GG
raandom
Creator of
Recent community posts
Maybe you should introduce mechanics with simpler levels. i didnt know and still dont understand how dashing makes you jump over gaps. im not sure if theres differnet platform heights in this level. the distance between 2 floating platforms make it appear as such. i think adding water/sea can visually show that its the same height (if it is). Thank you for providing solutions. Good game.
Very nice and fun game! I think as a touchpad user I can finish it immediately but I dont want to miss out on the funny comments!
I alternate between my index finger and my middle finger, tapping the area before the monologue is done also gave me a bit of a headstart.
Also can I have the title font name please? thanks!
Very nice and fun game! I think as a touchpad user I can finish it immediately but I dont want to miss out on the funny comments!
I alternate between my index finger and my middle finger, tapping the area before the monologue is done also gave me a bit of a headstart.
Also can I have the title font name please? thanks!
that makes sense i guess? nevermind why update a prototype right? how about the full version? do you have a pico to test, or are open to testing? other games detect my controller as oculus touch through steam vr, so this game's behavior is unexpected. unless quest also didnt exist at the time, then maybe i understand since the first oculus controllers used external tracking.
Wow thanks for the fast response! I'll provide feedback if you ever release for pico4. I have it but not a quest so i can't confirm its easy. but so far developing for it doesnt seem any different compared to the usual. just follow the short official video on importing the pico sdk to unity and you should be done.