Congratulations with your submission! I find the art style fun, but I would recommend having the slow mo feature linked to the scroll wheel, since reaching for the tab key is a bit awkward with movement linked to the WASD keys. Nevertheless, good job on your work!
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Mutant Munchies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #20 | 3.792 | 3.792 |
Visuals | #41 | 3.875 | 3.875 |
Overall | #46 | 3.573 | 3.573 |
Gameplay | #66 | 3.333 | 3.333 |
Mood | #77 | 3.292 | 3.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Source
https://www.dropbox.com/s/qsohcvj5gnhjnde/Git_June01.zip?dl=0
Comments
Wow, I think the game is underrated! The music, the art style and all characters blend together so nicely, one of the craziest games from this jam that I have played (in a good way). The only thing I didn't like is that my character was attacking in the direction of where the mouse was, not a cool idea for those who play with touchpad. Maybe you can use only keyboards for controls? But overall, wow that was a wild, good ride, keep working on it!
I really like the mood set by cute artstyle and great music! I love enemies designs
Fun challenge! I like that the level design changes when you die, so the game has more variety. Is that done procedurally?
I totally love those enemy designs, they look equal parts hilarious, cute and badass! Well done!
And btw the music sounds great, especially the beginning of it, wow! Did you make it yourself? :)
Loved the song and art! Had a lot of fun playing it.
The only thing I'd point is maybe not to lock the aim to a certain distance of the player? (like enter the gungeon and others topdown shooters do)
Sometimes my mouse went away and it stopped working, it was kindda hard to avoid it because the aim was always locked there so I could'nt new where it was.
Otherwise, great game!
Hello,
Check out the video for my reviews
Also Consider playing our game as well
Thank You,
I really enjoyed this game! Great audio and visuals, the only thing I felt was the slow mouse movement/ aim when using the gun, and when you melee it feels like it should strike in the direction you are facing rather than where the mouse is pointing. Well done on this project!
What a fun game loved the look and feel , The aiming was a bit awkward with the mouse but a fun game a one to keep working at Well done :-)
Was a little hard to aim with the mouse, but otherwise felt like a classic bullet hell. Nice game.
First of all, the artwork AMAZING, the feel of the game is so fun, fast paced and the music fits perfectly! Slow time effect was very well done and loved the fact that the enemies are the ones being slowed and you can shoot faster, but at the same time that the timestop is really limited which is good, so you can't just walk past the level on slowed time!
Loved the fact that enemies might have a gun or not, it felt randomised and so good!
Few points I think would make this game from amazing to Munching AMAZING:
1) More guns for sure, (I didn't get the other gun at all, maybe I didn't make it far enough), but in a game like this, it would be easy to introduce different guns, enemies dropping them and you could pick a new one up and the old one would disappear, so people could try different guns and settle on the one they like (Obviously need to make sure all the weapons are somewhat balanced, more powerful weapons are slower/etc.)
2) Enemies were a bit stupid :D If you stand far enough, so that they don't notice you but they're on the screen you could just shoot them. Maybe include a code of something like IF (tookDamage== true) { Attack/Shoot() }
3) I reaaaallly didn't like the mouse/crosshair being stuck on around you, felt like I'm restricted, love the aim, but give it freedom, it wouldn't make things any harder, since the bullet would have the same trajectory wouldn't it ? :)
4) Less ammo for sure, in the end I didn't even look at the ammo anymore, since I had more than 400 and could just pretty much keep shooting the whole time, melee was only used in the first two attack before I got the gun. I would love if you ran out of ammo every now and then if you didn't play smart and then you would have to take a risk on melee attack. Also maybe just a tad more health dropped, I found like 2 in the whole game and I went through multiple levels :D
5) Not sure about the camera movement, first I thought it was bad but then once I got used to it, it felt alright, maybe just some polishing on that. Also the TAB button on computer for timestop was in a bit of a weird place, but in the end since the time power was limited it didn't really matter that much, so wouldn't worry about that.
All that being said, this game is 5/5 on every aspect anyway, but this I could easily see on Steam being sold for like 5-10$ and raking in good money if you polish it a bit more and add bunch of levels and maybe create some kind of story as well to make the player feel a bit more progress in between levels!
Wow, the game is pretty similar to what I've done, especially the slow time effect. I find the lore of the game is hilarious, that is fighting GM Crops. The music was epic, and it couples with the fast paced action really well.
This one is a lot of fun!! It's fast paced and i enjoyed playing it very much, although I keep dying a lot! In some cases, the places where the enemies spawn seem to make it impossible for the player to progress, but for the most part it's very cool! And the music is great!
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