The TV was a unique way to progress the story. I would say that more focus should've been put into gameplay as outside of watching the cutscenes there isn't anything too compelling, but if you set out to tell a story then you've achieved that.
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The H.O.P.E Project's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #74 | 3.875 | 3.875 |
| Visuals | #230 | 4.000 | 4.000 |
| Overall | #433 | 3.385 | 3.385 |
| Enjoyment | #435 | 3.500 | 3.500 |
| Theme | #727 | 3.063 | 3.063 |
| Gameplay | #784 | 2.938 | 2.938 |
| Innovation | #813 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
By using methods of questionable and odd solutions you may be lead to believe that 'nothing could go wrong'
What code and assets did you not make from scratch during the jam (if any)?
Nothing. All made during jam :D
How many people worked on the game?6




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