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Splendid game, the pacing felt ideal! I don’t know if it was on purpose or I just got funny RNG, but the fact that, on the last moments of the second stage of the boss (like 10% of the health bar) fight the enemy bombs seem to be launched in a way that they would easily hit the boss without doing much effort seemed like a great reward.

(+1)

Thanks for the feedback! The bomb direction is random, and is something I would change so I'm glad it worked in your favour haha (oops I mean, yes, definitely did that on purpose as a pro game dev)