I enjoyed your take on the theme, especially with potentially having to trade health if you were low on biscuits at the gate! Having little jars to shoot was a fun distraction between waves of enemies, too.
Elagon
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I'm a sucker for a good RPG and this one was really fun to play! I ended up running into all the Nightstalkers, but thankfully the cleric and witch made light work of them. One thing I noticed was that the enemies would sometimes heal themselves and I wasn't sure if it was because they had a healer of their own, if they were absorbing my attacks, or if they had multiple layers of health. Either way, it made the game very challenging but enjoyable!
Thanks for trying our game! What you describe are issues we plan to address in our next update, so thank you for that feedback! The idea once you enter the game is to enter one of the combat zones from the southern most interactable. From there, you gather materials from enemies you kill while protecting the generator and using those materials to upgrade your stats back in town. This makes it easier to deal with enemies during subsequent runs. I hope that clears things up!
Thanks for listening! You know when other people were mentioning a tail I thought they meant reverb, but you're right there is a whole minute of silence in the end. Not sure how that happened xD I'm still learning the ins and outs of virtual orchestration and I'll definitely try for more realistic automation on my next track.






