Those ghosts are so cute that I would hug and squish them if they were physical!
The change of track before rescuing the last ghost got me very stressed, ngl, it built great anticipation.
Splendid game, the pacing felt ideal! I don’t know if it was on purpose or I just got funny RNG, but the fact that, on the last moments of the second stage of the boss (like 10% of the health bar) fight the enemy bombs seem to be launched in a way that they would easily hit the boss without doing much effort seemed like a great reward.
Everyone else: So cozy!
Me: Gotta. Order. Everything. Perfectly. Why is that blood drop among the hearts?! AAAH!!
Okay, in all seriousness now, this game is adorable and could totally see it in the Wholesome Games Direct! Making our lord and saviour Capy God draggable as well was a great decision, really helps keeping order.
That’s odd, it just worked when I tried it, using space and intro (won’t work with mouse since it is disabled).
It’s true that if you click outside the game while it loads, you’ll need to click again on the game so it “focuses” on it again, but that happens with every game I think, has happened to me a coupple times with other games xD