Really enjoyed the game, would have loved more levels and more difficult levels. One thing I didn’t like was the abrut zoom in and out.
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Fling & Fortune's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #277 | 3.684 | 4.200 |
| Gameplay | #499 | 3.245 | 3.700 |
| Overall | #947 | 2.880 | 3.283 |
| Audio | #966 | 2.719 | 3.100 |
| Innovation | #992 | 2.719 | 3.100 |
| Visuals | #1278 | 2.543 | 2.900 |
| Theme | #1306 | 2.368 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Game lore/gameplay fit the theme. In the lore, you're trying to escape a castle with stolen goods, so, nothing can go wrong with your plan, and, gameplay-wise, the game uses a series of connected ricochets and jumps, so, small errors can end up costing the target, so, nothing can go wrong at that too!
What code and assets did you not make from scratch during the jam (if any)?
Graphics and SFX/audio were not made from scratch.
How many people worked on the game?2





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