I like that you need to adoid hidden trap.
Play game
Oh No!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #609 | 3.222 | 3.222 |
| Enjoyment | #864 | 3.000 | 3.000 |
| Gameplay | #910 | 2.778 | 2.778 |
| Visuals | #966 | 3.000 | 3.000 |
| Overall | #1050 | 2.759 | 2.759 |
| Innovation | #1257 | 2.389 | 2.389 |
| Audio | #1339 | 2.167 | 2.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In the game there are a lot of traps for things to go wrong.
What code and assets did you not make from scratch during the jam (if any)?
The font used in the game is downloaded, and the rest is made by us during the game jam
How many people worked on the game?2


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