Thanks! Backpack Battles was absolutely one of our main inspirations.
caudiciform
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Thanks. Gifting things to the crows was a last minute addition, before that you did throw them back into the ocean. I'm glad you liked that change.
That is all good feedback, thanks. I had thought about changing frequencies based on what blocks are missing/already in the castle but I never sat down to do it. I think you're right that it would be worth doing that to make the building process feel less frustrating.
Well, I just went to double check what the nvidia card on this system is and it looks like the game is actually falling back to my integrated intel gpu, which is probably why it's struggling so much. The dual gpu stuff on this system _was_working but I guess it's broken again. I'll try the game again if I can actually get the nvidia card working.
This is cute. I liked the diversity of the enemies in the crowd, it was fun to seem them build up. It would have been nice to have a clearer indication of when the shield was active. There was the purple status bar that I think was the shield cooldown and that shrank when I activated the shield but there was nothing visible in the game itself. And sometimes that bar wouldn't change when I pressed space even though I seemed to be blocking damage. Maybe that was a bug but either way it would have been nice to have an indicator on the character.
This looks really nice and the music is perfectly atmospheric. Sadly it doesn't quite run on my GPU (and older nvidia on linux), I can get about a minute at a time before it crashes with an out of memory error. There is something weird about the controls too, but that may be because the graphics are struggling so much. It seems like mouse input is being ignored if anything is held down on the keyboard so I can't move and look at the same time.
When I try to run this on linux using wine in immediately crashes with this error:
0120:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION2024-10-28T03:01:38.442134Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 10 Pro", kernel:"18362", cpu: "Intel(R) Core(TM) i7-8650U CPU @ 1.90GHz", core_count: "4", memory: "23.2 GiB" }2024-10-28T03:01:38.511126Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce MX150", vendor: 4318, device: 7442, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "560.35.03", backend: Vulkan
2024-10-28T03:01:38.782703Z INFO bevy_winit::system: Creating new window
"bevy spooky game" (Entity { index: 0, generation: 1 })
setup
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thread 'Compute Task Pool (0)' panicked at /home/user/.cargo/registry/src/index.crates.io-6f17d22bba15001f
/bevy_render-0.14.2/src/view/window/mod.rs:336:29:Error configuring surface: The underlying surface has changed, and therefore the swap chain must be updated
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `bevy_render::view::window::prepare_windows`!
Neither the browser version nor the windows version run for me. The browser version just shows a black screen on both Firefox and Chromium. It looks like it's failing to load SpookyGame.js so maybe the bundle you uploaded is incomplete?
The windows version also doesn't run for me. When I launch it (using wine on linux) a window opens and instantly closes with no error messages.