Overall great job on the jam!
Great game! I love the retro vibes, I can imagine playing this on a gameboy color. The mechanics are clear and simple and well executed. Very polished graphics and sound. My only problem is the difficulty, On 10+ tries my best was only 6 items before the cauldron got me. If it started a bit slower and ramped up in difficulty, I think I would have enjoyed it even more.
Awesome jam result
I love it! A simple but fun idea and great execution. I especially like seeing the similarities between the language families and making educated guesses based on those. The only thing I was missing was seeing how accurate my guesses were, i.e. showing the amount of guesses in addition to the right answers, or just a correctness percentage.
Well done!
Absolutely love it! This is the most stressful chilling game I have ever played. Noise bots are great. I love that Johnny can turn his torso 360° because he's a robot. Visuals and sound are 100% on point.
I feel like the game is a bit too stingy with bullets. I love when I manage to take out two robots with one shot. Maybe the bullets could have explosions with a larger radius so that happens more often. It would also provide some rubber-banding - the more enemies there are the more efficient my ammo becomes.
Overall incredible result from an incredible team!
Awesome, can't wait for updates! I can empathize, also still tired after the jam ...
If you like, you can check out our entry here: https://elegantfish.itch.io/ggj2026
Great game! A bit on the difficult side for me.
Things you could change:
- don't activate the masks in the bottom row. I got red eyes in the bottom row quite often and then only had a fraction of a second before they disappeared.
- increase collider size a bit - would make the game more forgiving and more fun for imprecise clickers like me
- decrease the speed a little bit (maybe ramp up over time)
Love the art and the polish level, great job!
Thank you for playing! I'm so glad you enjoyed it. The late game does definitely get a bit boring. The music is by Taris Studios: https://tarisstudios.itch.io/hillbilly-happy-music-loop-pack-for-game-devs
Incredible! Loved the music controlling the shooting. It all progressed a little fast for me, with adding a bunch of beats every iteration and the enemy density ramping up very quickly. I think I would have enjoyed a slower pace, adding one beat at a time and the enemies ramping up more slowly. Extremely fun though!
Wow, I loved the feel of this! Great job all around! For me personally, the difficulty is devastating, though. Once I got maybe a quarter around the loop before my opponent finished it. Just surviving was difficult for me, and even on level 1, the opponent was insanely fast!
I'm wondering how it would play if there was no AI opponent, just your own ghost (keep in mind, I never got far enough to play against myself). That might regulate the difficulty at a level where you're just trying to improve against your last instantiation. No matter how bad you where, you just have to do a little bit better. That might be fun?








