Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Happy Alien Games

142
Posts
3
Topics
17
Followers
23
Following
A member registered Feb 27, 2019 · View creator page →

Creator of

Recent community posts

So beautiful and atmospheric!

Haha you are a good writer! I want to read Marcy's tea blog! That bit was hilarious. Also this sums up game jam life: "Also it’s 2am and you’ve subsisted on coffee and power naps for the past month." :D 

Thank you!!! Glad you liked it!! It's 4 of us :) 

Nice idea to thank your followers like this! Also great music!

Thanks a lot! So glad you liked it!

We had most of the visuals in place before the music was written, we're glad it showed. :)

First of all "I've had an idea to do a cruise ship game for a couple of months now, ever since we had to postpone a vacation due to 2020's global pandemic." This sucks. I had to cancel a vacation too. Hope you get to go as soon as possible! 

I haven't seen other hours yet, but I love the idea! Completely on par with real cruises (from what I've heard, never been on one yet :D ) I'm excited to see other locations!

Aww! This really made me smile, so cute! I love that you explained the titles, like the cute music and LOVE that I could thank them! Definitely a keeper for your future projects.

https://happy-alien-games.itch.io/happy-alien-credits

Join us in celebrating our new team name after a year of searching for one! This one is a short game-like credits scene for the Credits Game Jam. We really enjoyed participating.

you deserve a cookie  for that pun :)

Love the background! The music is pretty nice too and I like that you used the names as moving platforms! 

So glad you like it!

Thank you very much!

Aww, thank you so much! You made our day!

Very glad you enjoyed it! We did consider using elements of it as actual credits for a game we're going to work on, but I do like the idea of the pre-roll credits level!

Thanks a lot! So glad you liked it! :)

Thank you! Sorry the tutorial didn't help :(

Fixed! Thanks for pointing that out :D

Wow! This was a very late, very interesting find!! 
It's a hell of a big project, and I think you've done quite a good job at it. As others have mentioned, an intro / tutorial level would make it much clearer. Found myself not too sure what I was supposed to do and very confused about certain things, such as adding a building and then the building disappearing as soon as i clicked somewhere else? Not sure if bug or feature, to be honest.  I'm not an expert in the genre anyway, so that probably had a lot to do.  Visuals and UI would, of course, need some working on, but considering the scope, it's quite amazing! 

Liked the aesthetics and handling of controls. Played twice, first time I lost, second time I collected three gems and won? Wasn't too sure if that's the end of the game or not. Never got to use any slowing down, that's why i wasn't sure about winning.  Definitely would need some music and sounds and a longer level

Thank you, that's my bad, will get on that! :D  

I thought I did! Except for the laser shooting gun, are we supposed to kill that one too?

Finally finished the game haha, I couldn't work because of you! Left a new comment accordingly :D

Edit: Okay, finally finished it :D It was wonderful, LOVE the intro and end scenes as well, hilarious. And aww, you thanked me at the end! This was the only game I have 5 stars to for everything, kudos for the amazing work.

(1 edit)

ARGH! I can't pass the scene with the evil bird and the skeleton- where you're supposed to jump and the skeleton is waiting for you. Tell me how to pass! :D It's brilliant, everything you put fits so well together and the gameplay is awesome, well done. I just can't tell how I'm supposed to get the giant hearts way too up in the air and I'm bummed about that :D (okay, got the power up now!) My only suggestion is- put save spots because it is quiet hard. If we started from a certain screen, it would make it easier.

(1 edit)

I like both your audios but I think the menu music is better, so if you switched the menu music with the game music we could hear that awesome music more :) Also a tutorial level would be really great! Really cool game, reminds me of playing pool :D

(2 edits)

This game is awesome, I can't believe I almost missed it! Love the simple visuals, sound effects and the puzzles! Especially love how you tied it to the theme of time and that we can jump on bullets! That was the best bit :)) Well done.

This was awesome but I couldn't win! I thought if I stayed alive until the timer was done, I'd win. What was I supposed to do to beat the level? :D Awesome visuals and audio.

I like it a lot but the critters were too easy to avoid. A bit of more gameplay would have been nice in my opinion, but I love the visuals, audio and mood.

Congrats on making your first game and congrats on finding a great name for it :) I agree with the other commenters on what could be improved :)

Thank you very much! We really appreciate that :)

Ooh I did not get that, that's a very good idea!

Yay! We do (individual ones) we'll add you and let you know of all our future games :D And please let us know when you make changes on Like Them (I want to finish it! ) and make a new game!

This is a very nice platformer with cool visuals and cool audio, but I found it very hard to deal with the slowing down as my time decreased. It was wayyy too slow to play and I had to wait for the timer to go to 0 to play again. I love that you tied the game this way to the theme of time- but perhaps the slowing down could be less dramatic? 

(1 edit)

Thank you so much, that means a lot coming from you, we talked amongst our team about how much we liked your game :) Will definitely let you know! Also congrats on winning :))

thank you very much!

We added a How to Play screen on the pause menu, thanks for your great suggestion!

We changed the music :) Hope you like the new one! Thanks for the suggestion :)

You definitely have a point, we know where everything goes so it's easy for us to play! We added a How to Play screen that can be accessed from the Pause Menu to help the player, and we changed the music, thanks for your comment on it! We found a new track we really like. Cheers :)

If you are using Unity and Cinemachine, try making the Cinemachine confinement cube smaller. If not, I'd put blocks to the sides so the player sees blocks instead.