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The ISS Oriri's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #196 | 3.692 | 3.692 |
| Visuals | #501 | 3.615 | 3.615 |
| Audio | #587 | 3.154 | 3.154 |
| Overall | #663 | 3.179 | 3.179 |
| Innovation | #742 | 3.000 | 3.000 |
| Gameplay | #854 | 2.846 | 2.846 |
| Enjoyment | #1056 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Our game fits the theme by having multiple things go wrong, or fail, on the our space ship we created, the ISS Oriri, on what is supposed to be a normal journey with the newest member of our crew small intern.
What code and assets did you not make from scratch during the jam (if any)?
The Audio used in the game is from open source websites and we have credited them in our credits scene in the game.
How many people worked on the game?3
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Comments
I like the Among Us vibes with all the mini games! I had a little trouble figuring out what to fix at first though. It'd help a lot to have all the broken areas highlighted in yellow like the boxes, and maybe a counter for your batteries to power the generators. Overall, great job!
What a cute art style! Setting is great :)
A nice little game. It would be nice to add some better indication of problem areas, because I spend half the time just realizing that something is broken. But I liked the style and atmosphere.
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Oh.. And I lost little guy:)))
I also had a similar issue finding the quests to go complete them, but I like the atmosphere and the idea (I had a similar idea but with a different execution). Good job!
I would've liked it better if there was a feature like the one Malchio03 suggested. It was hard to keep track of quests and it was hard to find where and how to do some of them. I liked the visuals a lot and the audio was also good.
Great gameplay but I found very difficult to understand the quests, maybe add an arrow system, but I really liked the game!!
Pretty fun game! The only issue I have is that the later levels have timers that are too easy