Excellent mobility in the snail game is not what I had on my bingo card for this game jam. Well done!
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Snailing Away's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1620 | 1.861 | 3.000 |
| Enjoyment | #1676 | 1.861 | 3.000 |
| Gameplay | #1700 | 1.736 | 2.800 |
| Visuals | #1715 | 1.861 | 3.000 |
| Overall | #1869 | 1.612 | 2.600 |
| Theme | #1915 | 1.488 | 2.400 |
| Audio | #2099 | 0.868 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have the choice to sacrifice health, which could make it go wrong. "What could go wrong?" I hope this sarcasm fits the theme enough.
What code and assets did you not make from scratch during the jam (if any)?
I didn't make the tile set during the jam. I also didn't make two of the basic scripts used for changing scenes and managing a state machine respectively.
How many people worked on the game?1

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