Thank you for your comment and for playing so attentively, you're the first to mention the bug!
The game definitely has its limits. I wanted to keep the message simple and accessible considering the genre of the game. The goal was to use clicker game mechanics to show the "inhumanity" of a billionaire's fortune. I agree that charities are only a small band-aid on a broken system, but I believe it is still possible to show cracks in it from within, it helps people understand those concepts since they live in it and the charity pov justifies turning that amount of money into more graspable goods. Of course we would not need certain charities if there were basic income, free education and free healthcare, etc.
Games often offer exaggerated "god views" especially for resources management, so I doubt many players think of themselves/charity founder as "superhuman", but more in terms of agency and possible actions (realistic or not).
I did actually consider adding time and still think about it since a few people mentioned it, but it requires some design changes (and time ha!) so we'll see. I will definitely post an updated version after the jam, but mainly to balance the intesive clicking.















