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elegantfish

226
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A member registered Jun 10, 2020 · View creator page →

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Very cool puzzles! Some levels are too challenging for me, but I really enjoyed tinkering with the (anti-)elements and figuring out how things work. Lots of potential here for expansion! One thing that would make it a bit easier on the brain is if the elements and anti-elements were more easily distinguishable.

Great job on this!

Very atmospheric, great job!

Great game! Very impressive that you managed to pull off a city builder in such a short timeframe! The game is tight and intuitive, while also being atmospheric, well done! I managed to win on my second try.

One thing that would make it more enjoyable for me is if there was a more prominent warning when a torch is about to run out, and maybe a short grace period to refuel before the fog comes back. I often lose buildings not because I can't afford to keep the torch lit but because I didn't notice it was about to run out.

The economy felt very generous, which is probably good for a jam game, but I would like to see a more difficult mode where resources are tight and you have to make hard choices about what to build and which torches to keep lit.

Overall great job on the jam!

Very cute! Love the meowing sounds, did you record real cats? Not sure if there is a way to "win", but just running around and causing havoc is already really fun!

Fun idea, great execution! I love how smooth the flying feels. The art is very charming. Took me a moment to figure things out, but then the yoink controls felt natural. I especially enjoyed yoinking the no-yoinking sign. Managed to yoink the house at medium yoink level, that felt like a bug.
I would have loved a victory screen after yoinking everything.

Overall great job on the jam!

Great game! I love the retro vibes, I can imagine playing this on a gameboy color. The mechanics are clear and simple and well executed. Very polished graphics and sound. My only problem is the difficulty, On 10+ tries my best was only 6 items before the cauldron got me. If it started a bit slower and ramped up in difficulty, I think I would have enjoyed it even more.
Awesome jam result

I love it! A simple but fun idea and great execution. I especially like seeing the similarities between the language families and making educated guesses based on those. The only thing I was missing was seeing how accurate my guesses were, i.e. showing the amount of guesses in addition to the right answers, or just a correctness percentage.

Well done!

I did not expect herding a swarm of slugs to be so fun or so difficult. Loved the art, the humor, and the sound design. Great job making a nicely rounded game in such a short timeframe!

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Absolutely love it! This is the most stressful chilling game I have ever played. Noise bots are great. I love that Johnny can turn his torso 360° because he's a robot. Visuals and sound are 100% on point.
I feel like the game is a bit too stingy with bullets. I love when I manage to take out two robots with one shot. Maybe the bullets could have explosions with a larger radius so that happens more often. It would also provide some rubber-banding - the more enemies there are the more efficient my ammo becomes.
Overall incredible result from an incredible team!

Very funny and very polished, great job on this!

Awesome, can't wait for updates! I can empathize, also still tired after the jam ...
If you like, you can check out our entry here: https://elegantfish.itch.io/ggj2026

Great game! A bit on the difficult side for me.
Things you could change:
- don't activate the masks in the bottom row. I got red eyes in the bottom row quite often and then only had a fraction of a second before they disappeared.
- increase collider size a bit - would make the game more forgiving and more fun for imprecise clickers like me
- decrease the speed a little bit (maybe ramp up over time)

Love the art and the polish level, great job!

Nice idea! I got stuck in level 5 for a while, but in the end I managed to finish all the levels. Well done! Would love to see more content.

Thank you for playing! Sorry you got stuck on the upgrade screen, I'll try to fix that bug after the jam!

Thank you for playing and your feedback! It does get a bit repetitive.

Thank you for playing and for your valuable feedback!

Thank you so much for playing and for the constructive feedback. I really like your suggestions, if I work on this more I think I'll implement them.

Thank you so much for playing and for reporting that bug! Glad you enjoued the coziness. 😊

Very nice concept, great racing game with a very surreal atmosphere. Loved it!

Thank you so much for playing! I'm glad you enjoyed it!

A very cool idea with an insane amount of polish for a jam game, well done!
This is probably a "me" problem - but I got stuck on the second level. Tried 10 times, couldn't get past it. Either I missed something important or my brain just doesn't work that way. Either way, amazing job!

Loved it, very quirky!

Thank you for playing! I'm so glad you enjoyed it. The late game does definitely get a bit boring. The music is by Taris Studios: https://tarisstudios.itch.io/hillbilly-happy-music-loop-pack-for-game-devs

Very nice, gave me Loop Hero vibes. Great job on doing so much cool art in such a short timespan!

Descoping is the best thing you can do in a game jam! I think you focused on the right things overall!

Thank you very much for playing my game! You're right, the last mine upgrade is kinda pointless. I'll have to look at balancing if/when I revisit this!

Thank you so much for playing!

Wow, this is definitely different. Great job on the creativity! I enjoyed not having direct control, but being able to set the focus. I would have liked a slightly faster pace overall, I think.

Thank you so much for playing! ❤️ The game starting right away is mostly me being too lazy to make a proper intro, but I'm glad it worked out! 😅

Amazing how you took such a creative mechanic and put it into such a great looking and feeling core loop. Can't wait for more levels!

Thank you so much for playing and for your nice feedback!

Incredible! Loved the music controlling the shooting. It all progressed a little fast for me, with adding a bunch of beats every iteration and the enemy density ramping up very quickly. I think I would have enjoyed a slower pace, adding one beat at a time and the enemies ramping up more slowly. Extremely fun though!

Thank you so much for your kind review, you made my day! I may come back later and expand this, achievements and all!

Very fun, incredible vibe! Insane amount of polish, well done! Tutorial could be shorter, I think. Overall it was pretty difficult - when my top race bunnies retired, I found it extremely difficult to win another race.
Extremely well done overall!

Thank you for playing! Glad you found it cozy, that was exactly what I was going for! 😊 I think you're right though that it does get pretty repetitive after a while.

Wow, I loved the feel of this! Great job all around! For me personally, the difficulty is devastating, though. Once I got maybe a quarter around the loop before my opponent finished it. Just surviving was difficult for me, and even on level 1, the opponent was insanely fast!
I'm wondering how it would play if there was no AI opponent, just your own ghost (keep in mind, I never got far enough to play against myself). That might regulate the difficulty at a level where you're just trying to improve against your last instantiation. No matter how bad you where, you just have to do a little bit better. That might be fun?

Thank you so much for giving my game a try! Train Game Gang 4 Eva! 😂

Thank you so much for playing, pi chee! I'm glad you had a good time.

Thank you so much for playing and for the detailed feedback! This was my first 3D game for a jam, so I really appreciate your comments on the visuals!

Thank you for playing! And thank you for the feedback! If and when I revisit this, I'll definitely take another look at how the stations are laid out!