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Elagon

52
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5
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A member registered Oct 24, 2023 · View creator page →

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I enjoyed your take on the theme, especially with potentially having to trade health if you were low on biscuits at the gate!  Having little jars to shoot was a fun distraction between waves of enemies, too.

This game is gorgeous, I really enjoyed the music and art!  

Very nicely done!  Like the others, I enjoyed the planning aspect and having to figure out the behaviors of each zombie before committing to movements.  I wish there was a fast-forward feature, but that's probably because I wanted to sneak everywhere xD

I can tell a lot of love was put into this game in such a short week, awesome job!  

I like the Among Us vibes with all the mini games!  I had a little trouble figuring out what to fix at first though.  It'd help a lot to have all the broken areas highlighted in yellow like the boxes, and maybe a counter for your batteries to power the generators.  Overall, great job!

Love the little twist with the cats near the end lol.

Infinite fireball spam easily my favorite part lol.  Hope you have a better time on the next one!

Awesome game!  Took me a sec to realize you had to be in full screen mode to see the tutorial info, but the game was super easy to pick up on from there.  Very creative take on the theme!

Awesome job, I really like the aesthetic and your take on the theme here.  

This one got me hooked!  The big boost in value between potions kept me coming back till I eventually got to the end.

Such a charming game!  I liked the art style and the controls felt smooth.  I thought the mirror mechanic was a pretty cool, too.

Awesome game!  I really liked that you learned new coping mechanisms to deal with problems as they come along.  The encounters were brutal, but I think using them as areas of growth for the character was a great way to tell the story instead of just "going back to the last save point".

Awesome take on the theme!  The reverse controls did me in more than anything while playing xD

I also smited everyone towards the end after capping on resource speed.  Very fun game =D

I'm a sucker for a good RPG and this one was really fun to play!  I ended up running into all the Nightstalkers, but thankfully the cleric and witch made light work of them.  One thing I noticed was that the enemies would sometimes heal themselves and I wasn't sure if it was because they had a healer of their own, if they were absorbing my attacks,  or if they had multiple layers of health.  Either way, it made the game very challenging but enjoyable!

Super chill game!  Took me a sec, but I figured out how to do each puzzle after one playthrough.  Music was pretty soothing, too!

Thanks for playing!  So far, the battery can only be charged by standing near one of the generators in a combat zone.  You'll see a lightning tether and an SFX play to indicate that battery is regenerating.  Appreciate the feedback, we'll make sure to include it in our next update!

Thanks for trying our game!  What you describe are issues we plan to address in our next update, so thank you for that feedback!  The idea once you enter the game is to enter one of the combat zones from the southern most interactable.  From there, you gather materials from enemies you kill while protecting the generator and using those materials to upgrade your stats back in town.  This makes it easier to deal with enemies during subsequent runs.  I hope that clears things up!

Very eerie game, awesome job!  I loved the shift in mood towards the end; the art and voice acting really sold the vibe and I enjoyed the subtle sfx from each interactable.

I love your game's aesthetic =o  Awesome choices in sfx and music, it really sets the mood.  I'm surprised by how much you were able to create on your own in such a short amount of time!  The story is also very on brand with the theme, great work!

Ayy, I got everyone xD.  After I realized what I was supposed to be doing and how to do it, I was hooked.  Awesome job with this one!

Felt great to play, good job with this one!  Love the sfx, the bomb exploding was my favorite xD

Man, I can tell you poured your heart out while making this game.  I'm not too familiar tower defense style games, but was able to pick this one up pretty fast.  Awesome job!

Nice work with this one!  I liked how each playthrough was a different each time.  Playing through the fog was a tricky twist as well!

I really enjoyed the vibe between tracks, they mesh well into each other!  The mix is easy on the ears and I liked your approaches to sound design.  The callback to Viroth at the end of "Cy'pherion" was pretty cool, too.  Awesome job! 

Thanks for listening!  You know when other people were mentioning a tail I thought they meant reverb, but you're right there is a whole minute of silence in the end.  Not sure how that happened xD  I'm still learning the ins and outs of virtual orchestration and I'll definitely try for more realistic automation on my next track.

Thanks for the kind words!  I'll admit I did overuse reverb on some of the tracks, making some elements sound like they're in a different space from others.  Final Fantasy is one of my greatest inspirations, I'm glad you were able to feel that from listening!

Awesome job for your first jam!  I thought the mix was pretty well balanced and I can definitely feel the lost and somber tones being conveyed here.

Very nicely done!  I liked your control of dynamics and panning choices here, and the mix is easy on the ears.

Listening to stuff like this makes me realize I still have a lot to learn.  Composing for ambience seems to be a whole different beast.  Very nicely done!

It's a huge inspiration for me, thanks for listening!

Thanks for listening!  Yeah, in hindsight maybe I should've thrown in some vocals.  I was having trouble settling on instruments for the arrangement that I ran out of time in the end. 

Thanks for listening!  I agree the tail is a bit long; I tend to overdo it on my tracks and it's a habit I'm trying to break out of since it makes it harder to hear other instruments.  Any ideas for making my instruments sound less MIDI?  

The instruments are glued together so nicely, very easy on the ears!

Got OoT Shadow Temple vibes among other things from the first track, nicely done!  I like how you used panning to create space in this arrangement.  It's both harmonious and dissonant and yet fits so well together!

Love me a good Phrygian tune!  The modal interchange @ 2:53 was really cool; awesome arrangement overall!

I admire the dedication you put in to prepare for this.  I can tell from the first track alone how much it payed off in your compositions!  Sounds like this freak me out and are what keep me from playing survival horror games in the first place, so you definitely nailed that aspect. 

Love the delayed plucking sounds in the background, they sell the idea of a lost city well when mixed with the rest of the arrangement.  Instruments are nicely spaced out and compliment each other well, awesome job!