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Esben Nyboe

228
Posts
7
Topics
41
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23
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A member registered Jun 28, 2019 · View creator page →

Creator of

Recent community posts

This was fun! :)
I really like the idea, and can imagine it has some potential. Would love to try a version of this, where I can hear the horrible music tracks, I've created :D 

Amazing! Super cute art-style and soo cozy music. Very nice job. The "chaos energy" mechanic was so fun. I loved around doing cute stuff, and wreaking havoc. :D 

Browser :) 

Ahh that makes sense. I did have a feeling there was something, I missed, when playing it. 
That sounds pretty cool, actually :) 

The full-screen button is working fine! 
I think the issue is the ratio is too narrow. I only tried the browser-version, so it might be just the webGL-build. It seems that the width to height ratio is smaller, compared to how it looks in the screenshot you added.
20% of the left-side and 20% of the right-side are not visible, when I play it.
Hope it makes sense :D 

Haha, yeah, super buggy! :D Glad to hear, you enjoyed it! 

So happy to hear it! :) Thanks for the nice feedback. Much appreciated!

Awesome! Thanks for checking it out! :) 

I tried pressing the full-screen button, but I can't see all the text.
On the left-side, the text says "to Restart". 
Hope it helps :) 

This was awesome! I really loved the voice-overs you made for this. So funny. Music and artwork was great. Nice character animations. Well-balanced gameplay. I have nothing but praise for this. Very nice work :) 

Btw. I got to wave 11, then it all went wrong, because I had sacrificed way too much of my health for greater critical chance XD 

Congratz on your first game jam entry! 

This was actually very enjoyable for a 1 min game experience, and the hopelessness of it was pretty funny to me :)
I tried a few times, then I realized, it was futile XD 

Some creative mechanics in this one! Keep up the good work!
Unfortunately I couldn't see the whole screen in the WebGL-version, so I didn't make it very far, but I liked the weird gravity-reversal thing, going on! 

This was fun! Putting bread in the toaster was the hardest thing I've done in my life, haha! 

Btw. I couldn't resist immediately clicking the button in the end, and the ending was perfect. 

Nice work!

This was hilarious! I immediately understood the assignment and got to work, trying to help the human as much as possible, so I could gain his trust, waiting for the perfect moment for betrayal.

Very nice work, coming up with the multiple choice puzzles! It was so satisfying when getting the "right" answer, but it was also really funny, when I chose the wrong answer and totally embarassed the human :D 

Loving the style of the game! The music, the sounds, and neon colors, so good! 

I did not have a clue what I was supposed to do, haha, but I had fun spam-clicking the board :D 

By far the best submissions I've tried for the jam! Really nice work!

The idea is very creative, yet so simple that I got it immediately :) I love a game you can just play, with no need for a tutorial.

And I really enjoyed all those little details, you added. The adaptive music, the car-horns, and smiley-animations. 5 stars on everything, wheew! 

This was very enjoyable!
I was very impressed by the amount of polish, the juicy sounds, and the amazing video-tutorial. Amazing work!
I absolutely love the hissing sound from cooking the meat :D 
Only issue I had was that I missed the instruction on where to find the meat. I looked for meat in the ingredient-room (because there were visuals of meet), and had to go back to the tutorial, to realize it was in the fridge :D 

Wow, you managed to get a lot done with this game! Multiple levels, with tons of assets, and dialogue-sequences even (which were quite funny!). 

Nice work :) 

Nice work getting so much gameplay out of just two sliders! :) 

It was surprisingly difficult :D 

What a spooky game! The flashlight-mechanic works really well. And I really like the overall atmosphere! Nice work :) 

Some feedback, if you want to improve the game:
The thought-bubble-text was interesting at first, but got a bit annoying/distracting after a while.
I found one thing to interact with, the recorder, but wasn't sure if it did anything. I looked around for other things to interact with, but couldn't find any. I wonder if it was the white on white text that caused me to miss something?

Very happy to hear it! :) Thank you

Thanks so much! That's awesome! :D 

Thanks for playing! Appreciate the feedback! :) 

Haha, this put a big smile on my face! Thanks for checking it out! :) 

Thank you :) 

Wow, thank you so much! Very happy to hear that :) 

Awesome! I'm glad to hear you enjoyed it! Thanks for the nice feedback :) 

That's great to hear! Thank you so much :) 

Thank you for the kind words! :) 

That makes me so happy to hear :D thanks so much!

Thanks for the awesome feedback! 

I was super stoked about how well the soundtrack turned out. It was made by my friend Andreas: https://alsounddesign.itch.io/

Glad to hear, you enjoyed it! :) Thanks for playing

Thanks! :) 

Haha, wow, that is some serious jam dedication! :D 

Really nice work! I was truly immersed in this game, trying to maximize the value of my building, until I got too greedy, and ended up having too many single-type super-blocks :D 

The mechanics are very well though out.

The amount of polish is also very impressive. And the tutorial is super well-made. Bravo! 

I really enjoyed playing this. It was very satisfying to find a slacking domino, and poke it to get it back in line :D 

I found it quite funny, how some of them were slouching, while others were just laying on the ground.

The animation-sequences were also very pleasing to watch. 

Very nice work!

This was fun! I liked the difficulty level. It was hard enough that I had to retry two times, but then I got it! I would've definitely kept playing, if there were more levels :) 

And those conveyor-belts look gorgeous! Nice work!

One mechanic I didn't really understand was the swing-wrench-action. It wasn't obvious, whether or not I needed to discard broken materials, to prevent machines from breaking, or if it was just for making the materials flow faster.

Love the cute robot-design, and the subtle wheel-animation :D 

The NPC-robot going down with the elevator was a nice touch :) 

Cool concept! I like the idea of a crumbling world working sort of like a level-timer.

One thing that confused me was that A and D were functional for navigation, while W and S were not. This made me play for a few minutes before I understood that it was actually possible to jump, if I used arrow-keys instead. 

I love the cute dog, following me around :D It really adds a lot of charm to the game.