Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Migo Tech

56
Posts
3
Followers
A member registered Apr 21, 2024 · View creator page →

Creator of

Recent community posts

It's been a while since I played this style of ship game and I must say it was a lot of fun. Great job.

You have to make some absurd decisions throughout the game, or at least, they will seem absurd to you afterwards: https://migotechnology.itch.io/not-so-standard-procedure

https://migotechnology.itch.io/not-so-standard-procedure just try to save them all, or at least the dog ;)

https://migotechnology.itch.io/not-so-standard-procedure save the falling workers!

The first round should not be too short to give the impression that it is easy and that nothing can go wrong. Thanks for the feedback.

Pleasantly surprised by the innovative idea. Music and art go together very well. Great job, congratulations.

Thank you very much, my idea was to give bonuses for saving "certain characters", but I didn't have time to implement it for the jam.

the man and the huge guy should always be saved ;)

Want to rescue workers from a burning building? https://migotechnology.itch.io/not-so-standard-procedure

A great idea executed brilliantly. I also use motion reversal in my game for a few seconds, it's a nice challenge for the players. Congratulations.

It needs more work on the gameplay, but at least I managed to present something playable... Thanks for the comment.

The game is very interesting, the interface is attractive and easy to use. It is worth continuing to optimize and improve this project.

It's always a delight to see games with isometric pixel art, congratulations on the game


The idea was that some workers would give extra points (like the dog or the one with the safe), but due to lack of time...

Thank you. I didn't have time to add more levels (I hardly know how I had time to finish what I presented ;).

Good card game, I was pleasantly surprised, congratulations

Can you save all the workers? https://migotechnology.itch.io/not-so-standard-procedure

Thank you very much for your comments and suggestions. Out of curiosity, how many points did you get? ;)

Thanks for the contribution. I'm happy with the art, although it still needs a lot of work.

I've finished the game and it's been quite fun, congratulations. I hope you continue to improve it in the future.

I think the type of game I've presented is well suited for streaming: https://migotechnology.itch.io/not-so-standard-procedure

Thanks for taking the time to leave your opinion of the game. My plan is to continue with the game for a couple of months after the jam is over to implement all the things I didn't have time to include (some of them similar to the ones you mentioned, like some abilities for the robot). I spent more time on art and bug fixes than on the game mechanics, but that's something I was already counting on. By the way, if you can play it on a portable machine (like Asus Rog Ally or Steamdeck), you'll see how the experience is much better than on a computer.

I'm glad you had fun, my idea was to make something short but that would leave a good feeling of gameplay.

Thanks for your feedback. I'll be spending a couple of months updating the game to add everything I didn't get into for the jam, as well as optimizing and improving the game graphically. If you're interested, keep an eye out for future DevLogs.

Thanks, maybe I should have polished the movement and turning mechanics a bit more than the art for the jam, but having only 7 days is what it is.

The dog is called Messi and he is the boss's pet, you have to save him! ;)

Thanks. I'm playing it on Asus Rog Ally and I find it more fun than on the PC.

Thanks a lot, I spent more time on the visuals than the gameplay mechanics, but I'll fix that in future updates.

You're absolutely right, the game needs a lot of testing (note that before uploading it I was more generous with the colliders area, but I think I fell short). Thanks for your feedback, as I plan to continue with the game for a few months after the jam to implement everything I didn't have time for, I will take your suggestions into account.

Can you save all the workers? https://migotechnology.itch.io/not-so-standard-procedure

Can you save them all? https://migotechnology.itch.io/not-so-standard-procedure

great idea, but the second level puts me off the idea of continuing (reminds me of the old "try dog in lock" style point and click adventures). good job, congratulations.

Can you save all the workers? If you like it, leave me your score in the comments ;) https://migotechnology.itch.io/not-so-standard-procedure

Can you save all the workers? I think my proposal is a good game to stream and have a good time with your followers, give it a try.: https://migotechnology.itch.io/not-so-standard-procedure

The game I liked the most from the jam of those I've tried so far. The character controls are very well done, I have the feeling that he does what I want when jumping and changing direction, good job.

Thanks for your comments. I know that the first time there are a lot of workers (15-18), but since the idea is to play several games to beat the score, if I put fewer workers in the first phase before the "incident", it would be very simple and everything would focus on the chaos of the second phase. The idea is that you can make an almost perfect first phase in order to scrape together points before what comes next...

Thanks for the feedback. Placing the platform on top of the character is definitely one of the first updates I'll be making after the jam. You're right, as it stands now, making small corrections in certain situations is not optimal and "breaks" the gameplay.

This is the link to my game, tell me how many points you get in the comments: https://migotechnology.itch.io/not-so-standard-procedure

Also you can try this interesting one: https://turturi.itch.io/just-3-minutes

I had a fun time playing your game, very good in all aspects, congratulations

I love the minimalist design in green tones. Good job.