I really enjoyed the puzzle design in this game. There was a moment in one of them where I was able to reason out exactly what I needed to do and was able to execute it. The graphics work for the game and the background music is as unintrusive as one could hope for. One difficulty I had with the controls was that worry of getting near pixel-perfect in movement because it was easy to accidently go over or hang over just a little and it affected the ability to push things effectively. I had to be very careful in my movement.
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Mortal Toil's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #488 | 3.348 | 3.348 |
| Gameplay | #531 | 3.217 | 3.217 |
| Enjoyment | #536 | 3.391 | 3.391 |
| Overall | #595 | 3.254 | 3.254 |
| Visuals | #604 | 3.478 | 3.478 |
| Audio | #660 | 3.087 | 3.087 |
| Innovation | #742 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
With a God watching closely over them, a loyal, devout follower would never let anything go wrong, now would they?
What code and assets did you not make from scratch during the jam (if any)?
Font, music and sound effects.
How many people worked on the game?2
Comments
Nice try! This is a solid Sokoban-style game with well-designed puzzles that keep you thinking. The mechanics are classic yet well-executed, making for a satisfying challenge. However, the background music and overall atmosphere give off a slightly eerie vibe, which adds an unexpected twist to the usual Sokoban experience. Definitely an interesting take!
I liked the visuals alot. Very good, classic sokoban puzzles. You did a great job guys!
Neat game, cool puzzles. Not sure if this is a glitch from Web, but most of the time when I pushed something it moved 2-4 tiles and I was forced to reset... Well done though, I also like the art
Oh man! Immediately remember when I was little and played a lot of goof troop in the SNES. I love this kind of puzzle game. Great job!
PS: I also had the 2 square pushes.
This brings me back the nostalgia, such a cute Sokoban game. The goddess is really well done! Some minor issues where I accidentally push some objects by 2-5 squares but overall it's a great game!
A fantasy theme sokoban, what a neat idea! The puzzles strike a good balance of not being too hard and also not being too easy, and the multiple pillars really adds to the complexity of the game.
The spritework is very well done, especially the goddess herself, it's obvious that you put a lot of her into her, and it pays off, she looks enchanting!
Overall this is great puzzle game! Amazing work!
It's a really cool puzzle game, i also loved the art, it looks really nice. Only issue is that there's a bug with pushing stuff, like it registers the collision a couple times at once. I think add a small 0.05 sec delay between next push would fix that, that way it doesn't register 2/3 pushes at once
It would have been nice to fix the character's movements on the grid, since it's a grid-based puzzle game. This can make moving blocks a bit frustrating.
All in all, well done!
I could play using space on the main menu. Nice little puzzle game!
Sorry but Play button did not work. If you'll fix it reply me and I will check it again
That’s odd, it just worked when I tried it, using space and intro (won’t work with mouse since it is disabled).
It’s true that if you click outside the game while it loads, you’ll need to click again on the game so it “focuses” on it again, but that happens with every game I think, has happened to me a coupple times with other games xD
I checked it out. Yeah using Space helped, but it does not react to mouse click.
Nice character art but gameplay was frustrating because it felt very unpredictable -- I could not understan how much will the pushing thing go after I touch it. It could travel a lot after a slight touch and go 1 block after running directly through -- it felt random and I had to restart a lot.
I like puzzle games with fantasy themes, a great choice. Great job, congratulations.





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