Game is short, but it makes up for it in atmosphere.
Cassettes are greatly building the vibe, simple but nice looking graphics.
Game would benefit from having more sounds - walking, flashlight...
Overall, pretty awesome game and experience!
| Criteria | Rank | Score* | Raw Score |
| Theme | #656 | 3.157 | 3.600 |
| Visuals | #727 | 3.333 | 3.800 |
| Enjoyment | #740 | 3.157 | 3.600 |
| Innovation | #776 | 2.982 | 3.400 |
| Gameplay | #820 | 2.894 | 3.300 |
| Overall | #861 | 2.967 | 3.383 |
| Audio | #1264 | 2.280 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player has to find the path where nothing goes wrong to escape from the loop.
What code and assets did you not make from scratch during the jam (if any)?
All code and assets are made from scratch for this Game Jam.
How many people worked on the game?4
Game is short, but it makes up for it in atmosphere.
Cassettes are greatly building the vibe, simple but nice looking graphics.
Game would benefit from having more sounds - walking, flashlight...
Overall, pretty awesome game and experience!
That is a really cool use of lighting and making the most of a minimalist aesthetic. I liked the labyrinthine design to the levels.
What a spooky game! The flashlight-mechanic works really well. And I really like the overall atmosphere! Nice work :)
Some feedback, if you want to improve the game:
The thought-bubble-text was interesting at first, but got a bit annoying/distracting after a while.
I found one thing to interact with, the recorder, but wasn't sure if it did anything. I looked around for other things to interact with, but couldn't find any. I wonder if it was the white on white text that caused me to miss something?
Thanks for the feedback! It must have been a bug since there are multiple messages giving you hints about what it is happening. The small pieces of lore should suggest some kind of problem that mess with perception of space and time. It has been fun to make up this sort of elements, sad to know that you missed them all. However if you felt they are distracting or annoying maybe a tweak should have been made to avoid so much contrast with the dark style of the environment.
I really liked this. a satisfying and tight experience. Well polished game that felt pretty balanced!
A simple but good game.
I noticed that there is a recording at the start, implying that something is wrong at the place. It would be more interesting if the game gave a little more story about what's going on (perhaps by investigating other objects while walking toward the destination?).
I would have liked to see a more visual timer for the light battery? The clock ticker didn't help much. Being reset to the start base every time was hard, but understand the idea. Good use of the light cone from the torch. Great effort.
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