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Snailing Away's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1620 | 1.861 | 3.000 |
| Enjoyment | #1676 | 1.861 | 3.000 |
| Gameplay | #1700 | 1.736 | 2.800 |
| Visuals | #1715 | 1.861 | 3.000 |
| Overall | #1869 | 1.612 | 2.600 |
| Theme | #1915 | 1.488 | 2.400 |
| Audio | #2099 | 0.868 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have the choice to sacrifice health, which could make it go wrong. "What could go wrong?" I hope this sarcasm fits the theme enough.
What code and assets did you not make from scratch during the jam (if any)?
I didn't make the tile set during the jam. I also didn't make two of the basic scripts used for changing scenes and managing a state machine respectively.
How many people worked on the game?1
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Comments
Excellent mobility in the snail game is not what I had on my bingo card for this game jam. Well done!
Cool mechanics and really satisfying sliding hahah. Nice job! We also made a game of snails. Check it out!
The snail mechanics were a ton of fun!!! Minor bugs that I found: I accidentally hit some slimes through the wall, so I wasn't able to complete the game on my first go. Also, I never saw my health deplete (I did sacrifice some at the start). But hey, add some audio, touch it up, and this was a ton of fun anyways! Congrats on getting this far as a 1 person team with even less than a week!
Very satisfying movement!