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p88rp88r

23
Posts
2
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1
Following
A member registered Jun 02, 2024 · View creator page →

Creator of

Recent community posts

what's your discrod?

yo
i would like to collaborate with you on a future project 
my discord: p88rp88rglamur

yo
i would like to collaborate with you on the upcoming project
here's my discord: p88rp88rglamur

i really liked your game
i would like to collaborate with you on a future project
here is my discord: p88rp88rglamur

yo
my discord is: p88rp88rglamur

yo
my discord: p88rp88rglamur

if you haven't found a team yet
here's my discord: p88rp88rglamur

if you haven't found a team yet
here's my discord: p88rp88rglamur

if you still haven't found a team
here's my discord: p88rp88rglamur

yo
we have two programmers, a scriptwriter, and a game/level designer here
we have few ideas for a game, one of which has a concept document
if you want to join, my discord is: p88rp88rglamur

yo!
i am a game/level designer and I also have a friend who is a scriptwriter
our previous game: OfTheSword by EggyPlanet, Kalentan, Sakazuki, G3neric_Human, p88rp88r
my discord: p88rp88rglamur

yo!
i am a game/level designer and I also have a friend who is a scriptwriter
our previous game: OfTheSword by EggyPlanet, Kalentan, Sakazuki, G3neric_Human, p88rp88r
my discord: p88rp88rglamur

my discord: p88rp88rglamur

if you don't have a team yet, you can join mine
my discord: p88rp88rglamur

my discord p88rp88rglamur

suspenseful gameplay

gucci gno game

that was nice

i liked the music and the bird spotting game

you're right on both counts

we just didn't have time to polish it

(1 edit)

i liked the dynamic gameplay

i think that reflected arrows should kill the crossbowman in black  after the first hit, not two

same with the swordsman in the black  - he should be killed by one hit after parrying

it's unfair when the enemy notices you before you see him on the screen

also there is a bug with killing enemies through walls

the game would feel better with drive music

interesting idea with the crafting

because of the patterns on the floor, I thought that you need to put items in the circles to combine them, and they appear on the platform at the bottom of the screen, but it turned out the other way around

then I thought that the circles on the floor would be filled with already combined items to track progress, and again no

i guess they're just decor

they're distracting

you need to mention that in the description

(2 edits)

yo!

it was fine

the teleport mechanic is interesting

there is a feeling that when using wall recochets you need to hit the first wall in the right point and then it will fly as if with acceleration and magnetization to the next place of bounce, and when you do not hit this point the projectile bounces weakly and immediately falls down and because of this you lose the opportunity to find your own trajectory to win