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A jam submission

Trick TempleView game page

You a little girl exploring a temple with a lot of dangerous traps, nothing can go wrong...
Submitted by M.P. — 3 hours, 17 minutes before the deadline
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Trick Temple's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#5333.5863.586
Audio#9392.7592.759
Overall#10512.7592.759
Enjoyment#10662.7592.759
Theme#11502.5862.586
Innovation#11512.5172.517
Gameplay#12642.3452.345

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
If you don't use your slingshot wisely, something WILL go wrong...

What code and assets did you not make from scratch during the jam (if any)?
The Music

How many people worked on the game?
1

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Comments

Submitted

I think that this was a great idea, but the implementation could have been better. I say that only because, the first time I didn't even notice the slingshot(entirely my fault) and just went around all of the obstacles. When I got to the end, it didn't feel right. I realize that that was so that you could conserve rocks, but just a thought.

Submitted (1 edit)

Very cool idea that can be greatly expanded upon! Managing your ammo to change your speed AND interact with various “scale pads” depending on your weight could be a great mechanic! The pads can offer buffs/debuffs depending on your weight and you can choose to step on them to try your luck. You could also make it so that the player could collect additional stones in order to increase their weight if necessary.

There can also be a mechanic where you “pay” with ammo to open certain chests that give you different power ups etc. and instead of collecting additional ammo, maybe the ammo can regenerate slowly in time.

Good luck!

Submitted

Indiana Jones! Well done with making destructable objects. This was interesting concept, but I missed some more action maybe. Or maybe tweaking the movement of the character so there could be a higher chance of being hit by arrows. 

Submitted

Cool concept! I liked how dying gave you a hint for winning

Submitted

Nice game! I was stuck trying to figure out how to won... Maybe there should be more hints in the game? Overall I liked it :)

Submitted

Nice game! I was stuck trying to figure out how to won... Maybe there should be more hints in the game? Overall I liked it :)

Submitted

NIce small game!

I liked the concept, would have loved if the slingshot and faster walking method could have been explored even more :) The different endings were also a nice touch

Keep up the work :D

Submitted(+1)

Loved the music! I thought the stones acting as both a weapon and a weight holding you back was a great mechanic. Nice work!

Submitted(+1)

I Like this temple mood! After I died on next play I Used All of stones... but... Haha...!

Submitted(+1)

Really liked the visuals and the audio. I liked the removing trap mechanic. Main issue I had was that there was no way to know how the game actions correlated to whether you won or lost at the end. 

Developer(+1)

Thanks! It depends on the amount of stones you are carrying, cause in the end you'll need to switch you bag of stones for the treasure, and if its not both the same weight, you will get the bad ending.

Submitted(+1)

Nice work! This was a fun game and I especially love the visuals and the music. The vibe is great

Submitted(+1)

I like the graphics and the game is good even if it is very short

Submitted

really cool concept and cute graphics

Submitted (1 edit)

looks nice, good song. you can go around every thing, its too easy, maybe make the arrows built into the wall amd add more levels that getting progressively harder.

Developer

Thanks! I've planned to make it harder and with a lot more levels, but the level design was the last thing I made and I got too tired lol

Submitted (1 edit) (+1)

Neat game. I find the Hitboxes of the arrows a bit to large, and the movement a bit slow. But i love the art

Developer

Thanks! The slow movement it's because of the weight of the stones you're carrying, if you throw some stones you'll walk faster, and I had a problem with screen resolution and size of the objects, which made the hitboxes weird, but I think it's fixed now :)

Submitted(+1)

Nice Game! Altough the hitboxes were a litlle bit off, i still had fun playing.

Submitted

Cool concept! Pretty well executed.

Maybe make the move speed a bit faster, improve the hitboxes and some effects when you get hit.