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Artifact Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1250 | 2.589 | 3.111 |
| Gameplay | #1477 | 2.034 | 2.444 |
| Enjoyment | #1490 | 2.126 | 2.556 |
| Theme | #1630 | 1.941 | 2.333 |
| Overall | #1642 | 1.895 | 2.278 |
| Innovation | #1703 | 1.757 | 2.111 |
| Audio | #2091 | 0.925 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Collecting the artifact has not the desired outcome, and you have to fight yourself through hordes of monsters
What code and assets did you not make from scratch during the jam (if any)?
The font
How many people worked on the game?1
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Comments
Nice little bullet hell! The smoke effect was cool
Pretty cool game! I liked the visuals a lot. If the rooms are procedurally generated, great job on that! I would have liked if the weapon had a "fire rate" so they player could not spam at really high speeds, but other than that really cool entry!
Had fun playing it with my son, he love dungeons! The controls seems inverted to me (wehave the same kind of shoot in our game but the other way). We did not see the projectiles at first glance. if you update the game, you really should add audio for the ambiance :)
Love hearing that. The inverted control was a modifier of the artifact. And i would have loved putting music in, but haven't had time for it.
Setting up a random dungeon is pretty cool! You can't go wrong with top down dungeon crawlers, I had fun! One thing I would suggest for gameplay. Perhaps shrink the players hitbox a bit. This gives player more time to react and move away from enemies. It also makes it super obvious when you as the player are hit if you don't have any other feedback. It also tends to feel better when you have some lee-way.
A very good idea still! Having a random debuff/curse you need to deal with through the hole game is an interesting concept.
I liked the "It should be easy" and them everything goes wrong, is the levels random each time? Cause if so it's a clever idea and fits perfect the game, the gun sometimes didn't shoot the way I was pointing it, and I didn't see the fog on the end like on the screenshots, but I liked the idea and it was a fun game :)
Thank you. Yes the Dungeon is random generated (spent way too long on that system) and there are three artifacts you could get at the beginning, each altering your playthrough. The Gun shooting in a different direction is the rarest, and it seems RNG didn't gave you the Fog artifact
Ohh, I've played it a couple of times and I was always getting the same artifact, but I indeed saw a different one in one playthrough, but I got it so fast that I thought I saw it wrong lol
Nice work with this one! I liked how each playthrough was a different each time. Playing through the fog was a tricky twist as well!